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skyjake's activity

From 2014-11-30 to 2014-12-13

2014-12-08

19:36 Doomsday Engine Bug #1809 (Resolved): Postfx causes other splitscreen consoles to go black/white
skyjake

2014-12-07

21:38 Doomsday Engine Bug #1809 (In Progress): Postfx causes other splitscreen consoles to go black/white
skyjake

2014-12-06

14:28 Doomsday Engine Bug #1818 (Closed): Model "Shadow radius" ignored
skyjake

2014-12-05

11:56 Doomsday Engine Feature #1900: OpenGL 3.3 Core Profile
It is also worth noting that the 3.3 core profile supports multisampled textures, removing the need for multisampled ... skyjake
11:46 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
Although I don't run Doomsday on Windows very often, I've also stopped having crashes at launch.
vermil wrote:
> ...
skyjake

2014-12-03

22:43 Doomsday Engine Bug #1818 (In Progress): Model "Shadow radius" ignored
skyjake
21:59 Doomsday Engine Feature #1920 (New): Tree navigator widget (libappfw)
A new type of widget is needed for navigating large hierarchical data sets.
* Data could come for example from the...
skyjake
16:36 Doomsday Engine Bug #1809: Postfx causes other splitscreen consoles to go black/white
Setting priority to "low" because split-screen multiplayer is not an official feature. skyjake

2014-11-30

20:05 Doomsday Engine Feature #1907 (Closed): Use native file picker to set "music-soundfont"
skyjake
 

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