Activity
From 2004-06-13 to 2004-06-26
2004-06-26
- 20:15 Bug #176 (Closed): glBSP bug
- Hi,
There is a bug in the latest version glBSP that comes
with v1.7.15.
I originally reported a bug with glBS...
2004-06-25
- 22:13 Bug #175 (Closed): Doom II | Level 6. Z_Free: freed a pointer without ZONEID
- I got the error:
Z_Free: freed a pointer without ZONEID
On level 6 of Doom 2: The Crusher.
When you go down the el... - 11:18 Revision e1bac946 (github): Fixed player startspot selection problems
2004-06-20
- 21:08 Revision 75be538a (github): Use float constants
- 19:50 Revision 29ff4820 (github): Fixed for RC3
- 19:26 Revision 56b729a6 (github): Indent
- 19:25 Revision 09cb4732 (github): More typenames
- 19:24 Revision f2733c50 (github): Disable transmit randomizer for RC3 release
- 19:23 Revision 8a5dee24 (github): Changed package version to RC3
- 19:23 Revision e0e31d29 (github): Fixed the FakeRadio bug where narrow shadows stretch far
- beyond their parent edge
- 19:22 Revision b6442a66 (github): Added the "listmaps" command that had got lost
- 00:13 Revision c7898ef2 (github): Style update
- 00:11 Revision 314ea0d2 (github): Typo
- 00:11 Revision 03ad5299 (github): Added a UDP transmit randomizer for debugging/testing
- 00:08 Revision ee9f03ee (github): External images can be used with Rects
- 00:08 Revision 82f76dc2 (github): Export GL_LoadGraphics (without gfxmode)
2004-06-18
- 17:54 Feature #1346 (Rejected): High-res textures built from patches
- This is an alternative to that models attached to
textures feature that I was pining for a while ago ;)
To save s...
2004-06-16
- 21:30 Revision dcb66c52 (github): Adjust indent
- 21:28 Revision 2cc1777b (github): Updated style (typenames)
- 21:25 Revision 7f0c9cd6 (github): Fixed mouse wheel events
- 21:25 Revision 485ada92 (github): Added a separate killmsg for telestomp
- 21:24 Revision 3496cc63 (github): Don't open panel in dedicated mode
- 21:24 Revision 9a404548 (github): Tweak
- 21:23 Revision 53296c57 (github): Use TCP connection for sending reliable data
- 21:20 Revision 4b5994bb (github): More typenames
2004-06-13
- 16:44 Revision 2029c96a (github): Indentation update
- 16:43 Revision 9821827a (github): Last changes for RC2
- 16:42 Revision 7227e129 (github): Set a maximum limit for the framerate. The purpose is to
- free CPU time for other tasks while the game is running.
- 16:41 Revision 3301e364 (github): Updated network UI, fixed some bugs
- 16:38 Revision 4738a9fe (github): Updated more typenames
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