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skyjake's activity

From 2015-05-27 to 2015-06-09

2015-06-07

17:17 Doomsday Engine Feature #2081 (Closed): Menus and psprite weapons should not be stretched (by default) with 16:9 display modes
We need to tweak the smart stretching thresholds so that 16:9 is not stretched, as this is too great of a stretch and... skyjake
13:53 Doomsday Engine Bug #2080 (Closed): [Updater] Crash when parsing the version number information
@VersionInfo@ is having a problem with the version numbers where zeroes are omitted.... skyjake

2015-06-06

09:59 Doomsday Engine Feature #1900: OpenGL 3.3 Core Profile
@QOpenGLWindow@ and @QOpenGLWidget@ were added in Qt 5.4, so the minimum required version of Qt would have to be 5.4.... skyjake

2015-06-05

22:22 Doomsday Engine Bug #2079 (Closed): Home screen savegame menu shows files from unknown game plugins as blank items
See attached screenshot. The blank item is from Doom64, which was not present in the installation at the time when th... skyjake
15:32 Doomsday Engine Feature #1887 (Closed): Migrate project build system to CMake 3
skyjake
15:31 Doomsday Engine Feature #2020 (Resolved): Remove Snowberry from distribution packages
skyjake
15:31 Doomsday Engine Feature #2078 (Closed): Update the Readme for 2.0
The Readme has accumulated quite a bit of information over the years, however nowadays it is becoming mostly obsolete... skyjake

2015-06-01

12:18 Doomsday Engine Bug #2076 (Closed): FluidSynth uses deprecated GLib threading API (OS X)
skyjake
10:26 Doomsday Engine Bug #2076 (Closed): FluidSynth uses deprecated GLib threading API (OS X)
Even in the latest version of FluidSynth (1.1.6), they are using GLib threading functions that were deprecated in GLi... skyjake

2015-05-29

09:41 Doomsday Engine Feature #1756: URIs for locating/identifying resources and assets
Packages should be thought of as an integral component here, because they have globally unique identifiers and can th... skyjake
09:05 Doomsday Engine Feature #2020 (In Progress): Remove Snowberry from distribution packages
With the transition to CMake and CPack, Snowberry will simply be left out of the produced packages. The documentation... skyjake
09:01 Doomsday Engine Feature #1647 (In Progress): Replace FS1 with FS2-based resource management
Marking this in progress because the basic functionality for FS2 based resource management is being built to support ... skyjake
08:58 Doomsday Engine Feature #1675: Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
I'm postponing this work until Qt 5.5 is released (which should be very soon), so we can see if the platform-specific... skyjake
08:49 Doomsday Engine Bug #2074: Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
I agree this is a legitimate problem, however I have some thoughts about the appropriate way to handle this.
It is...
skyjake

2015-05-28

21:05 Doomsday Engine Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
In the wiki there is actually an old proposal about this: http://dengine.net/dew/index.php?title=Reduce_use_of_fatal_... skyjake
20:58 Doomsday Engine Feature #1601: Package management
Here's my thinking about the future of package management.
*Local package cache.* On your disk, a set of .packs is...
skyjake

2015-05-27

09:09 Doomsday Engine Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
Should keep an eye on this issue. It could be OpenGL driver dependent, or some glitch in the either Qt or Doomsday's ... skyjake
09:07 Doomsday Engine Feature #1887 (Resolved): Migrate project build system to CMake 3
skyjake
 

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