vermil's activity
From 2014-11-07 to 2014-11-20
2014-11-20
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22:10 Doomsday Engine Bug #1906 (Closed): Light decorations not changing on animated textures
- Light decorations on animated textures do not update as the texture animates; the dynamic lights of the first stage o...
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19:37 Doomsday Engine Feature #1905 (New): God mode console cheat that doesn't restore health
- Pretty much what the subject states. I believe it would give the user more options, if they had access to a god mode ...
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00:01 Doomsday Engine Feature #1903 (Closed): "Clear Log" should actually remove entries from memory
- The 'Clear Log' taskbar button no longer functions correctly in the latest unstable (1416); it merely makes the log i...
2014-11-18
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12:38 Doomsday Engine Bug #1899: [Heretic] MP client imediately seg faults (wrong WADs)
- Er, my apologies, I realize I forgot to uncheck a pwad I was running before starting Heretic.
The above crash was ... -
12:35 Doomsday Engine Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
- Trying to join a Heretic MP server in the latest unstable (1416) produces a crash: P_Callbackp: Segmentation Violation
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12:34 Doomsday Engine Bug #1898 (Closed): Multiplayer control issues
- In the latest unstable (1416).
Jumping no longer appears to work in HeXen MP (jumping works in HeXen SP) or Hereti... -
12:17 Doomsday Engine Bug #1873: [HeXen DK] multiplayer crash on Sump
- Apologies for the delay in response. This issue appears to be fixed. However new issues have arisen since build 1374,...
2014-11-14
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17:58 Doomsday Engine Bug #1863: [automap] line updating
- I figure that I'll add this just for clarity.
"In Doom, if the player presses a locked door line type that doesn't...
2014-11-12
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11:41 Doomsday Engine Bug #1897 (New): Slightly different sprite clipping in Dday versus vanilla
- This is a very small thing, but it is a difference versus Vanilla.
Here is a pwad made to test clipping of sprites...
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