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skyjake's activity

From 2017-03-19 to 2017-04-01

2017-04-01

21:07 Doomsday Engine Bug #2230 (Resolved): Crash when trying to create a new profile when no games are playable in the game family
skyjake
19:35 Doomsday Engine Bug #2230 (Closed): Crash when trying to create a new profile when no games are playable in the game family
For instance, if all Heretic IWADs are missing, trying to create a new Heretic profile will cause a crash.
The but...
skyjake
19:27 Doomsday Engine Feature #2229 (Closed): Game profile option to immediately start game in a specific map
When playing PWADs, it is sometimes convenient to directly start the game in one of the custom maps of the PWAD. A ga... skyjake
17:46 Doomsday Engine Feature #2228 (Closed): Automatic additional episode for custom PWADs
A PWAD may only contain a few maps, or it may replace maps other than the first map of an existing episode. Doomsday ... skyjake
09:58 Doomsday Engine Feature #2226 (Closed): Sorting game profiles in Home
The Home game library should allow specifying how profiles are sorted, for example based on name, added mods, or rele... skyjake

2017-03-31

20:31 Doomsday Engine Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
The texture atlases for loaded models should be prepared at an appropriate time, like when loading a map, instead of ... skyjake
11:36 Doomsday Engine Bug #2221 (Closed): MIDI music keeps playing after exiting
skyjake
08:01 Doomsday Engine Bug #2222 (Closed): Music not working right on Deathkings (1.0)
skyjake

2017-03-30

17:32 Doomsday Engine Bug #2221 (Resolved): MIDI music keeps playing after exiting
skyjake
08:57 Doomsday Engine Bug #2221 (In Progress): MIDI music keeps playing after exiting
skyjake
09:04 Doomsday Engine Bug #2222: Music not working right on Deathkings (1.0)
Please check which version of HEXDD.WAD you are using: http://doom.wikia.com/wiki/HEXDD.WAD
For me, the v1.1 WAD p...
skyjake

2017-03-26

16:23 Doomsday Engine Bug #2220 (Closed): Long sidebars should always keep their Close button visible
For instance, the packages list is cumbersome to close if the list of packages is long. skyjake

2017-03-24

13:29 Doomsday Engine Bug #2219 (Closed): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
After configuring Data Files, existing servers listed in the Multiplayer tab become blank "unknown game" items. Refre... skyjake

2017-03-22

20:49 Doomsday Engine Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
On WIndows, when switching from fullscreen to windowed mode, the window retains the size of the entire screen. This m... skyjake
20:46 Doomsday Engine Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
When starting up in fullscreen mode, the Home "X Quit" button does not appear even though it is supposed to. skyjake

2017-03-20

09:38 Doomsday Engine Feature #1595 (Closed): [Updater] Separate channels for unstable, stable, and RC+stable releases
skyjake
09:37 Doomsday Engine Feature #2208 (Closed): cubemap screenshot function/console command
skyjake
09:23 Doomsday Engine Bug #2211 (Closed): Cleric flechette trick causes a hang (related to mobj damage particle effects)
skyjake
 

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