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danij's activity

From 2015-01-16 to 2015-01-29

2015-01-29

23:59 Doomsday Engine Bug #1955 (Resolved): [Hexen] Sherlock cheat gives wrong items
danij
02:12 Doomsday Engine Bug #1955 (In Progress): [Hexen] Sherlock cheat gives wrong items
danij
23:59 Doomsday Engine Revision caa6df59 (github): Fixed|Hexen: 'Sherlock' cheat gives wrong items in Hexen (typo)
IssueID #1955 danij
23:36 Doomsday Engine Revision ad219e00 (github): Fixed|World: Error attempting player reborn in Hexen
When attempting player reborn in Dark Crucible after unleashing
Korax, Mobj_Sector() was called on an unlinked player...
danij
20:02 Doomsday Engine Revision 9e538bb1 (github): libcommon|acs::System: Cleanup
danij
19:35 Doomsday Engine Revision 3d7658a8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:34 Doomsday Engine Revision 11ef7e39 (github): Refactor|libcommon: Use an object-oriented model for ACScript system components
Now uses a common, OO model for all ACScript system components, in
"acs" namespace. Functionality is separated into I...
danij

2015-01-28

21:52 Doomsday Engine Bug #1953 (Closed): [Multiplayer] Enemy hitscan based attacks off target (co-op)
Evidently all enemy hitscan -based attacks are currently off target on the world up axis, in multiplayer. danij

2015-01-27

17:05 Doomsday Engine Bug #546: Spider Boss shoots too high
I've just tested this in multiplayer and its not just the Spider Mastermind that is affected, all enemy hitscans are ... danij

2015-01-26

00:46 Doomsday Engine Revision 63939ea6 (github): Fixed|Definitions|Doom: Ultimate Doom, episode 4 starting map (typo)
danij
 

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