Activity
From 2015-02-04 to 2015-02-17
2015-02-17
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12:31 Doomsday Engine Revision cb23b031 (github): CMake: Tests, Info.plist generation, package bundling, sublist macro
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09:32 Doomsday Engine Revision b47c0c00 (github): OS X|libcore|App: Built-in basedir for command line apps
- Unbundled apps don't have a Resources folder, so they now expect
a Unix-style read-only shared data directory to be p...
2015-02-16
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13:53 Doomsday Engine Revision f0f864fa (github): Cleanup|CMake: Better SDK library target naming
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13:23 Doomsday Engine Revision ef2c274f (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
- The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau... -
13:21 Doomsday Engine Revision 4ddba79f (github): wadtool: Ported to use deng_legacy, no longer Windows-only
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13:18 Doomsday Engine Revision 26ed8614 (github): Unix|CMake|Amethyst: Generate server and shell-text manual pages
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13:17 Doomsday Engine Revision 774fd596 (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
- The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau... -
11:02 Doomsday Engine Revision 8ac4642c (github): CMake: Added CMake project files; added sdk, apps subdirectories
2015-02-13
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10:47 Doomsday Engine Revision e4ad6500 (github): UI|Client: Hide the main window to ensure a critical message is visible
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08:38 Doomsday Engine Revision 805c7b91 (github): Fixed|Windows: Build failure
2015-02-12
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18:00 Doomsday Engine Revision be310c4b (github): Fixed|libcore|Animation: Potential crash during animation
- A race condition was possible that caused a double free on a de::Time
instance when updating the current animation time. -
18:00 Doomsday Engine Revision 3efff8fb (github): Refactor|Client|UI: Switching to/from native UI mode
- The "native UI" mode puts the game to windowed mode and restores
desktop display mode so that native UI widgets can b... -
18:00 Doomsday Engine Revision 4d190715 (github): UI|Client|Games: Game availability changes now have their own audience
- Rather than updating game availability in the UI after app startup
is complete, we'll do updates whenever Games has f... -
18:00 Doomsday Engine Revision 88d6d57e (github): UI|Client|Task Bar: Choosing the IWAD folder
- Added a menu item in the app menu to select the primary IWAD folder
that overrides all others. This is saved persiste... -
18:00 Doomsday Engine Revision 44c2114b (github): Home|UI: If needed, show a notice and button to pick the IWAD folder
- If no games are found, the home screen now simply shows a notice
that tells the user to locate the IWAD folder.
This... -
16:01 Doomsday Engine Revision ecc042ae (github): Fixed|Definitions|libdoomsday: Old style Decoration def interpretation
- This kind of null stage optimization will require an object level
controller so lets keep things simple for now.
Iss... -
12:20 Doomsday Engine Revision 3a95e95d (github): OS X|qmake: Try pkg-config if SDL2_FRAMEWORK_DIR is undefined
2015-02-11
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19:22 Doomsday Engine Revision 3e1527da (github): Fixed|Multiplayer|Client: Cleaning up client state when leaving a game
- The client was not properly cleaning its state when leaving a game.
Now received packets are discarded and the postfx...
2015-02-10
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22:42 Doomsday Engine Revision bebf3ad8 (github): MSVC|qmake: Enable debug information in release builds
- Since the MSVC script is only intended for development uses, it is
better to enable debug information in release buil... -
09:57 Doomsday Engine Revision 5cebd2f8 (github): Fixed|Windows|GL|libgui: Build failure
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09:45 Doomsday Engine Revision e225608b (github): Debug|GL: Show initial GL format parameters
- Plus other small tweaks made during debugging.
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00:14 Doomsday Engine Revision 84abed90 (github): Fixed|libdoomsday|DED: Parsing Material.Light defs (copy/paste oversight)
2015-02-09
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21:17 Doomsday Engine Revision 8252f7bc (github): Definitions|libdoomsday: Working on interpretation of old style Decoration defs
- Animation is now mostly working although there appears to be some
timing issues remaining...
IssueID #1906 -
11:00 Doomsday Engine Revision d93e3fe3 (github): Fixed|UI|Multiplayer: Potential crash when joining an MP game
- Synchronous signal handling (game unload, MP join) may lead to the
widget being gone when it's time to check if there... -
09:04 Doomsday Engine Revision e8c0a261 (github): qmake|Documentation: Clarified debug build option
2015-02-08
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03:20 Doomsday Engine Revision 5741eafb (github): Fixed|libdoomsday|DED: Implicit Decoration.Light stage allocation while parsing
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02:50 Doomsday Engine Revision 77cd24e1 (github): Refactor|libdoomsday|DED: Reimplemented Decoration definitions using DED 2.0 components
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00:26 Doomsday Engine Revision 0227ce21 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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00:25 Doomsday Engine Revision 3c112791 (github): Refactor|libdoomsday|DED: Reimplemented Material definitions using DED 2.0 components
2015-02-07
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19:22 Doomsday Engine Revision 13b1b425 (github): Fixed|Multiplayer: Crash when joining a finished coop game
- Joining a Doom II coop in MAP30 post-map state caused a fatal error
(no current map). -
16:49 Doomsday Engine Revision 806aafa9 (github): Definitions: Cleanup
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16:32 Doomsday Engine Revision 6a482b97 (github): Refactor|ResourceSystem: Implement Material(Scheme) iterations with C++11 lambdas
2015-02-06
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23:28 Doomsday Engine Revision c56e0272 (github): Definitions: Cleanup
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23:06 Doomsday Engine Revision 43e0bbaf (github): API|Refactor: Lookup Text definitions via libdoomsday's ded_t
- libdoomsday provides direct access to the ded_t API thereby rendering
the old Def_Get/Set functions for this purpose ... -
18:48 Doomsday Engine Revision bbef731b (github): libcommon: Print a session metadata banner when the game begins (log)
- Including all pertinent info such as the episode ID and if verbose,
a breakdown of the game rule configuration. -
13:05 Doomsday Engine Revision b2a46516 (github): libcommon: Removed current episode ID from the map banner (log)
- On second thoughts, lets not include this info in the map banner so
as not to potentially confuse the user when manua... -
08:10 Doomsday Engine Revision 09006e0f (github): Pilot: Documentation generated by the 'dox' client
2015-02-05
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18:31 Doomsday Engine Revision 14a2d8fd (github): UI|Client: Clean up MP selection menu layout
- MP games usually have varying amount of information in the load button,
so this cleans up the layout by using the tal... -
17:25 Doomsday Engine Revision 8cd05421 (github): UI|Client: Improved readability of MP selection menu
- Also, always sort the MP sessions when they become available.
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17:01 Doomsday Engine Revision bacb907a (github): Fixed|Multiplayer: Joining fails with a message "already joined"
- If the game mode did not change, nobody was making sure that the
current MP game was disconnected.
IssueID #1884 -
16:59 Doomsday Engine Revision 5be63ca3 (github): Debug|liblegacy: Crash when reading bad network packet data
- Crash when attempting to read a 1.8Gb string (!). Occurred when joining
a server. Apparently the old network code is ... -
16:01 Doomsday Engine Revision 415acbd1 (github): Fixed|Input|Bindings: Do not offer events to game during busy mode
- This was causing a fatal error, which may actually look like a crash
during busy mode.
IssueID #1960
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