skyjake's activity
From 2015-03-18 to 2015-03-31
2015-03-30
-
21:29 Doomsday Engine Feature #2008 (Closed): Keyboard-only usage of the new Doomsday UI (Home, task bar, popups, etc.)
- It should be possible to navigate and manipulate the new libappfw widgets using the keyboard only. A focus indicator ...
-
21:12 Doomsday Engine Feature #1675: Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
- Linked with #1794 as @QOpenGLWindow@ is much more mobile-friendly (simpler) than QWidgets.
2015-03-28
-
18:35 Doomsday Engine Feature #1675 (In Progress): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
-
16:22 Doomsday Engine Bug #2004: Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
- Please test with the next build to see if the invulnerability effect is now working as expected. The effect is now ap...
-
13:10 Doomsday Engine Bug #2004 (Resolved): Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
2015-03-27
-
05:53 Doomsday Engine Bug #2004 (In Progress): Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
2015-03-26
-
19:37 Doomsday Engine Bug #1776: [Doom] Invulnerability effect not cleared between maps (leaving a map)
- This issue was closed for the 1.14.1 release. Reopening it would remove it from that version. Please submit a new bug...
-
11:52 Doomsday Engine Bug #1939 (Closed): [Doom] Screen wipe wrong when loading game during InFine
-
08:26 Doomsday Engine Bug #2003 (Closed): Windows uninstaller leaves compiled Python files behind
- When one uninstalls Dday on Windows, it leaves various Python files in the Snowberry folder. These files should be au...
2015-03-21
-
22:53 Doomsday Engine Feature #1794: Mobile apps and shared client/server code (more modular code structure)
- The work in the @cmake-build@ branch brings some improvements for modularity. Also, Qt 5 has better support for mobil...
-
22:43 Doomsday Engine Bug #1961 (New): Client fatal error due to invalid data received from server
-
22:42 Doomsday Engine Feature #1370 (New): Halos with fading trails (to go with the slowed occlusion)
-
22:40 Doomsday Engine Bug #1730 (Closed): Failure to close taskbar dialogs/popups with click outside
-
19:47 Doomsday Engine Bug #1730 (Resolved): Failure to close taskbar dialogs/popups with click outside
-
16:08 Doomsday Engine Feature #1997 (Closed): Menu, weapon, intermission, and finale stretching in Video Settings
-
12:56 Doomsday Engine Feature #1997: Menu, weapon, intermission, and finale stretching in Video Settings
- sonicdoommario wrote:
> the weapons are a little "sunk" on the 16:9 screenshots.
You have the status bar open. I ...
2015-03-20
-
09:23 Doomsday Engine Feature #1997: Menu, weapon, intermission, and finale stretching in Video Settings
- vermil wrote:
> long standing issue with Heretic and HeXen's finale text not fitting on the screen in non 4:3 screen... -
09:18 Doomsday Engine Bug #2000 (New): [Heretic, Hexen] Finale/hub text must be scaled down to fit (incorrect font glyph sizes)
- There is a long standing issue with Heretic and HeXen's finale text not fitting on the screen. Currently there is a w...
2015-03-19
-
18:16 Doomsday Engine Feature #1997 (Resolved): Menu, weapon, intermission, and finale stretching in Video Settings
- I've now added the various stretching options into Video Settings. Since these are cvars, and thus game-specific, the...
2015-03-18
-
11:03 Doomsday Engine Feature #1998: Emulate original game menus (other settings moved to taskbar UI)
- I understood he was talking about both the visual style and the contents.
Also available in: Atom