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skyjake's activity

From 2020-02-16 to 2020-02-29

2020-02-25

10:37 Doomsday Engine Revision af1ca2e1 (github): Fixed|Gloom|Client: Crash after dismissing fatal error message box
skyjake
10:36 Doomsday Engine Revision 6e086845 (github): Fixed|UI|Client: Show buttons in the fatal error message box
skyjake
10:36 Doomsday Engine Revision 2026c3a3 (github): UI|Client: Re-enable the splash window
skyjake
10:36 Doomsday Engine Revision 4511ecab (github): Fixed|CMake: Installing a file to multiple directories
skyjake
10:35 Doomsday Engine Revision 1d394e93 (github): Cleanup
skyjake

2020-02-24

15:28 Doomsday Engine Revision 1c7c51c9 (github): Fixed|MSYS: Getting the current executable file path
skyjake
10:32 Doomsday Engine Revision 3c0beb0e (github): MSYS: Configuration and build fixes
The MSYS build is almost fully working except for one strange issue:
sometimes getcwd() returns an invalid path. This...
skyjake

2020-02-23

15:17 Doomsday Engine Other #2416: doomsday not launching (note the other post doomsday n was an error)
Also, check out this page in the manual: https://manual.dengine.net/guide/troubleshooting
We will need to see your...
skyjake
15:15 Doomsday Engine Other #2416: doomsday not launching (note the other post doomsday n was an error)
May I suggest posting on the tech support forum for help: http://dengine.net/support skyjake
15:11 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
Applied fixes for the doomsdaytest.wad issues, hopefully breaking none of the render hacks. skyjake
15:10 Doomsday Engine Revision c7802522 (github): Fixed|Renderer: Offset for masked middle texture
Account for offsets in masked middle textures.
IssueID #2370
skyjake
15:02 Doomsday Engine Revision f1b553a9 (github): Fixed|World: Linking planes for render hacks
The logic for linking planes with matching heights was incorrect.
IssueID #2370
skyjake
10:42 Doomsday Engine Feature #2405: Per-model FOV for rendering psprite models
Documented the "fov" variable: https://manual.dengine.net/assets/model#common_metadata_for_models skyjake
10:18 Doomsday Engine Feature #2405 (Resolved): Per-model FOV for rendering psprite models
skyjake
10:18 Doomsday Engine Revision e58a089f (github): Renderer|Models: Per-model FOV for rendering psprite models
IssueID #2405 skyjake

2020-02-19

08:40 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
Thanks for the test map, I will take a look. skyjake

2020-02-18

21:59 Doomsday Engine Revision ea5696a5 (github): Fixed|Cygwin: Misuse of GL context
Only use GL in the main thread. This includes deleting trashed widgets. skyjake
10:30 Doomsday Engine Revision a1a44bfb (github): Fixed|Cygwin|GCC: Various build errors
Use DE_WINDOWS instead of WIN32.
Also fixed declaration of gl_FragCoord in the light_sources shader.
skyjake

2020-02-17

19:49 Doomsday Engine Revision d31fd85a (github): Gloom|Renderer: Setting up a test light/entity
skyjake

2020-02-16

09:30 Doomsday Engine Revision 8ec02501 (github): Fixed|Gloom: Camera positioning (Y axis)
skyjake
 

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