Project

General

Profile

skyjake's activity

From 2018-11-07 to 2018-11-20

2018-11-20

21:08 Doomsday Engine Bug #974: [Heretic] No map def for E4M1
Should be simple enough to fix this. skyjake
15:49 Doomsday Engine Feature #2298 (New): Upgrade Assimp to latest 4.x version
There is a new version of Assimp available. Should upgrade to it, and enable glTF2 model format as well. skyjake
15:46 Doomsday Engine Feature #1676 (Closed): FluidSynth for Windows
skyjake
09:43 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Merged. skyjake

2018-11-19

19:27 Doomsday Engine Bug #2283 (Resolved): Pink Demons become Spectres
This is a regression in the model metadata setup. Selectors were not considered when determining the frame progressio... skyjake
15:18 Doomsday Engine Bug #2017 (Progressed): Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
Automatic .pack rebuilding is on its way. skyjake
09:43 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Drako wrote:
> In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems i...
skyjake

2018-11-18

12:30 Doomsday Engine Bug #2297 (Resolved): UI confused when window moved between screens that have different pixel density
commit:ec4aee38bd handles image sizing in this situation. skyjake
08:07 Doomsday Engine Bug #2297 (In Progress): UI confused when window moved between screens that have different pixel density
skyjake
08:06 Doomsday Engine Bug #2297: UI confused when window moved between screens that have different pixel density
There is a remaining issue with UI images having the wrong sizes after the pixel ratio change. skyjake
07:36 Doomsday Engine Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
When there are multiple screens available, it is possible that the Doomsday window is moved between screens whose pix... skyjake
08:06 Doomsday Engine Bug #2293 (Closed): md2tool fails to read model files
skyjake
08:06 Doomsday Engine Bug #2296 (Closed): FreeDoom IWAD detection problems
skyjake
08:05 Doomsday Engine Feature #2238 (Closed): Configure game rules in custom profiles
skyjake
08:05 Doomsday Engine Feature #2247 (Closed): Upgrade to new FMOD Low Level Programmer API
skyjake
07:42 Doomsday Engine Feature #2247 (Resolved): Upgrade to new FMOD Low Level Programmer API
skyjake
08:05 Doomsday Engine Feature #2177 (Closed): Savegames are not completely separated between profiles
skyjake
08:04 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Thanks for the MAPINFO update, I've included it in the next build of 2.1. skyjake
07:45 Doomsday Engine Feature #2295: Support XBOX version of Doom
See Drako's comment about editing MAPINFO: https://tracker.dengine.net/issues/2279#note-18 skyjake

2018-11-15

18:32 Doomsday Engine Feature #2280 (Closed): Disable audio in background
skyjake

2018-11-13

09:10 Doomsday Engine Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
Bumped to 2.2. skyjake
09:10 Doomsday Engine Feature #2279 (In Progress): Detect uncensored WADs of BFG edition (including No Rest for the Living)
skyjake

2018-11-12

20:32 Doomsday Engine Feature #2238 (Resolved): Configure game rules in custom profiles
Games can now define gameplay options whose values can be set per-profile in the game library.
This currently supp...
skyjake

2018-11-11

09:58 Doomsday Engine Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
In the next build, you can see all the recognised game IWADs in the Mods list if you enter "gamedata" as the search w... skyjake
09:44 Doomsday Engine Bug #2296 (Resolved): FreeDoom IWAD detection problems
Added detection of FreeDoom 0.11.3. skyjake

2018-11-10

17:51 Doomsday Engine Feature #2241 (New): Configure games via Home UI (advanced users, cf. autoexec.cfg)
skyjake
17:50 Doomsday Engine Feature #2238 (In Progress): Configure game rules in custom profiles
skyjake
17:47 Doomsday Engine Feature #2279 (Resolved): Detect uncensored WADs of BFG edition (including No Rest for the Living)
Detection rules added. My assumption is that this doesn't need a new game mode, so a custom profile with "doom1-bfg" ... skyjake

2018-11-09

12:02 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
More play testing should be done before this issue is closed. skyjake
07:46 Doomsday Engine Feature #2295 (New): Support XBOX version of Doom
Drako wrote:
> I did some testing with DOOM.WAD and IWADConverter. I converted doom.wad to the XBOX version. It cont...
skyjake

2018-11-08

22:45 Doomsday Engine Feature #2280 (Resolved): Disable audio in background
skyjake
19:37 Doomsday Engine Feature #2177 (Resolved): Savegames are not completely separated between profiles
skyjake

2018-11-07

16:56 Doomsday Engine Feature #2177 (In Progress): Savegames are not completely separated between profiles
This should be addressed before the 2.1 release. Basically, every profile needs to have a unique save folder.
The ...
skyjake
 

Also available in: Atom