skyjake's activity
From 2014-12-10 to 2014-12-23
2014-12-21
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17:40 Doomsday Engine Bug #1931 (Closed): Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15)
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2014-12-20
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21:09 Doomsday Engine Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- Here's my analysis of the situation. The GAMETIC & 3 is indeed at the root of the problem. However, this function (@A...
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17:55 Doomsday Engine Bug #1868 (In Progress): [Doom] Revenant missiles randomly switch from non-homing to homing
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17:51 Doomsday Engine Bug #1922 (Resolved): Sky model z-buffering not enabled
2014-12-19
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10:10 Doomsday Engine Bug #1922: Sky model z-buffering not enabled
- An adequate solution at this point is to simply clear the depth buffer after rendering the sky models. I'm still cons...
2014-12-18
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22:24 Doomsday Engine Bug #1922: Sky model z-buffering not enabled
- However, there is a problem. The depth and stencil buffers are stored on a single texture. The stencil buffer is used...
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21:04 Doomsday Engine Bug #1922 (In Progress): Sky model z-buffering not enabled
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20:33 Doomsday Engine Bug #1922: Sky model z-buffering not enabled
- I checked the history of the sky renderer. It appears the current behavior (depth test disabled) goes all the way bac...
2014-12-17
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23:06 Doomsday Engine Bug #1095 (Closed): Non-ASCII characters broken on cmdline and/or resource finder
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08:45 Doomsday Engine Bug #1809 (Closed): Postfx causes other splitscreen consoles to go black/white
2014-12-16
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09:45 Doomsday Engine Bug #1926 (Closed): Strange flickering lighting on walls from objects
2014-12-14
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