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From 2005-01-11 to 2005-01-24

2005-01-22

00:44 Bug #210 (Closed): skyboxes not working with DD 1.8.6
The skyboxes don't work with the latest doomsday.
Tried this ftp://jfiles@server1.thefourwinds.
net/jdoom/advskyb...
robinpalmer

2005-01-21

19:00 Bug #209: MacOS X SDLMixer: Error
Logged In: YES
user_id=717323
I should use QuickTime to play MP3s in addition to the MIDI music.
skyjake
17:32 Bug #209 (Closed): MacOS X SDLMixer: Error
When attempting to load mp3 audio tracks by changing
the Def/jDoom.ded file, you get silence and the console
report...
numbski

2005-01-20

20:16 Bug #208 (Closed): Shiny texture mapping on models with shiny reaction < 1
There seems to be a problem with the wrapping of shiny
textures on models if you set shiny reaction to a value
< 1....
danij

2005-01-17

12:36 Revision 19be44bf (github): Draw source indices in the Editor
skyjake
12:10 Feature #1337: Smooth changes
Closing as duplicate. danij

2005-01-16

22:39 Revision 81065000 (github): Initial implementation of Sector Bias (still a bit messy)
skyjake
22:33 Revision e8dcdc2a (github): Handle the Sector levels of Light
skyjake
22:30 Revision 82e284cd (github): Added lightlevel[2] to ded_light_t
skyjake

2005-01-15

00:59 Revision b14aa4d4 (github): Gauge improvement
skyjake
00:33 Revision 9b3adc89 (github): Sectorlevels and the Gauge
skyjake

2005-01-14

21:05 Revision c5adb886 (github): Hue-Saturation circle, not ellipse
skyjake
21:01 Revision 20aa688b (github): The Hue-Saturation selection circle (blhue)
skyjake
21:00 Revision fc597655 (github): New 3D vector math routines
skyjake
19:23 Bug #207: Doom 1 don't start: M_NMARE not found
Logged In: YES
user_id=767052
I didn't find anything about not supporting older versions
of original games in FAQ....
hkmaly

2005-01-13

20:14 Revision fb3d2f50 (github): Set texture wrapping for the sky
skyjake

2005-01-12

18:12 Revision fbf472a5 (github): Bias lights added to the Light definition
skyjake
18:11 Revision a4b4e4ee (github): Saving and loading bias lights to/from a DED
skyjake
18:11 Revision 9d24b1cc (github): Added some distance routines
skyjake
18:09 Revision 2d500073 (github): Added calls to Editor HUD drawing
skyjake
18:08 Revision b4ee68ae (github): Geometry change notifications kludge
skyjake
18:07 Revision 72be7806 (github): Geometry change notifications
skyjake
18:07 Revision d62fe715 (github): Added bias light data structures
skyjake
18:06 Revision 07358919 (github): Const kludges
skyjake
18:03 Revision c925d8b9 (github): Drawing bias lights and the Editor
skyjake
18:02 Revision 05378f8f (github): Notifications of geometry changes
skyjake
18:01 Revision 814adffd (github): Cleanup
skyjake
18:00 Revision 606aafab (github): Bias lights added to the Light definition
skyjake
18:00 Revision cf8ac02b (github): Added the "unique" level identifier
skyjake
17:59 Revision 0a708732 (github): Bias light data init and management
skyjake
17:58 Revision e372bbfc (github): Load bias lights at level init
skyjake
17:57 Revision 7a5eda17 (github): Default amount of memory increased due to bias light demands
skyjake
17:56 Revision ccb13a22 (github): Version upgrade
skyjake

2005-01-11

20:10 Bug #207: Doom 1 don't start: M_NMARE not found
Logged In: YES
user_id=717323
jDoom only supports the latest version of each original game. More
info in the F.A....
skyjake
17:41 Bug #207: Doom 1 don't start: M_NMARE not found
Doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8304228c/c745/attachment/Doomsday.out
hkmaly
17:41 Bug #207 (Closed): Doom 1 don't start: M_NMARE not found
When I try to run doom1, it won't start any level with
error message M_NMARE not found (whole Doomsday.out
attached...
hkmaly
14:04 Revision dadd89ac (github): Fixed a couple of bugs
skyjake
04:14 Revision 85ba7aa6 (github): Shadow bias and the Editor
skyjake
00:51 Revision 9a1d9c58 (github): Initial implementation
skyjake
 

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