skyjake's activity
From 2015-06-28 to 2015-07-11
2015-07-10
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22:03 Doomsday Engine Revision 997f4df4 (github): Fixed|Bindings: Local player controls applied to all players
- Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca... -
22:00 Doomsday Engine Revision 33c44c99 (github): Fixed|Bindings: Local player controls applied to all players
- Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca... -
22:00 Doomsday Engine Revision e43d87c0 (github): Bumped version number to 1.15.2
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18:34 Doomsday Engine Revision 10427ca3 (github): Fixed|Client: Build failure (illegal use of reference)
2015-07-09
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21:15 Doomsday Engine Revision bbbf7f9c (github): CMake|Fixed: Compiling with static Assimp on GCC
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19:36 Doomsday Engine Revision 6aa8b94d (github): Assimp|CMake: Assimp as static library; updated to the latest revision
- Assimp is now built as a static library and linked to libgui. Thus
it no longer needs to be installed as a binary.
2015-07-08
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21:50 Doomsday Engine Revision 2bbb50fb (github): Cleanup
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21:21 Doomsday Engine Revision 38e6ccf5 (github): Performance|libdoomsday: Optimized checking of DEDRegister size
- When a map is being loaded, the size of a DEDRegister is checked
numerous times. These changes remove the big perform...
2015-07-07
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21:26 Doomsday Engine Revision 129e598d (github): Scripting|libcore: Added Core.importPath() to show module import path
- While Config.importPath contains the user's configured paths,
Core.importPath() returns the complete list of all impo... -
21:24 Doomsday Engine Revision 59aa2189 (github): Fixed|libcore|Package: Absolute paths in package's import path
- Relative module import paths inside a package must exist (only reason
why a path wouldn't exist is an error in the co... -
21:20 Doomsday Engine Revision 68823add (github): Fixed|Client: Null pointer access if shutting down too early
- The input system may be missing when an error occurs.
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20:08 Doomsday Engine Revision 3ec42eec (github): Fixed|Image|libgui: Loading a Targa image that uses an upper origin
- The loading routine supports both upper and lower origins, but
the data recognizer incorrectly prevented upper origin... -
20:08 Doomsday Engine Revision d1d97dc0 (github): libcore|Record: Cleanup of text output
- Like in a Function, use parentheses in the text output of an imported
record. -
11:08 Doomsday Engine Revision 37edd0b9 (github): Fixed|libdoomsday: Invalid string read operation in "Thing Mods"
- READSTR expects a fixed-length string. However, the String variant
of ReadString has a bunch of boolean arguments ins...
2015-07-06
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23:55 Doomsday Engine Revision 48a6a55d (github): libgui|Image: Use correct stride when loading non-RLE Targa images
- QImage is consulted to know what is the actual stride used by the
image data buffer. -
23:54 Doomsday Engine Revision cd954935 (github): libgui|ModelDrawable: Convert 24-bit images to 32-bit for the atlas
- The model texture atlas has an alpha channel, so 24-bit textures must
be converted before storing them in the atlas. -
23:01 Doomsday Engine Revision 954bb5ae (github): Model Renderer: Automatic vertical aspect correction for GL2 models
- The world normally has 1.2x vertical scaling to reproduce the original
game's 320x200 VGA aspect ratio. However, GL2 ... -
22:58 Doomsday Engine Revision d3abcb47 (github): libgui|ModelDrawable: Warn if a vertex has too many bone weights
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19:31 Doomsday Engine Revision 2f2538c4 (github): Cleanup: Removed obsolete ded_* structs
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19:31 Doomsday Engine Revision 4399a8b6 (github): Scripting|Definitions: Added SN_*/SDN_* constants to Defs
- State/sound name enums for Thing definitions.
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10:22 Doomsday Engine Revision 377ba4fd (github): Refactor: Store thing definitions using DEDRegister
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10:19 Doomsday Engine Revision a817873d (github): Cleanup: Accessing a variable's value as an array
2015-07-05
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15:03 Doomsday Engine Revision 47fd608c (github): Scripting|libcore: Early termination for "and" and "or" operators
- Like in C, the "and" or "or" operators will not evaluate the right
operand at all if it is clear that its result will... -
11:00 Doomsday Engine Revision 2ecd31db (github): libcore|Record: Shorter text representation of records
- Imported records simply get described as "imported from ..." and
long subrecords are replaced with a line count. -
10:53 Doomsday Engine Revision 6a66f762 (github): Fixed|Definitions: Built-in "Defs" module disappears when switching games
- `Def_Destroy` should not be called unless the engine is being shut
down. -
10:52 Doomsday Engine Revision ac14be96 (github): Refactor: Store state definitions using DEDRegister
- Added defn::State to help manage state definitions. State definitions
are now visible as "Defs.states" in Doomsday Sc...
2015-07-04
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17:15 Doomsday Engine Revision dbb89264 (github): Scripting: Added /home/modules to the standard import path
- Users can place their own scripts in the /home/modules folder.
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17:11 Doomsday Engine Revision 926d7a30 (github): Client|Server: Added a shared base class for Doomsday applications
- For now this will own the players array.
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