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From 2004-06-12 to 2004-06-25

2004-06-25

22:13 Bug #175 (Closed): Doom II | Level 6. Z_Free: freed a pointer without ZONEID
I got the error:
Z_Free: freed a pointer without ZONEID
On level 6 of Doom 2: The Crusher.
When you go down the el...
tux0rz
11:18 Revision e1bac946 (github): Fixed player startspot selection problems
skyjake

2004-06-20

21:08 Revision 75be538a (github): Use float constants
skyjake
19:50 Revision 29ff4820 (github): Fixed for RC3
skyjake
19:26 Revision 56b729a6 (github): Indent
skyjake
19:25 Revision 09cb4732 (github): More typenames
skyjake
19:24 Revision f2733c50 (github): Disable transmit randomizer for RC3 release
skyjake
19:23 Revision 8a5dee24 (github): Changed package version to RC3
skyjake
19:23 Revision e0e31d29 (github): Fixed the FakeRadio bug where narrow shadows stretch far
beyond their parent edge skyjake
19:22 Revision b6442a66 (github): Added the "listmaps" command that had got lost
skyjake
00:13 Revision c7898ef2 (github): Style update
skyjake
00:11 Revision 314ea0d2 (github): Typo
skyjake
00:11 Revision 03ad5299 (github): Added a UDP transmit randomizer for debugging/testing
skyjake
00:08 Revision ee9f03ee (github): External images can be used with Rects
skyjake
00:08 Revision 82f76dc2 (github): Export GL_LoadGraphics (without gfxmode)
skyjake

2004-06-18

17:54 Feature #1346 (Rejected): High-res textures built from patches
This is an alternative to that models attached to
textures feature that I was pining for a while ago ;)
To save s...
chilvence

2004-06-16

21:30 Revision dcb66c52 (github): Adjust indent
skyjake
21:28 Revision 2cc1777b (github): Updated style (typenames)
skyjake
21:25 Revision 7f0c9cd6 (github): Fixed mouse wheel events
skyjake
21:25 Revision 485ada92 (github): Added a separate killmsg for telestomp
skyjake
21:24 Revision 3496cc63 (github): Don't open panel in dedicated mode
skyjake
21:24 Revision 9a404548 (github): Tweak
skyjake
21:23 Revision 53296c57 (github): Use TCP connection for sending reliable data
skyjake
21:20 Revision 4b5994bb (github): More typenames
skyjake

2004-06-13

16:44 Revision 2029c96a (github): Indentation update
skyjake
16:43 Revision 9821827a (github): Last changes for RC2
skyjake
16:42 Revision 7227e129 (github): Set a maximum limit for the framerate. The purpose is to
free CPU time for other tasks while the game is running. skyjake
16:41 Revision 3301e364 (github): Updated network UI, fixed some bugs
skyjake
16:38 Revision 4738a9fe (github): Updated more typenames
skyjake
 

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