vermil's activity
From 2015-03-13 to 2015-03-26
2015-03-26
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19:51 Doomsday Engine Bug #2004: Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
- In the above cases, if I load a save game or use the level warp cheat to move to another map in the same game, the in...
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19:48 Doomsday Engine Bug #2004 (Closed): Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
- The Invulnerability filter isn't cleared when the player leaves a map via means other than pressing an exit switch; f...
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19:33 Doomsday Engine Bug #1776: [Doom] Invulnerability effect not cleared between maps (leaving a map)
- Can I reopen this report; it appears that it was fixed in the specific case of a player exiting a map via an exit swi...
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11:20 Doomsday Engine Bug #2002: Light decoration level fields ignored if min/max values indentical
- I guess this could be converted to an RFE then?
2015-03-25
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22:56 Doomsday Engine Bug #2002 (Rejected): Light decoration level fields ignored if min/max values indentical
- In light decoration def's, the levels field appears to be ignored if the min/max values are identical.
Sure I coul... -
11:29 Doomsday Engine Feature #2001: Uninstall savegames, configs and other runtime files (optionally)
- I figure it's sort of related; when one uninstalls Dday on Windows, it leaves various Python files in the Snowberry f...
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10:55 Doomsday Engine Feature #2001: Uninstall savegames, configs and other runtime files (optionally)
- Whoops, accidently listed it as a bug.
Users seem able to copy a report and change it from bug to RFE and vice ver... -
10:54 Doomsday Engine Feature #2001 (Rejected): Uninstall savegames, configs and other runtime files (optionally)
- Maybe the Dday uninstaller could be updated with a message saying it doesn't remove config's, save games etc (perhaps...
2015-03-19
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23:11 Doomsday Engine Feature #1997: Menu, weapon, intermission, and finale stretching in Video Settings
- Can I use this report to query if the long standing issue with Heretic and HeXen's finale text not fitting on the scr...
2015-03-18
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15:27 Doomsday Engine Bug #1999: Window focus/close events ignored during busy mode (should defer)
- By which I mean, it would be cool if it paused the game immediately upon loading completing, rather than pausing load...
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15:25 Doomsday Engine Bug #1999 (New): Window focus/close events ignored during busy mode (should defer)
- Dday currently pauses if the window looses focus during gameplay. However, it doesn't pause if it looses focus during...
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14:13 Doomsday Engine Feature #1998: Emulate original game menus (other settings moved to taskbar UI)
- Other source ports that I've used for various games have menu's/UI pretty much like Dday pre taskbar; the original ma...
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11:52 Doomsday Engine Feature #1998: Emulate original game menus (other settings moved to taskbar UI)
- I’m personally not sure the original game menus can easily co-exist with the functionality Deng Team plan to introduc...
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10:44 Doomsday Engine Feature #1998: Emulate original game menus (other settings moved to taskbar UI)
- @DaniJ
May I ask for clarification; are you talking about maintaining the original menu's complete with their origin...
2015-03-17
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12:17 Doomsday Engine Feature #1998: Emulate original game menus (other settings moved to taskbar UI)
- I wonder if an RFE's sub forum, on the Dday forums, might be cool?
Deng team then create tracker items for ones th... -
12:12 Doomsday Engine Feature #1998 (New): Emulate original game menus (other settings moved to taskbar UI)
- Since the tracker can seeming be used to make suggestions, I'm going to make one :)
I would like to suggest the re...
2015-03-16
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11:52 Doomsday Engine Feature #1997: Menu, weapon, intermission, and finale stretching in Video Settings
- Doomsday is the only port to offer hud weapon stretching as far as I am aware; ZDoom users have made 'widescreen' spr...
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