danij's activity
From 2015-01-30 to 2015-02-12
2015-02-12
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16:08 Doomsday Engine Bug #1906 (Closed): Light decorations not changing on animated textures
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16:01 Doomsday Engine Revision ecc042ae (github): Fixed|Definitions|libdoomsday: Old style Decoration def interpretation
- This kind of null stage optimization will require an object level
controller so lets keep things simple for now.
Iss...
2015-02-10
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14:31 Doomsday Engine Bug #1906: Light decorations not changing on animated textures
- Yes, it is indeed an interpolation issue. Specifically, the de::lerp<VectorN>()'s in MaterialAnimator::Decoration::up...
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13:49 Doomsday Engine Bug #1906: Light decorations not changing on animated textures
- Instrumenting MaterialAnimator reveals animation of decorations and layers are in fact in sync, down to the milliseco...
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00:14 Doomsday Engine Revision 84abed90 (github): Fixed|libdoomsday|DED: Parsing Material.Light defs (copy/paste oversight)
2015-02-09
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23:21 Doomsday Engine Bug #1906: Light decorations not changing on animated textures
- With my latest fix in place, old style decoration definitions are being interpreted correctly.
However, there appe... -
21:17 Doomsday Engine Revision 8252f7bc (github): Definitions|libdoomsday: Working on interpretation of old style Decoration defs
- Animation is now mostly working although there appears to be some
timing issues remaining...
IssueID #1906
2015-02-08
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03:20 Doomsday Engine Revision 5741eafb (github): Fixed|libdoomsday|DED: Implicit Decoration.Light stage allocation while parsing
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02:50 Doomsday Engine Revision 77cd24e1 (github): Refactor|libdoomsday|DED: Reimplemented Decoration definitions using DED 2.0 components
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00:26 Doomsday Engine Revision 0227ce21 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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00:25 Doomsday Engine Revision 3c112791 (github): Refactor|libdoomsday|DED: Reimplemented Material definitions using DED 2.0 components
2015-02-07
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16:49 Doomsday Engine Revision 806aafa9 (github): Definitions: Cleanup
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16:32 Doomsday Engine Revision 6a482b97 (github): Refactor|ResourceSystem: Implement Material(Scheme) iterations with C++11 lambdas
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00:05 Doomsday Engine Bug #1955 (Closed): [Hexen] Sherlock cheat gives wrong items
2015-02-06
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23:57 Doomsday Engine Bug #1956 (Closed): [Chex Quest] Incorrect level names
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19:53 Doomsday Engine Bug #1956: [Chex Quest] Incorrect level names
- Evidently the reason this is an issue is because G_MapTitle() is looking in ded_t::texts for the map title rather tha...
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19:25 Doomsday Engine Bug #1956 (In Progress): [Chex Quest] Incorrect level names
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23:28 Doomsday Engine Revision c56e0272 (github): Definitions: Cleanup
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23:06 Doomsday Engine Revision 43e0bbaf (github): API|Refactor: Lookup Text definitions via libdoomsday's ded_t
- libdoomsday provides direct access to the ded_t API thereby rendering
the old Def_Get/Set functions for this purpose ... -
18:48 Doomsday Engine Revision bbef731b (github): libcommon: Print a session metadata banner when the game begins (log)
- Including all pertinent info such as the episode ID and if verbose,
a breakdown of the game rule configuration. -
13:05 Doomsday Engine Revision b2a46516 (github): libcommon: Removed current episode ID from the map banner (log)
- On second thoughts, lets not include this info in the map banner so
as not to potentially confuse the user when manua... -
11:50 Doomsday Engine Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
- I can confirm that the context-menu key on a Windows keyboard now works as expected.
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11:48 Doomsday Engine Bug #1831 (Resolved): Closing Updater Settings dialog leads to checking for updates
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11:48 Doomsday Engine Bug #1831: Closing Updater Settings dialog leads to checking for updates
- skyjake wrote:
> danij wrote:
> > if changing the updater settings via the gear button that appears following an up...
2015-02-03
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10:13 Doomsday Engine Revision 60a16060 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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10:12 Doomsday Engine Revision 7ef0a87e (github): libcommon|acs::Script: Cleanup
2015-01-30
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05:13 Doomsday Engine Revision 580c8230 (github): libcommon: Missing switch default case in acs::Script::isWaiting()
- Plus some cleanup.
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00:12 Doomsday Engine Revision 0fd3a345 (github): Fixed|Server|All Games: Spurious warnings re unknown "resetctlaccum" command
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