vermil's activity
From 2014-08-29 to 2014-09-11
2014-09-09
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12:43 Doomsday Engine Bug #1863: [automap] line updating
- While I'm at it, I can't guess if it's a bug or a deliberate change; in Doom, the line glow for exit line types only ...
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12:22 Doomsday Engine Bug #1863 (New): [automap] line updating
- A couple of small updating oversights with the automap and single use line types (i.e D1 line types) that feature glo...
2014-09-07
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22:10 Doomsday Engine Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
- This is Back to Satan X EP2.
In both beta1 and 2 (the two released versions as of writing) of this wad, the W1 mon...
2014-09-05
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22:41 Doomsday Engine Bug #1861: [ATI] Line antialising vs crosshair opacity
- Screenshots are attached. I admit that the difference is slight and the crosshairs are drawn so close to each other t...
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22:40 Doomsday Engine Bug #1861: [ATI] Line antialising vs crosshair opacity
- Screenshots are attached. I admit it's probably very slight and it's probably only noticeable when one actually toggl...
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21:57 Doomsday Engine Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
- Antialiasing appears to cause the players cross hair to be drawn twice, not quite on top of each other.
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21:56 Doomsday Engine Bug #1860 (Closed): [Doom] Final Doom teleporter quirk broken
- Pretty much what the subject states; Dday no longer replicates the teleport quirk in Final Doom, where the players Z ...
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