Renderer|Refactor: Added tangentspace.glsl; moved lighting functions
Doomsday will now define the symbols DENG_VERTEX_SHADER or DENG_FRAGMENT_SHADER when it compiles vertex and fragment shaders. This allows the included GLSL files to adapt their behavior accordingly.
Renderer|Refactor: Added tangentspace.glsl; moved lighting functions
Doomsday will now define the symbols DENG_VERTEX_SHADER or
DENG_FRAGMENT_SHADER when it compiles vertex and fragment shaders.
This allows the included GLSL files to adapt their behavior accordingly.