danij's activity
From 2015-01-30 to 2015-02-12
2015-02-12
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16:08 Doomsday Engine Bug #1906 (Closed): Light decorations not changing on animated textures
2015-02-10
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14:31 Doomsday Engine Bug #1906: Light decorations not changing on animated textures
- Yes, it is indeed an interpolation issue. Specifically, the de::lerp<VectorN>()'s in MaterialAnimator::Decoration::up...
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13:49 Doomsday Engine Bug #1906: Light decorations not changing on animated textures
- Instrumenting MaterialAnimator reveals animation of decorations and layers are in fact in sync, down to the milliseco...
2015-02-09
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23:21 Doomsday Engine Bug #1906: Light decorations not changing on animated textures
- With my latest fix in place, old style decoration definitions are being interpreted correctly.
However, there appe...
2015-02-07
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00:05 Doomsday Engine Bug #1955 (Closed): [Hexen] Sherlock cheat gives wrong items
2015-02-06
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23:57 Doomsday Engine Bug #1956 (Closed): [Chex Quest] Incorrect level names
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19:53 Doomsday Engine Bug #1956: [Chex Quest] Incorrect level names
- Evidently the reason this is an issue is because G_MapTitle() is looking in ded_t::texts for the map title rather tha...
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19:25 Doomsday Engine Bug #1956 (In Progress): [Chex Quest] Incorrect level names
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11:50 Doomsday Engine Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
- I can confirm that the context-menu key on a Windows keyboard now works as expected.
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11:48 Doomsday Engine Bug #1831 (Resolved): Closing Updater Settings dialog leads to checking for updates
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11:48 Doomsday Engine Bug #1831: Closing Updater Settings dialog leads to checking for updates
- skyjake wrote:
> danij wrote:
> > if changing the updater settings via the gear button that appears following an up...
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