skyjake's activity
From 2015-07-08 to 2015-07-21
2015-07-21
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20:46 Doomsday Engine Revision 662df7db (github): Model Renderer|GL2: Moved rendering to ModelRenderer; model mirroring
- Assimp uses a different handedness in the coordinate system, which
means the model needs mirroring when it is drawn.
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20:25 Doomsday Engine Revision d6193b9c (github): libcore|Matrix: Mirroring a frame matrix
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20:22 Doomsday Engine Revision fcfc4ddc (github): Scripting|libcore: Determining values to be semantically true
- Added ScriptedInfo::isTrue().
2015-07-20
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23:15 Doomsday Engine Revision 5ecbe4af (github): Unix: Fixed build (de_network.h removed)
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23:09 Doomsday Engine Revision c48cf8e9 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
- By default, models are autoscaled to their Thing height.
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23:09 Doomsday Engine Revision a110e1dc (github): Scripting|libcore: Determining values to be semantically false
- Added ScriptedInfo::isFalse().
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23:05 Doomsday Engine Revision 324be845 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
- By default, models are autoscaled to their Thing height.
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23:03 Doomsday Engine Revision 4bc13964 (github): Scripting|libcore: Determining values to be semantically false
- Added ScriptedInfo::isFalse().
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18:12 Doomsday Engine Revision 04656836 (github): Windows|Refactor: Fixed build after Plugins, DoomsdayApp changes
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10:30 Doomsday Engine Revision b6f13567 (github): Refactor: Plugin loader, game exports, and Library moved to libdoomsday
- Client/server specific functionality is now done via audiences, e.g.,
publishing APIs to the plugins.
Game exports a...
2015-07-19
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17:35 Doomsday Engine Revision 412baeb0 (github): Refactor|Resources: Added res::System base class in libdoomsday
- The "res" namespace in libdoomsday is intended for resource related
classes (cf. "defn" for definitions).
ResourceSy... -
16:37 Doomsday Engine Revision c94fe240 (github): Cleanup
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15:14 Doomsday Engine Revision c910e108 (github): Fixed|Busy Mode: Initializing the progress indicator
- Cleanup after refactoring. There was a client-specific piece of code
in the libdoomsday BusyMode class.
2015-07-18
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22:32 Doomsday Engine Revision 626b87c4 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
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22:32 Doomsday Engine Revision 0912ac11 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
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21:50 Doomsday Engine Revision f5179ba1 (github): Cleanup
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21:42 Doomsday Engine Revision 7805024a (github): Fixed|Doom64: Comparison typo (==)
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21:42 Doomsday Engine Revision 3445b99b (github): Fixed|Doom64: Comparison typo (==)
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21:41 Doomsday Engine Revision b2f5d1bb (github): Refactor: BusyMode class in libdoomsday, BusyRunner for the client
- BusyMode handles the basic mechanics of busy mode. It optionally hands
the tasks over to a ITaskRunner object, which ...
2015-07-16
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19:48 Doomsday Engine Revision 68f91a3d (github): Merge branch 'master' into player-cleanup
2015-07-10
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22:03 Doomsday Engine Revision 997f4df4 (github): Fixed|Bindings: Local player controls applied to all players
- Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca... -
22:00 Doomsday Engine Revision 33c44c99 (github): Fixed|Bindings: Local player controls applied to all players
- Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca... -
22:00 Doomsday Engine Revision e43d87c0 (github): Bumped version number to 1.15.2
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18:34 Doomsday Engine Revision 10427ca3 (github): Fixed|Client: Build failure (illegal use of reference)
2015-07-09
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21:15 Doomsday Engine Revision bbbf7f9c (github): CMake|Fixed: Compiling with static Assimp on GCC
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19:36 Doomsday Engine Revision 6aa8b94d (github): Assimp|CMake: Assimp as static library; updated to the latest revision
- Assimp is now built as a static library and linked to libgui. Thus
it no longer needs to be installed as a binary.
2015-07-08
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21:50 Doomsday Engine Revision 2bbb50fb (github): Cleanup
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21:21 Doomsday Engine Revision 38e6ccf5 (github): Performance|libdoomsday: Optimized checking of DEDRegister size
- When a map is being loaded, the size of a DEDRegister is checked
numerous times. These changes remove the big perform...
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