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skyjake's activity

From 2018-12-23 to 2019-01-05

2019-01-04

13:31 Doomsday Engine Bug #2313 (Closed): GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
skyjake

2018-12-30

22:10 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
According to that information, OpenGL 3.3 Core Profile (that is used by Doomsday 2.1) should be supported, yes.
An...
skyjake
16:30 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
This might be explained by incompatibility with your OpenGL driver. Doomsday 2.1 requires OpenGL 3.3. Does you graphi... skyjake
19:00 Doomsday Engine Feature #2314 (Resolved): [Heretic] Gameplay option for allowing powered-up staff to damage ghosts
skyjake
19:00 Doomsday Engine Feature #2314 (Closed): [Heretic] Gameplay option for allowing powered-up staff to damage ghosts
As requested by Deimos_X. skyjake
16:43 Doomsday Engine Bug #2313: GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
Can't think of anything that would help here... If the OpenGL driver does not provide the required extensions, Doomsd... skyjake
 

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