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From 2015-06-22 to 2015-07-05

2015-07-05

15:03 Doomsday Engine Revision 47fd608c (github): Scripting|libcore: Early termination for "and" and "or" operators
Like in C, the "and" or "or" operators will not evaluate the right
operand at all if it is clear that its result will...
skyjake
11:00 Doomsday Engine Revision 2ecd31db (github): libcore|Record: Shorter text representation of records
Imported records simply get described as "imported from ..." and
long subrecords are replaced with a line count.
skyjake
10:53 Doomsday Engine Revision 6a66f762 (github): Fixed|Definitions: Built-in "Defs" module disappears when switching games
`Def_Destroy` should not be called unless the engine is being shut
down.
skyjake
10:52 Doomsday Engine Revision ac14be96 (github): Refactor: Store state definitions using DEDRegister
Added defn::State to help manage state definitions. State definitions
are now visible as "Defs.states" in Doomsday Sc...
skyjake

2015-07-04

17:15 Doomsday Engine Revision dbb89264 (github): Scripting: Added /home/modules to the standard import path
Users can place their own scripts in the /home/modules folder. skyjake
17:11 Doomsday Engine Revision 926d7a30 (github): Client|Server: Added a shared base class for Doomsday applications
For now this will own the players array. skyjake
00:46 Doomsday Engine Revision 8f965b8e (github): World: Cleanup
danij
00:33 Doomsday Engine Revision 6eb407c7 (github): Console|World: Added 'inspectline' console command
'inspectline' prints detailed information for the referenced line
(including side/surface properties) to the console....
danij

2015-07-03

19:00 Doomsday Engine Revision 1d756290 (github): Console|World: Added 'inspectsector' console command
'inspectsector' prints detailed information for the referenced sector
(including plane/surface properties) to the con...
danij
16:26 Doomsday Engine Revision ebec1ea8 (github): Renderer|Client: Cleanup
danij
12:56 Doomsday Engine Revision 0f0c400f (github): Fixed|Renderer|Client: Build errors (missing changes in previous commit)
danij
12:06 Doomsday Engine Revision 128afdd7 (github): Fixed|Renderer|Client: Build error (missing change in previous commit)
danij

2015-07-02

15:23 Doomsday Engine Revision 58377fcb (github): Refactor|Renderer|Client: Moved FakeRadio neighbor scanning into Line::Side
danij

2015-06-30

06:26 Doomsday Engine Revision 11411909 (github): Refactor|Renderer|Client: Moved FakeRadio shadow line initialization into de::Map
danij

2015-06-29

03:30 Doomsday Engine Revision 479625a9 (github): Typo
danij
03:10 Doomsday Engine Revision b16c8149 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
03:10 Doomsday Engine Revision d6ca8de6 (github): Refactor|Renderer|Client: Write FakeRadio wall shadow geometry directly to the backing store
Revised generation of FakeRadio wall shadow geometry to avoid using
local storage for temporary vertex data. Also reo...
danij

2015-06-26

20:36 Doomsday Engine Revision 66200e41 (github): libdoomsday|Client|Server: Added stubs for new player classes
skyjake

2015-06-25

19:42 Doomsday Engine Revision 76b2d997 (github): Renderer: Added vissprite type for GL2 HUD models
skyjake
19:25 Doomsday Engine Revision aa6f272a (github): UI|Task Bar: Added Help submenu, reordered items
Cleaning up the Application Menu a little by adding a separate submenu
for the Help items, and improving the order of...
skyjake
18:38 Doomsday Engine Revision 551753f3 (github): Documentation|Builder: Generate the SDK docs
Available at: http://skyjake.fi/dl/apidoc/sdk/index.html skyjake

2015-06-24

07:53 Doomsday Engine Revision 13cd1c40 (github): Merge branch 'master' into gl2-models
skyjake
 

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