skyjake's activity
From 2015-10-28 to 2015-11-10
2015-11-10
-
21:51 Doomsday Engine Revision 69159ec1 (github): Homepage: Selected tabs on navigation bar remain clickable
- IssueID #2075
-
21:23 Doomsday Engine Revision 4a326a30 (github): Homepage: Moved forums skin to match deployed directory
- The "web" subdirectory is rsync'd to the website, so all the files
should be in matching locations. -
21:20 Doomsday Engine Revision 83df2744 (github): Homepage: Removed Dropbox URIs
-
21:18 Doomsday Engine Revision 1b121844 (github): Homepage|Forums: Updating phpBB skin files from dengine.net
- The phpBB files had some changes following style tweaks and the
version upgrade. -
18:33 Doomsday Engine Revision 8198d9f9 (github): Documentation|libcore: Design considerations of de::BitField
-
18:33 Doomsday Engine Revision 92915fcc (github): libcore|ByteRefArray: Template for casting the array pointer
-
18:33 Doomsday Engine Revision 35f547a5 (github): libcore|Vector: Accessing Vector data as an array
- The Vector classes guarantee that the components are laid out like in
a POD struct. The `data()` method returns a `By... -
18:33 Doomsday Engine Revision a89eaaaf (github): Fixed|Renderer: Configuring all fog parameters from Map Info
- In Hexen, the fog on a map is being enabled with a fade table
called "FOGMAP". However, the fog start/end and other p... -
14:02 Doomsday Engine Revision ed04bd0f (github): Typo
-
13:51 Doomsday Engine Revision e79e013b (github): Homepage|Build Repository: Quick hack to read events.xml from local file
- The Autobuilder now makes sure there is always an up-to-date copy
of the events feed on files.dengine.net, so the ent...
2015-11-09
-
10:37 Doomsday Engine Revision 78d9477d (github): Fixed|GCC: Build failure (template specialization)
- GCC did not believe that the specialization was in the correct namespace
even though the `de::internal::` qualifier w...
2015-11-08
-
21:59 Doomsday Engine Revision 46fd3555 (github): Model Renderer: Added uColor and uOffsetUV variables for shaders
- The generic model shaders now have variables for a diffuse color
multiplier and UV offset that applies to all the tex... -
21:24 Doomsday Engine Revision 28e2c2ca (github): Merge branch 'gl2-models'
-
21:05 Doomsday Engine Revision 45a252ed (github): Builder: Removed link to Apt repository on Autobuilder index page
- The Apt repository is going away... Better to use Launchpad instead.
-
19:34 Doomsday Engine Revision 13d77508 (github): Builder: Updated URIs for files.dengine.net
2015-11-07
-
21:14 Doomsday Engine Revision cc3c3d5e (github): Homepage|Build Repository: Builds will be hosted on files.dengine.net
-
21:10 Doomsday Engine Revision 9b97b565 (github): Homepage|Build Repository: Use source.dengine.net instead of code.iki.fi
-
20:40 Doomsday Engine Revision ccc3f0ad (github): Documentation|Doxygen: liblegacy is part of the SDK
-
20:18 Doomsday Engine Revision e5573ff2 (github): Documentation|Builder: SDK API docs cover both libcore and libshell
-
15:13 Doomsday Engine Revision b0ab0404 (github): Homepage|Fixed: Incorrect image path on the Engine page
-
11:50 Doomsday Engine Revision a19ce672 (github): Fixed|Homepage|Build Repository: PHP error (pass by reference in call)
-
11:43 Doomsday Engine Revision 537a4097 (github): Homepage: Removed reliance on Dropbox for images, build feeds
- Images are now hosted locally. The builds repository will be hosted
at files.dengine.net. -
11:42 Doomsday Engine Revision 37feb40b (github): Homepage: Removed obsolete HTML pages
2015-11-05
-
21:24 Doomsday Engine Revision 3891c05b (github): Model Renderer: Added a couple of shaders suitable for opaque objects
-
08:04 Doomsday Engine Revision 482f3aa3 (github): Model Renderer: Added fog to the model shaders
- The fog start/end depths and the near/far clipping planes are passed
to the model shaders, which are expected to use ...
2015-11-03
-
19:00 Doomsday Engine Revision a4975a30 (github): libcore|Record: Use hash-based member tables for efficient lookups
- Previously these used QMap, but since there is no promise of the
members being ordered, it is better to use the more ... -
18:55 Doomsday Engine Revision b722f607 (github): Fixed|Clang: Minor compiler warnings
-
18:40 Doomsday Engine Revision 61c595dd (github): Model Renderer|libgui: Don't try to bind uniforms that don't exist
- The variables defined in the render block, outside any passes, apply
to all passes. However, if a pass uses a differe...
2015-11-02
-
21:11 Doomsday Engine Revision 65471611 (github): Cleanup|Scripting: Macro for specializing script argument conversion
-
19:22 Doomsday Engine Revision b9d4eaf4 (github): Refactor|Cleanup: Added IObject interface, used it in various classes
- IObject represents an object that can be manipulated in Doomsday Script
as a record. -
08:35 Doomsday Engine Revision 4c8bc006 (github): Scripting|Process: Allow passing Record references in scriptCall()
- Pointers and references to Record are handled by creating a variable
in the global namespace and using that to refer ... -
08:35 Doomsday Engine Revision 318c1a6e (github): Model Renderer: Pass damage inflictor mobj to the model asset's onDamage()
- Process::scriptCall() automatically sets up a RecordValue to refer to
the object's namespace Record. -
08:35 Doomsday Engine Revision f44c8758 (github): Model Renderer: Renamed the generic model shader; added another shader
2015-11-01
-
11:35 Doomsday Engine Revision b4982a75 (github): Merge branch 'gl2-models'
-
11:31 Doomsday Engine Revision 28d77ca6 (github): Renderer|Refactor: Added tangentspace.glsl; moved lighting functions
- Doomsday will now define the symbols DENG_VERTEX_SHADER or
DENG_FRAGMENT_SHADER when it compiles vertex and fragment ...
2015-10-30
-
20:38 Doomsday Engine Revision ab888726 (github): Hexen|Fixed: Breaking a suit of armor makes no sound
- Now using one of the chunks as the sound origin, so it won't stop
when original object is removed.
IssueID #2115 -
20:34 Doomsday Engine Revision b9c71c05 (github): Hexen|Fixed: Breaking a suit of armor makes no sound
- Now using one of the chunks as the sound origin, so it won't stop
when original object is removed.
IssueID #2115 -
20:12 Doomsday Engine Revision da043bb0 (github): Cleanup
-
20:11 Doomsday Engine Revision da2c7c0b (github): Scripting|Model Renderer: Added bindings for StateAnimator
- Currently only has a method for listing currently playing sequences.
-
20:10 Doomsday Engine Revision 1885e89d (github): Cleanup|libcore: Accessing built-in script classes; setting super record
-
18:10 Doomsday Engine Revision 40de768c (github): Scripting|Scheduler: Added a method for checking if a scheduler has finished
-
18:06 Doomsday Engine Revision cd9e8f11 (github): Cleanup|Refactor: Use "names" as method name for accessing a namespace record
-
13:56 Doomsday Engine Revision 28cbafca (github): Refactor|World|Client: Reacting to mobj damage
- The client is now notified of damage to mobjs via MobjThinkerData.
It can then spawn particle generators and check if... -
13:18 Doomsday Engine Revision 5ed9b064 (github): Common|libdoomsday: Damage to mobjs applied via libcommon
- `Mobj_InflictDamage()` applies damage to a mobj and notifies the
engine via MobjThinkerData.
Particle generator spaw... -
13:14 Doomsday Engine Revision 5f2ea4fd (github): Scripting: Added a utility for calling script functions from native code
- Makes it easier to call script functions from native code, with
arbitrary parameters passed in the function call. Use... -
13:11 Doomsday Engine Revision a851200b (github): Fixed|libcore: PackageLoader reports Doomsday Script parsing errors
- The exception from the Parser was hitherto uncaught.
-
13:09 Doomsday Engine Revision a7f067d5 (github): Cleanup
-
13:09 Doomsday Engine Revision 5cb3495d (github): libcore|Scripting: RecordValue is now derived from RecordAccessor
- Easier to access contents of the record.
-
08:33 Doomsday Engine Revision 3f11e13f (github): API|Map: Use const mobj arguments in SpawnDamageParticleGen()
-
08:31 Doomsday Engine Revision c1581910 (github): libdoomsday: Allow game plugins to include libdoomsday's world/mobj.h
- Workaround until the mobj situation is resolved with a cleaner
architecture.
2015-10-29
-
19:00 Doomsday Engine Revision 7698a97a (github): Renderer|Refactor: Moved general purpose shader functions to GLSL files
- In the "net.dengine.client.renderer" pack, shaders/include/ contains
GLSL files with functions useful for many shader... -
10:51 Doomsday Engine Revision fbe5f621 (github): Fixed|Refactor|Thinker|Hexen: Mobj-on-mobj checks shouldn't duplicate the mobj
- When performing a check of whether a mobj was resting on another mobj,
Hexen would duplicate the entire thinker (!), ... -
09:07 Doomsday Engine Revision d0ce736b (github): Fixed|Model Renderer: Animation triggering when state changes multiple times
- Sometimes a mobj's state changes more than once before the mobj thinks.
ClientMobjThinkerData is now a bit smarter in...
2015-10-28
-
20:54 Doomsday Engine Revision b5d43831 (github): Refactor|Record: Record member navigation; renamed addRecord()
- The term "subrecord" is used to mean a record owned by another record.
However, the member (.) notation (for instanc... -
18:52 Doomsday Engine Revision 13eac2d6 (github): Cleanup
-
17:29 Doomsday Engine Revision f52aa56c (github): Scripting|World: Added the World.Thing class for mobj bindings
- MobjThinkerData's info record is now an object derived from World.Thing.
It identifies the mobj using its ID number, ... -
17:25 Doomsday Engine Revision 726462fe (github): Cleanup
Also available in: Atom