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danij's activity

From 2015-01-30 to 2015-02-12

2015-02-12

16:08 Doomsday Engine Bug #1906 (Closed): Light decorations not changing on animated textures
danij

2015-02-10

14:31 Doomsday Engine Bug #1906: Light decorations not changing on animated textures
Yes, it is indeed an interpolation issue. Specifically, the de::lerp<VectorN>()'s in MaterialAnimator::Decoration::up... danij
13:49 Doomsday Engine Bug #1906: Light decorations not changing on animated textures
Instrumenting MaterialAnimator reveals animation of decorations and layers are in fact in sync, down to the milliseco... danij

2015-02-09

23:21 Doomsday Engine Bug #1906: Light decorations not changing on animated textures
With my latest fix in place, old style decoration definitions are being interpreted correctly.
However, there appe...
danij

2015-02-07

00:05 Doomsday Engine Bug #1955 (Closed): [Hexen] Sherlock cheat gives wrong items
danij

2015-02-06

23:57 Doomsday Engine Bug #1956 (Closed): [Chex Quest] Incorrect level names
danij
19:53 Doomsday Engine Bug #1956: [Chex Quest] Incorrect level names
Evidently the reason this is an issue is because G_MapTitle() is looking in ded_t::texts for the map title rather tha... danij
19:25 Doomsday Engine Bug #1956 (In Progress): [Chex Quest] Incorrect level names
danij
11:50 Doomsday Engine Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
I can confirm that the context-menu key on a Windows keyboard now works as expected. danij
11:48 Doomsday Engine Bug #1831 (Resolved): Closing Updater Settings dialog leads to checking for updates
danij
11:48 Doomsday Engine Bug #1831: Closing Updater Settings dialog leads to checking for updates
skyjake wrote:
> danij wrote:
> > if changing the updater settings via the gear button that appears following an up...
danij
 

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