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skyjake's activity

From 2015-03-18 to 2015-03-31

2015-03-30

21:29 Doomsday Engine Feature #2008 (Closed): Keyboard-only usage of the new Doomsday UI (Home, task bar, popups, etc.)
It should be possible to navigate and manipulate the new libappfw widgets using the keyboard only. A focus indicator ... skyjake
21:12 Doomsday Engine Feature #1675: Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
Linked with #1794 as @QOpenGLWindow@ is much more mobile-friendly (simpler) than QWidgets. skyjake

2015-03-28

18:35 Doomsday Engine Feature #1675 (In Progress): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
skyjake
16:22 Doomsday Engine Bug #2004: Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
Please test with the next build to see if the invulnerability effect is now working as expected. The effect is now ap... skyjake
13:10 Doomsday Engine Bug #2004 (Resolved): Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
skyjake

2015-03-27

05:53 Doomsday Engine Bug #2004 (In Progress): Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
skyjake

2015-03-26

19:37 Doomsday Engine Bug #1776: [Doom] Invulnerability effect not cleared between maps (leaving a map)
This issue was closed for the 1.14.1 release. Reopening it would remove it from that version. Please submit a new bug... skyjake
11:52 Doomsday Engine Bug #1939 (Closed): [Doom] Screen wipe wrong when loading game during InFine
skyjake
08:26 Doomsday Engine Bug #2003 (Closed): Windows uninstaller leaves compiled Python files behind
When one uninstalls Dday on Windows, it leaves various Python files in the Snowberry folder. These files should be au... skyjake

2015-03-21

22:53 Doomsday Engine Feature #1794: Mobile apps and shared client/server code (more modular code structure)
The work in the @cmake-build@ branch brings some improvements for modularity. Also, Qt 5 has better support for mobil... skyjake
22:43 Doomsday Engine Bug #1961 (New): Client fatal error due to invalid data received from server
skyjake
22:42 Doomsday Engine Feature #1370 (New): Halos with fading trails (to go with the slowed occlusion)
skyjake
22:40 Doomsday Engine Bug #1730 (Closed): Failure to close taskbar dialogs/popups with click outside
skyjake
19:47 Doomsday Engine Bug #1730 (Resolved): Failure to close taskbar dialogs/popups with click outside
skyjake
16:08 Doomsday Engine Feature #1997 (Closed): Menu, weapon, intermission, and finale stretching in Video Settings
skyjake
12:56 Doomsday Engine Feature #1997: Menu, weapon, intermission, and finale stretching in Video Settings
sonicdoommario wrote:
> the weapons are a little "sunk" on the 16:9 screenshots.
You have the status bar open. I ...
skyjake

2015-03-20

09:23 Doomsday Engine Feature #1997: Menu, weapon, intermission, and finale stretching in Video Settings
vermil wrote:
> long standing issue with Heretic and HeXen's finale text not fitting on the screen in non 4:3 screen...
skyjake
09:18 Doomsday Engine Bug #2000 (New): [Heretic, Hexen] Finale/hub text must be scaled down to fit (incorrect font glyph sizes)
There is a long standing issue with Heretic and HeXen's finale text not fitting on the screen. Currently there is a w... skyjake

2015-03-19

18:16 Doomsday Engine Feature #1997 (Resolved): Menu, weapon, intermission, and finale stretching in Video Settings
I've now added the various stretching options into Video Settings. Since these are cvars, and thus game-specific, the... skyjake

2015-03-18

11:03 Doomsday Engine Feature #1998: Emulate original game menus (other settings moved to taskbar UI)
I understood he was talking about both the visual style and the contents. skyjake
 

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