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skyjake's activity

From 2015-04-29 to 2015-05-12

2015-05-12

23:15 Doomsday Engine Revision 8f6f39a0 (github): Merge branch 'master' into stable
skyjake
22:37 Doomsday Engine Revision 35cb1b44 (github): Fixed|Hexen: Unsuccessful use of puzzle item should not move cursor
A simple oversight, it seems. 'lastUsed' was always IIT_NONE in this
scope.
IssueID #2043
skyjake
22:36 Doomsday Engine Revision 5ad8c86c (github): Fixed|Hexen: Unsuccessful use of puzzle item should not move cursor
A simple oversight, it seems. 'lastUsed' was always IIT_NONE in this
scope.
IssueID #2043
skyjake
20:33 Doomsday Engine Revision 3f5f37f6 (github): Setting release type to "Candidate"
Stable branch will be used for making the release candidate and
stable builds.
skyjake
20:30 Doomsday Engine Revision 5fd0f898 (github): Merge branch 'master' into stable
skyjake

2015-05-09

18:49 Doomsday Engine Revision 439e1445 (github): Merge branch 'master' into cmake-build
skyjake
18:47 Doomsday Engine Revision 120d6237 (github): Fixed|Multiplayer|All Games: Close automap and inventory when player dies
A new packet was added so the server can tell a particular client to
close their automap and inventory.
IssueID #2006
skyjake
18:47 Doomsday Engine Revision 82cb6195 (github): Cleanup|libcommon|All Games: Call ST_CloseAll() when player is dying
skyjake
18:47 Doomsday Engine Revision 1d416dc4 (github): Fixed|Multiplayer|Heretic|libcommon: Phoenix Rod flame and weapon refiring
The client was not sending information about the weapon's refire
status, causing the server to perform the incorrect ...
skyjake
18:47 Doomsday Engine Revision 0d904dca (github): Debug|Client: viewPlayer and displayPlayer aren't always in sync
Todo for later: Clean this up, there should only be one of these. skyjake
18:47 Doomsday Engine Revision e2c682ea (github): Loop|Client|Server: Advance a single tic if app has been stuck for a long time
This addresses the problem where Doomsday would remain stuck running
a massive number of tics after wall time has ski...
skyjake
18:46 Doomsday Engine Revision 72cb4411 (github): Fixed|Console|libdoomsday: Handling an empty string argument
Compiling on the Raspi, the comparison between -1 (integer) and
a char was always false (compiler warning). This caus...
skyjake
18:46 Doomsday Engine Revision 5cdafd63 (github): Fixed|Time|libcore: Missing conversion of Time to text
Previously it was only possible to convert a high-performance time
to text using the BuildNumberAndSecondsSinceStart ...
skyjake
18:46 Doomsday Engine Revision 1087ccd4 (github): Fixed|libcore|libgui: Use Qt serialization format 4.8
Since Qt 4.8 is the oldest supported serialization version, for
compatibility reasons all builds should use that format.
skyjake
18:46 Doomsday Engine Revision aef05e09 (github): Fixed|Network|Client: Treat port 0 as equivalent to the default port
skyjake
18:46 Doomsday Engine Revision 91bb6b51 (github): Cleanup|libshell: Define the default server port as a constant
skyjake
18:22 Doomsday Engine Revision 88d34c49 (github): Fixed|Multiplayer|All Games: Close automap and inventory when player dies
A new packet was added so the server can tell a particular client to
close their automap and inventory.
IssueID #2006
skyjake
18:15 Doomsday Engine Revision e3c31c07 (github): Cleanup|libcommon|All Games: Call ST_CloseAll() when player is dying
skyjake
17:26 Doomsday Engine Revision c5e2311d (github): Fixed|Multiplayer|Heretic|libcommon: Phoenix Rod flame and weapon refiring
The client was not sending information about the weapon's refire
status, causing the server to perform the incorrect ...
skyjake
11:03 Doomsday Engine Revision aa5e2833 (github): Heretic|Multiplayer|Fixed: Incorrect Hell Staff rain colors
The rain color matches the player color in multiplayer games.
IssueID #1820
skyjake
11:03 Doomsday Engine Revision 3dc45e10 (github): Heretic|Multiplayer|Fixed: Incorrect Hell Staff rain colors
The rain color matches the player color in multiplayer games.
IssueID #1820
skyjake
11:01 Doomsday Engine Revision b600eac5 (github): Debug|Client: viewPlayer and displayPlayer aren't always in sync
Todo for later: Clean this up, there should only be one of these. skyjake
10:04 Doomsday Engine Revision 71d6067a (github): Loop|Client|Server: Advance a single tic if app has been stuck for a long time
This addresses the problem where Doomsday would remain stuck running
a massive number of tics after wall time has ski...
skyjake

2015-05-08

18:57 Doomsday Engine Revision 7dcc7e21 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
IssueID #2039 skyjake
18:56 Doomsday Engine Revision 5ae247a6 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
IssueID #2039 skyjake

2015-05-07

20:53 Doomsday Engine Revision 2f39efae (github): Debug|GL: Assert DGL_Enable/Disable/MatrixMode argument validity
skyjake

2015-05-06

22:22 Doomsday Engine Revision ee72ed68 (github): Fixed|Console|libdoomsday: Handling an empty string argument
Compiling on the Raspi, the comparison between -1 (integer) and
a char was always false (compiler warning). This caus...
skyjake
21:11 Doomsday Engine Revision 16b88023 (github): Fixed|Time|libcore: Missing conversion of Time to text
Previously it was only possible to convert a high-performance time
to text using the BuildNumberAndSecondsSinceStart ...
skyjake
20:29 Doomsday Engine Revision 6262c698 (github): Fixed|libcore|libgui: Use Qt serialization format 4.8
Since Qt 4.8 is the oldest supported serialization version, for
compatibility reasons all builds should use that format.
skyjake
19:28 Doomsday Engine Revision cde70104 (github): Fixed|Network|Client: Treat port 0 as equivalent to the default port
skyjake
19:26 Doomsday Engine Revision 485faaaf (github): Cleanup|libshell: Define the default server port as a constant
skyjake

2015-05-04

20:58 Doomsday Engine Revision 84fe3c1a (github): Fixed|FX|Renderer: Drawing bloom without the resizing filter
See comment in fx::Resize::isActive(). skyjake

2015-05-03

19:15 Doomsday Engine Revision d25751ff (github): X11|Fixed|libgui: Use the renamed Canvas class
skyjake
19:03 Doomsday Engine Revision 68dd253e (github): Merge branch 'cmake-build' into gl2-qopenglwindow
Conflicts:
doomsday/apps/client/src/gl/gl_main.cpp
skyjake
18:07 Doomsday Engine Revision 1f6ede62 (github): Merge branch 'cmake-build' of https://git.skyjake.fi/deng into cmake-build
skyjake
18:06 Doomsday Engine Revision 1c300c1a (github): Fixed|CMake|Qt: Finding qmake, handling reconfiguration
The NAMES keyword was missing, causing the wrong qmake executable to be
preferred (Qt5 should have priority).
If one...
skyjake
16:58 Doomsday Engine Revision cb52b2e0 (github): Merge branch 'master' into cmake-build
skyjake
16:56 Doomsday Engine Revision 913182ac (github): Windows|MSVC|Fixed: Unsupported C++11 feature in MSVC2013
MSVC 2013 does not accept these (error C2797).
http://stackoverflow.com/questions/28084684/c2797-list-initialization...
skyjake
16:55 Doomsday Engine Revision 591d8663 (github): Windows|MSVC|Fixed: Unsupported C++11 feature in MSVC2013
MSVC 2013 does not accept these (error C2797).
http://stackoverflow.com/questions/28084684/c2797-list-initialization...
skyjake
16:53 Doomsday Engine Revision abdb270f (github): Windows|Fixed: Updated code to use renamed Canvas classes, QWindow API
skyjake
14:40 Doomsday Engine Revision e76aa7a0 (github): Merge branch 'master' into opengl3.3
skyjake
14:39 Doomsday Engine Revision 53c0edcc (github): Merge branch 'cmake-build' into gl2-qopenglwindow
skyjake
11:05 Doomsday Engine Revision 32d86939 (github): Doom64: Changed name of the Doom64 plugin
The plugin is for the Doom 64: Absolution TC by Kaiser and others.
It does not represent the original Doom 64 by Midw...
skyjake
10:58 Doomsday Engine Revision 1b43c773 (github): Doom64: Changed name of the Doom64 plugin
The plugin is for the Doom 64: Absolution TC by Kaiser and others.
It does not represent the original Doom 64 by Midw...
skyjake

2015-05-02

15:20 Doomsday Engine Revision 112b1386 (github): Merge branch 'master' into cmake-build
Conflicts:
doomsday/apps/client/include/render/projector.h
doomsday/apps/client/include/render/rend_dynlight.h
doo...
skyjake
 

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