skyjake's activity
From 2017-03-19 to 2017-04-01
2017-04-01
-
21:07 Doomsday Engine Bug #2230 (Resolved): Crash when trying to create a new profile when no games are playable in the game family
-
19:35 Doomsday Engine Bug #2230 (Closed): Crash when trying to create a new profile when no games are playable in the game family
- For instance, if all Heretic IWADs are missing, trying to create a new Heretic profile will cause a crash.
The but... -
19:27 Doomsday Engine Feature #2229 (Closed): Game profile option to immediately start game in a specific map
- When playing PWADs, it is sometimes convenient to directly start the game in one of the custom maps of the PWAD. A ga...
-
17:46 Doomsday Engine Feature #2228 (Closed): Automatic additional episode for custom PWADs
- A PWAD may only contain a few maps, or it may replace maps other than the first map of an existing episode. Doomsday ...
-
09:58 Doomsday Engine Feature #2226 (Closed): Sorting game profiles in Home
- The Home game library should allow specifying how profiles are sorted, for example based on name, added mods, or rele...
2017-03-31
-
20:31 Doomsday Engine Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
- The texture atlases for loaded models should be prepared at an appropriate time, like when loading a map, instead of ...
-
11:36 Doomsday Engine Bug #2221 (Closed): MIDI music keeps playing after exiting
-
08:01 Doomsday Engine Bug #2222 (Closed): Music not working right on Deathkings (1.0)
2017-03-30
-
17:32 Doomsday Engine Bug #2221 (Resolved): MIDI music keeps playing after exiting
-
08:57 Doomsday Engine Bug #2221 (In Progress): MIDI music keeps playing after exiting
-
09:04 Doomsday Engine Bug #2222: Music not working right on Deathkings (1.0)
- Please check which version of HEXDD.WAD you are using: http://doom.wikia.com/wiki/HEXDD.WAD
For me, the v1.1 WAD p...
2017-03-26
-
16:23 Doomsday Engine Bug #2220 (Closed): Long sidebars should always keep their Close button visible
- For instance, the packages list is cumbersome to close if the list of packages is long.
2017-03-24
-
13:29 Doomsday Engine Bug #2219 (Closed): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
- After configuring Data Files, existing servers listed in the Multiplayer tab become blank "unknown game" items. Refre...
2017-03-22
-
20:49 Doomsday Engine Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
- On WIndows, when switching from fullscreen to windowed mode, the window retains the size of the entire screen. This m...
-
20:46 Doomsday Engine Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
- When starting up in fullscreen mode, the Home "X Quit" button does not appear even though it is supposed to.
2017-03-20
-
09:38 Doomsday Engine Feature #1595 (Closed): [Updater] Separate channels for unstable, stable, and RC+stable releases
-
09:37 Doomsday Engine Feature #2208 (Closed): cubemap screenshot function/console command
-
09:23 Doomsday Engine Bug #2211 (Closed): Cleric flechette trick causes a hang (related to mobj damage particle effects)
Also available in: Atom