Project

General

Profile

skyjake's activity

From 2019-10-27 to 2019-11-09

2019-11-08

11:42 Doomsday Engine Bug #2343: Player weapon opacity doesn't affect psprite 3D models
Looks like the autobuilder has gotten stuck, I'll give it a kick... skyjake

2019-11-05

12:01 Doomsday Engine Bug #2343 (In Progress): Player weapon opacity doesn't affect psprite 3D models
Could you give the new variables a try and see what happens?
"opacityFromWeapon" is True by default, and that gets...
skyjake
08:38 Doomsday Engine Feature #2290 (Rejected): Extend ambient light Map Info and Cvar to reduce light levels
The ambient light settings define a minimum value for sector lighting, so negative values would have no effect — the ... skyjake

2019-10-27

20:11 Doomsday Engine Feature #2349 (Closed): [Heretic] Various improvements and modding features
Improvements in the Heretic plugin:
* Intermission shows map play time
* Intermission doesn't show "Untitled" as th...
skyjake
17:48 Doomsday Engine Bug #2348 (Closed): Translucent 3D model blending issue versus sprites
Draw order of models versus sprites was sometimes incorrect due to another DGL flush related regression. skyjake
17:31 Doomsday Engine Feature #2347 (Closed): Use the same UI font on macOS as on other platforms
Use the font included in Doomsday's UI style package on all platforms. skyjake
17:29 Doomsday Engine Feature #2346 (Closed): macOS notarization
Notarize Doomsday's macOS builds so they have Apple's blessing for distribution. skyjake
17:21 Doomsday Engine Bug #2342 (Resolved): Skybox rendering broken: only box is visible
Another case of missing DGL flush, so the graphics get drawn out-of-order. skyjake
 

Also available in: Atom