skyjake's activity
From 2019-10-23 to 2019-11-05
2019-11-05
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12:01 Doomsday Engine Bug #2343 (In Progress): Player weapon opacity doesn't affect psprite 3D models
- Could you give the new variables a try and see what happens?
"opacityFromWeapon" is True by default, and that gets... -
11:57 Doomsday Engine Revision 55b487d9 (github): Model Renderer|Definitions: Weapon opacity and fullbright mode
- Added model definition variables "opacityFromWeapon" and "fullbrightFromWeapon" that work with psprites to modify the...
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08:38 Doomsday Engine Feature #2290 (Rejected): Extend ambient light Map Info and Cvar to reduce light levels
- The ambient light settings define a minimum value for sector lighting, so negative values would have no effect — the ...
2019-11-02
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06:39 Doomsday Engine Revision 77495c29 (github): Changed release type to "Stable" for 2.1.2
2019-10-30
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11:15 Doomsday Engine Revision 5eff5013 (github): Builder|Debian: Files for packaging
- These were moved in the master branch, so mirroring the change in stable.
2019-10-27
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20:11 Doomsday Engine Feature #2349 (Closed): [Heretic] Various improvements and modding features
- Improvements in the Heretic plugin:
* Intermission shows map play time
* Intermission doesn't show "Untitled" as th... -
17:48 Doomsday Engine Bug #2348 (Closed): Translucent 3D model blending issue versus sprites
- Draw order of models versus sprites was sometimes incorrect due to another DGL flush related regression.
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17:31 Doomsday Engine Feature #2347 (Closed): Use the same UI font on macOS as on other platforms
- Use the font included in Doomsday's UI style package on all platforms.
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17:29 Doomsday Engine Feature #2346 (Closed): macOS notarization
- Notarize Doomsday's macOS builds so they have Apple's blessing for distribution.
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17:27 Doomsday Engine Revision b9f35132 (github): Fixed|Renderer: Skybox malfunction
- IssueID #2342
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17:27 Doomsday Engine Revision 4819016e (github): Builder: Parsing a date in altool output
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17:27 Doomsday Engine Revision 88078d3e (github): Builder|macOS: Codesign and notarize as a post-build step
- No need to do this multiple times for the client bundle.
# Conflicts:
# doomsday/apps/client/CMakeLists.txt -
17:26 Doomsday Engine Revision 01ecf40c (github): macOS|Builder: Notarize application bundles
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17:24 Doomsday Engine Revision c653a0f5 (github): macOS|Client: Changed the UI font
- More consistent and compatible with macOS 10.15.
# Conflicts:
# doomsday/sdk/libgui/src/text/font.cpp -
17:22 Doomsday Engine Revision 7fa136f7 (github): Fixed|Renderer: Skybox malfunction
- IssueID #2342
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17:21 Doomsday Engine Bug #2342 (Resolved): Skybox rendering broken: only box is visible
- Another case of missing DGL flush, so the graphics get drawn out-of-order.
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12:39 Doomsday Engine Revision 4126253a (github): Fixed|UI: Fixed "Show Taskbar" menu item; minor tweaks
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12:20 Doomsday Engine Revision f6029432 (github): Documentation: Links to the Manual
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12:05 Doomsday Engine Revision 65dbbfde (github): Documentation: Updated repository readme
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11:40 Doomsday Engine Revision fcd7a359 (github): Omega branch is version 3.0
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11:29 Doomsday Engine Revision f4b71cfd (github): Fixed|macOS: Splash screen scaling
2019-10-26
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19:46 Doomsday Engine Revision 9d38a067 (github): Heretic|Intermission: Allow missing map title
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13:43 Doomsday Engine Revision 4f4abc4f (github): Resources: Ignoring MAPINFO translator errors
- Added a way to indicate to Doomsday that MAPINFO translator errors can be ignored.
Errors are ignored if the followi...
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