Activity
From 2004-06-07 to 2004-06-20
2004-06-20
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21:08 Revision 75be538a (github): Use float constants
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19:50 Revision 29ff4820 (github): Fixed for RC3
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19:26 Revision 56b729a6 (github): Indent
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19:25 Revision 09cb4732 (github): More typenames
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19:24 Revision f2733c50 (github): Disable transmit randomizer for RC3 release
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19:23 Revision 8a5dee24 (github): Changed package version to RC3
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19:23 Revision e0e31d29 (github): Fixed the FakeRadio bug where narrow shadows stretch far
- beyond their parent edge
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19:22 Revision b6442a66 (github): Added the "listmaps" command that had got lost
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00:13 Revision c7898ef2 (github): Style update
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00:11 Revision 314ea0d2 (github): Typo
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00:11 Revision 03ad5299 (github): Added a UDP transmit randomizer for debugging/testing
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00:08 Revision ee9f03ee (github): External images can be used with Rects
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00:08 Revision 82f76dc2 (github): Export GL_LoadGraphics (without gfxmode)
2004-06-18
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17:54 Feature #1346 (Rejected): High-res textures built from patches
- This is an alternative to that models attached to
textures feature that I was pining for a while ago ;)
To save s...
2004-06-16
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21:30 Revision dcb66c52 (github): Adjust indent
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21:28 Revision 2cc1777b (github): Updated style (typenames)
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21:25 Revision 7f0c9cd6 (github): Fixed mouse wheel events
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21:25 Revision 485ada92 (github): Added a separate killmsg for telestomp
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21:24 Revision 3496cc63 (github): Don't open panel in dedicated mode
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21:24 Revision 9a404548 (github): Tweak
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21:23 Revision 53296c57 (github): Use TCP connection for sending reliable data
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21:20 Revision 4b5994bb (github): More typenames
2004-06-13
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16:44 Revision 2029c96a (github): Indentation update
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16:43 Revision 9821827a (github): Last changes for RC2
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16:42 Revision 7227e129 (github): Set a maximum limit for the framerate. The purpose is to
- free CPU time for other tasks while the game is running.
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16:41 Revision 3301e364 (github): Updated network UI, fixed some bugs
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16:38 Revision 4738a9fe (github): Updated more typenames
2004-06-08
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18:20 Feature #1345 (Closed): Models clipping
- Is it possible to improve models clipping to avoid
problems.The model dissapears when a wall section is
between mod...
2004-06-07
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22:24 Revision 3e5e397d (github): Added changes for RC2
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22:21 Revision 511fa870 (github): Removed support for modems, serial links and IPX
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22:18 Revision 37463c07 (github): Try both lower case and upper case extensions when autoloading
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22:16 Revision db0ec442 (github): SRVO will smooth the movement of moving objects
- based on mobj mom{x,y,z}. It's possible that this produces
slight jumps when an object stops moving. It shouldn't be ... -
22:13 Revision 1706dcfa (github): dsSDLMixer and dsOpenAL will not be compiled
- if the necessary devel headers are not detected
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22:12 Revision ae41487e (github): Don't call the PIT_Splasher (it's a dummy anyway)
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22:11 Revision c6ff46f5 (github): Fixed the READ THIS menu entry of shareware Doom
- (it was in all caps)
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22:09 Revision cca33e4b (github): Added a menu entry for binding the screenshot command
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22:09 Revision f0b9546e (github): Text color and title color are now separate
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22:08 Revision 1dc63b16 (github): Removed support for modems, serial links and IPX
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22:06 Revision 805a0f09 (github): Changed version to RC2
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22:01 Revision 6e2a4ace (github): Titles have now a separate color
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21:59 Revision 52510943 (github): Text color is now light blue
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21:57 Revision 18403d32 (github): Automake 1.7 or newer required
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21:56 Revision 953508fb (github): Added instructions on how to run a dedicated server
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21:55 Revision 35bf4024 (github): Better checks for required devel files
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