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skyjake's activity

From 2015-06-28 to 2015-07-11

2015-07-10

22:03 Doomsday Engine Revision 997f4df4 (github): Fixed|Bindings: Local player controls applied to all players
Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca...
skyjake
22:00 Doomsday Engine Revision 33c44c99 (github): Fixed|Bindings: Local player controls applied to all players
Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca...
skyjake
22:00 Doomsday Engine Revision e43d87c0 (github): Bumped version number to 1.15.2
skyjake
18:34 Doomsday Engine Revision 10427ca3 (github): Fixed|Client: Build failure (illegal use of reference)
skyjake

2015-07-09

21:15 Doomsday Engine Revision bbbf7f9c (github): CMake|Fixed: Compiling with static Assimp on GCC
skyjake
19:36 Doomsday Engine Revision 6aa8b94d (github): Assimp|CMake: Assimp as static library; updated to the latest revision
Assimp is now built as a static library and linked to libgui. Thus
it no longer needs to be installed as a binary.
skyjake

2015-07-08

21:50 Doomsday Engine Revision 2bbb50fb (github): Cleanup
skyjake
21:21 Doomsday Engine Revision 38e6ccf5 (github): Performance|libdoomsday: Optimized checking of DEDRegister size
When a map is being loaded, the size of a DEDRegister is checked
numerous times. These changes remove the big perform...
skyjake

2015-07-07

21:26 Doomsday Engine Revision 129e598d (github): Scripting|libcore: Added Core.importPath() to show module import path
While Config.importPath contains the user's configured paths,
Core.importPath() returns the complete list of all impo...
skyjake
21:24 Doomsday Engine Revision 59aa2189 (github): Fixed|libcore|Package: Absolute paths in package's import path
Relative module import paths inside a package must exist (only reason
why a path wouldn't exist is an error in the co...
skyjake
21:20 Doomsday Engine Revision 68823add (github): Fixed|Client: Null pointer access if shutting down too early
The input system may be missing when an error occurs. skyjake
20:08 Doomsday Engine Revision 3ec42eec (github): Fixed|Image|libgui: Loading a Targa image that uses an upper origin
The loading routine supports both upper and lower origins, but
the data recognizer incorrectly prevented upper origin...
skyjake
20:08 Doomsday Engine Revision d1d97dc0 (github): libcore|Record: Cleanup of text output
Like in a Function, use parentheses in the text output of an imported
record.
skyjake
11:08 Doomsday Engine Revision 37edd0b9 (github): Fixed|libdoomsday: Invalid string read operation in "Thing Mods"
READSTR expects a fixed-length string. However, the String variant
of ReadString has a bunch of boolean arguments ins...
skyjake

2015-07-06

23:55 Doomsday Engine Revision 48a6a55d (github): libgui|Image: Use correct stride when loading non-RLE Targa images
QImage is consulted to know what is the actual stride used by the
image data buffer.
skyjake
23:54 Doomsday Engine Revision cd954935 (github): libgui|ModelDrawable: Convert 24-bit images to 32-bit for the atlas
The model texture atlas has an alpha channel, so 24-bit textures must
be converted before storing them in the atlas.
skyjake
23:01 Doomsday Engine Revision 954bb5ae (github): Model Renderer: Automatic vertical aspect correction for GL2 models
The world normally has 1.2x vertical scaling to reproduce the original
game's 320x200 VGA aspect ratio. However, GL2 ...
skyjake
22:58 Doomsday Engine Revision d3abcb47 (github): libgui|ModelDrawable: Warn if a vertex has too many bone weights
skyjake
19:31 Doomsday Engine Revision 2f2538c4 (github): Cleanup: Removed obsolete ded_* structs
skyjake
19:31 Doomsday Engine Revision 4399a8b6 (github): Scripting|Definitions: Added SN_*/SDN_* constants to Defs
State/sound name enums for Thing definitions. skyjake
10:22 Doomsday Engine Revision 377ba4fd (github): Refactor: Store thing definitions using DEDRegister
skyjake
10:19 Doomsday Engine Revision a817873d (github): Cleanup: Accessing a variable's value as an array
skyjake

2015-07-05

15:03 Doomsday Engine Revision 47fd608c (github): Scripting|libcore: Early termination for "and" and "or" operators
Like in C, the "and" or "or" operators will not evaluate the right
operand at all if it is clear that its result will...
skyjake
11:00 Doomsday Engine Revision 2ecd31db (github): libcore|Record: Shorter text representation of records
Imported records simply get described as "imported from ..." and
long subrecords are replaced with a line count.
skyjake
10:53 Doomsday Engine Revision 6a66f762 (github): Fixed|Definitions: Built-in "Defs" module disappears when switching games
`Def_Destroy` should not be called unless the engine is being shut
down.
skyjake
10:52 Doomsday Engine Revision ac14be96 (github): Refactor: Store state definitions using DEDRegister
Added defn::State to help manage state definitions. State definitions
are now visible as "Defs.states" in Doomsday Sc...
skyjake

2015-07-04

17:15 Doomsday Engine Revision dbb89264 (github): Scripting: Added /home/modules to the standard import path
Users can place their own scripts in the /home/modules folder. skyjake
17:11 Doomsday Engine Revision 926d7a30 (github): Client|Server: Added a shared base class for Doomsday applications
For now this will own the players array. skyjake
 

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