rhargrave's activity
From 2015-05-28 to 2015-06-10
2015-06-08
- 08:39 Doomsday Engine Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
- I have experience this once or twice -- a WAD might provide new or modified sprites for certain things (such as the p...
2015-06-05
- 22:24 Doomsday Engine Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
- I would suggest filtering them out as suggested, and then logging a (dev?) warning about it.
2015-06-02
- 18:36 Doomsday Engine Bug #778: Gamepad usability issues
- I would like to add that I currently have to start doomsday with @-nojoy@, as I have a custom keyboard controller tha...
2015-06-01
- 19:22 Doomsday Engine Bug #2077 (Closed): Odd lighting glitch in latest builds
- In the latest builds of DD, there are some strange lighting bugs that appear along map geometry. It is likely that th...
2015-05-31
- 21:54 Doomsday Engine Feature #2037 (Resolved): [Linux] Get Doomsday working with Clang
- I just recently produced a build of doomsday using clang that does not immediately appear to have any issues:
I ca...
2015-05-28
- 22:39 Doomsday Engine Bug #2074 (Closed): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
- As it stands right now, various different commands all use different log helpers for the script log sink. Some use ve...
- 22:33 Doomsday Engine Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
- That's an interesting proposal and gave me some thoughts.
Perhaps we could have most errors placed in the top-left...
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