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From 2004-07-10 to 2004-07-23

2004-07-23

13:39 Feature #1351 (Rejected): Dynamic Light polys rotated to match THING/Wall angle
When using lightmaps there are many instances where
the top and bottom dynamic light polys should be
rotated base...
danij

2004-07-21

11:17 Feature #1350 (New): Stair Builder: spread build on tagged sector range
A really cool and usefull feature for XG would be a
spread stair build using a tagged sector range. This
would en...
danij

2004-07-20

16:04 Bug #181 (Closed): jdoom-1.8.1rc1, prev./next weap. don't work

jdoom from 1.8.1-rc1 (w/ doom or doom2),
previous/next weapon controls (bound to
pgdown/pgup) don't work.
Hexen...
sezero
16:00 Bug #180: Exiting 1.8.x segfault
doomsday segfault, gdb log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6ba05d30/774a/attachm...
sezero
16:00 Bug #180 (Closed): Exiting 1.8.x segfault

doomsday-1.8.x, any game, exiting
causes segfault. Present since 1.8.0-rc1.
debugger output is attached.
Özk...
sezero

2004-07-15

05:12 Feature #1349 (Closed): IWAD version number instead of ID number
it would be good if doomsday tells you at startup and
multiplayer menu what version of the wad you are
playing is l...
metal_sonic

2004-07-14

16:30 Bug #179: 2 easy to fix model related bugs
Logged In: YES
user_id=849456
This problem is fixed in the new jDoom Resource Pack (jDRP)
available from http://m...
danij
11:31 Bug #179 (Closed): 2 easy to fix model related bugs
* the rocketair.md2 model is not in the right place (it
should be in MD2/JDoom/Hud/v_dRL), so the rocket
models a...
docdocdoc9
 

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