Project

General

Profile

Activity

From 2003-04-16 to 2003-04-29

2003-04-29

12:47 Bug #41: jDoom: Missile puffs vs. Bullet puffs
Logged In: YES
user_id=717323
The ROCKETPUFF mobj type was added, and the PUFF*
states were copied to ROCKETPUFF*...
skyjake
09:23 Bug #41 (Closed): jDoom: Missile puffs vs. Bullet puffs
A_Tracer() spawns puffs for missiles. The same puffs are used
as bullet puffs, leading to problems when using parti...
skyjake
03:36 Bug #40 (Closed): jHexen: OLD Heresiarch Bug
This isn't exactly a bug in JHexen; it's more of a bug in
the original Hexen source code that never got fixed.
E...
quietust

2003-04-25

15:46 Feature #1149: MD3 support
Logged In: YES
user_id=501315
animation can be done through q3a's animation.cfg, that
would gain support for all ...
noctrun

2003-04-16

17:37 Feature #1150: Duke Nukem 3D Support
_(originally posted by anonymous SF.net user)_
Logged In: NO
Post by: Kinkyfriend85 [Patrick Westermark]
Sure I...
skyjake
13:35 Feature #1151 (Rejected): Strife support
Well, since Strife (by Raven Entertainment I think) uses
the same engine as Doom/Hexen/Herretic, I was
wondering ...
skyjake
10:02 Bug #39: jDoom: Sliding corpses
Logged In: YES
user_id=717323
Partial fix: cvar to disable sliding corpses
(game-corpse-sliding).
skyjake
 

Also available in: Atom