skyjake's activity
From 2014-11-30 to 2014-12-13
2014-12-08
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19:36 Doomsday Engine Bug #1809 (Resolved): Postfx causes other splitscreen consoles to go black/white
2014-12-07
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21:38 Doomsday Engine Bug #1809 (In Progress): Postfx causes other splitscreen consoles to go black/white
2014-12-06
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14:28 Doomsday Engine Bug #1818 (Closed): Model "Shadow radius" ignored
2014-12-05
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11:56 Doomsday Engine Feature #1900: OpenGL 3.3 Core Profile
- It is also worth noting that the 3.3 core profile supports multisampled textures, removing the need for multisampled ...
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11:46 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- Although I don't run Doomsday on Windows very often, I've also stopped having crashes at launch.
vermil wrote:
> ...
2014-12-03
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22:43 Doomsday Engine Bug #1818 (In Progress): Model "Shadow radius" ignored
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21:59 Doomsday Engine Feature #1920 (New): Tree navigator widget (libappfw)
- A new type of widget is needed for navigating large hierarchical data sets.
* Data could come for example from the... -
16:36 Doomsday Engine Bug #1809: Postfx causes other splitscreen consoles to go black/white
- Setting priority to "low" because split-screen multiplayer is not an official feature.
2014-11-30
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20:05 Doomsday Engine Feature #1907 (Closed): Use native file picker to set "music-soundfont"
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