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From 2004-06-25 to 2004-07-08

2004-07-08

19:37 Bug #168: jHexen: graphics error
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This is a problem with glBSP. It occurs with glBSP version 2.05
and 2.00. This has...
stephenhowe

2004-07-07

22:55 Bug #176: glBSP bug
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UPDATE !!!
One of the developers indicated that the option -keepdummy
(a 2.05 o...
stephenhowe

2004-07-04

22:09 Bug #178 (Closed): REAL bad Mouselag
On Doomsday Versions 1.7.15 and 1.8.0, there is very
noticeable mouselag - 2 10ths of a second usually, or
worse at...
dark_pulse
08:29 Feature #1348 (Closed): Better Mousewheel Weapon Switching
Right now, when using the mousewheel, no matter how
many time you move it up (or down) the game switches
only to th...
dark_pulse

2004-07-02

20:21 Feature #1347 (Closed): Directory search for *.DEH files
Directory search for *.DEH files
Frequently some of the big WAD files (Alien Vendetta,
CyberDreams) come with th...
stephenhowe
20:14 Bug #177 (Closed): Reqieum WAD no longer works
Reqium WAD no longer works.
This is with versions 1.7.15 and 1.8.0
Running on Windows XP Professional, SP1 with I...
stephenhowe

2004-06-28

17:43 Feature #1151: Strife support
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Strife has RPG elements not present in the Doomsday engine
chrisdragon

2004-06-27

22:27 Bug #176: glBSP bug
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Update:
If I use glBSP 2.00 to build HEXEN.GWA (with -fresh option), I
can visi...
stephenhowe
00:46 Bug #176: glBSP bug
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CORRECTION and Update!!!
(i) applies to just inside the door (2nd door from left)...
stephenhowe

2004-06-26

20:15 Bug #176 (Closed): glBSP bug
Hi,
There is a bug in the latest version glBSP that comes
with v1.7.15.
I originally reported a bug with glBS...
stephenhowe

2004-06-25

22:13 Bug #175 (Closed): Doom II | Level 6. Z_Free: freed a pointer without ZONEID
I got the error:
Z_Free: freed a pointer without ZONEID
On level 6 of Doom 2: The Crusher.
When you go down the el...
tux0rz
 

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