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skyjake's activity

From 2015-11-11 to 2015-11-24

2015-11-24

19:34 Doomsday Engine Bug #778 (In Progress): Gamepad usability issues
skyjake
19:17 Doomsday Engine Bug #1915 (Feedback): Click-to-focus also handled as UI click
skyjake
19:08 Doomsday Engine Bug #1879 (Feedback): [Windows] Doomsday randomly fails to start when/after loading shader definitions
skyjake
19:07 Doomsday Engine Bug #2077 (Feedback): Odd lighting glitch in latest builds
skyjake

2015-11-23

22:13 Doomsday Engine Feature #2131 (Closed): Keyboard navigation
One should be able to use the Doomsday UI with only the keyboard or a game controller.
Anticipated features:
* -...
skyjake

2015-11-22

15:53 Doomsday Engine Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
The DPI settings can be queried via Direct2D. skyjake
14:54 Doomsday Engine Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
skyjake

2015-11-21

18:06 Doomsday Engine Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
While noclipping through Korax's face on map02 (build 1785).
Backtrace:...
skyjake

2015-11-11

19:03 Doomsday Engine Bug #2126: [X11] Enabling fsaa via the video options menu breaks video output
I tried switching FSAA on OS X, and while it continues to render the view, there's a ton of OpenGL errors being repor... skyjake
 

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