Project

General

Profile

rhargrave's activity

From 2015-05-28 to 2015-06-10

2015-06-08

08:39 Doomsday Engine Bug #2085 (Progressed): [Dehacked] Sprite name table patches not supported (Crashes)
I have experience this once or twice -- a WAD might provide new or modified sprites for certain things (such as the p... rhargrave

2015-06-05

22:24 Doomsday Engine Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
I would suggest filtering them out as suggested, and then logging a (dev?) warning about it. rhargrave

2015-06-02

18:36 Doomsday Engine Bug #778: Gamepad usability issues
I would like to add that I currently have to start doomsday with @-nojoy@, as I have a custom keyboard controller tha... rhargrave

2015-06-01

19:22 Doomsday Engine Bug #2077 (Closed): Odd lighting glitch in latest builds
In the latest builds of DD, there are some strange lighting bugs that appear along map geometry. It is likely that th... rhargrave

2015-05-31

21:54 Doomsday Engine Feature #2037 (Resolved): [Linux] Get Doomsday working with Clang
I just recently produced a build of doomsday using clang that does not immediately appear to have any issues:
I ca...
rhargrave

2015-05-28

22:39 Doomsday Engine Bug #2074 (Closed): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
As it stands right now, various different commands all use different log helpers for the script log sink. Some use ve... rhargrave
22:33 Doomsday Engine Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
That's an interesting proposal and gave me some thoughts.
Perhaps we could have most errors placed in the top-left...
rhargrave
 

Also available in: Atom