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vermil's activity

From 2015-03-27 to 2015-04-09

2015-04-09

15:37 Doomsday Engine Bug #2012: [Doom] Boom bug in Memento Mori II
My completely untested theory is that the Dday is possibly completely ignoring part's of a linedef that have no textu... vermil
14:40 Doomsday Engine Bug #2012: [Doom] Boom bug in Memento Mori II
Indeed, tag667 is another trigger type that uses the shortest texture; all line and sector triggers that use the shor... vermil

2015-04-08

17:15 Doomsday Engine Bug #2013: [Doom] Pain Elemental Vanilla/Boom compatibility option
Please disregard this report; Dday does have a compat option for this named 'Lost Souls can get stuck inside walls'.
...
vermil
17:05 Doomsday Engine Bug #2013 (New): [Doom] Pain Elemental Vanilla/Boom compatibility option
In Vanilla Doom, Pain Elementals can fire their Lost Souls through impassable barriers; this is taken advantage of on... vermil
17:01 Doomsday Engine Bug #2012 (New): [Doom] Boom bug in Memento Mori II
Memento Mori II Map 25 suffers a well known game breaking bug in Boom, due to changed behaviour in Boom versus Vanill... vermil
15:07 Doomsday Engine Bug #2004: Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
It appears to be fixed :) vermil

2015-04-05

11:06 Doomsday Engine Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
Certainly, pixel doubling does reduce the motivation to use low resolutions (though I assume running the actual resol... vermil

2015-04-04

11:20 Doomsday Engine Bug #2010 (Closed): [Heretic] Skill 1 and 5 additional ammo incorrect
At some point in the 1.9 series, Dday started accidently giving the player 100% additional ammo on skill1 and 5 in He... vermil

2015-04-03

12:32 Doomsday Engine Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
My apologies, I meant 16:9.
Certainly, the few non 4:3 resolutions below 1024x768 that my card allows, appear to r...
vermil

2015-04-02

17:50 Doomsday Engine Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
A 640x480 screen resolution image at the start of Doom2 Map01, with the renderer appearance menu open, is attached. vermil
17:23 Doomsday Engine Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
To ramble some more; the second one looks like a bug, but I suppose the first one might be personal preference; optio... vermil
17:12 Doomsday Engine Bug #2009: Taskbar doesn't scale itself and game world correctly in small display modes
The Taskbar doesn't appear to scale correctly at resolutions below 1024x768.
The edges of the game world don't app...
vermil
17:07 Doomsday Engine Bug #2009 (Closed): Taskbar doesn't scale itself and game world correctly in small display modes
On my 16:10 monitor, when I select a non 16:10 resolution in Dday, the taskbar doesn't appear to scale correctly and ... vermil
 

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