Project

General

Profile

Activity

From 2005-08-12 to 2005-08-25

2005-08-24

15:53 Bug #252: invisible monsters on clientside
Logged In: YES
user_id=849456
I've not noticed this myself. Do you have any suggestions on
how I might repeat this...
danij
02:52 Bug #252 (Closed): invisible monsters on clientside
Occasionally monsters are completely invisible on the
client side of a multiplayer game. These monsters
_can_ be...
brodell
15:51 Bug #250: Sliding against walls creates very fast run speed.
Logged In: YES
user_id=849456
Yep this behaviour existed in the original Doom and
shouldn't be removed IMO.
Wal...
danij

2005-08-23

00:27 Bug #251 (Progressed): [Doom] Nightmare monsters sometimes not fast
In Nightmare mode it is just like Ultra Violence but
with fast respawning monsters. Sometimes when loading
nightmar...
shmacky
00:23 Bug #250: Sliding against walls creates very fast run speed.
Logged In: YES
user_id=1333369
If this is in the original doom.exe games then I guess it
would be best to leave it...
shmacky
00:05 Bug #250 (Closed): Sliding against walls creates very fast run speed.
While playing the game I notice if I slide against the
wall at an angle that it creates a very fast run speed.
I'm ...
shmacky
00:00 Bug #249 (Closed): Dead Simple unable to exit.
In jDoom while playing the Doom2.wad I sometimes
encounter instances when playing level "Dead Simple"
the lift goes...
shmacky

2005-08-22

17:00 Feature #1386 (New): Stopping monster infighting
A DED file option that allows the user to script
certain monsters to stop killing their own kind. (ex:
nazis killin...
luciusoctavion
15:10 Feature #1333: Specific data component in line/plane/sector reference
Logged In: YES
user_id=849456
I've just found that this functionality already exists. Maybe
the XG doc needs upda...
danij

2005-08-21

19:31 Feature #1381: Ltc_plane_move set sector type to 0 if lpref_none in Ip11/13
Logged In: YES
user_id=849456
Not very important as the data component can be specified
using Ip12/14 set to 0 and...
danij
15:35 Feature #1375: XG THING anchors for reference purposes
Logged In: YES
user_id=717323
This should be quite straightforward to implement. There is
already a loop in XL_Tr...
skyjake

2005-08-15

03:44 Bug #248 (Closed): "Doom 2 High-Res Textures"
How on earth do I use the "Doom 2 High-Res
Textures"? I downloaded a whole buncsh of .PNG files
and I expected to...
sticks_32
 

Also available in: Atom