skyjake's activity
From 2014-05-18 to 2014-05-31
2014-05-27
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19:21 Doomsday Engine Bug #1814: resetbindings slightly wonky
- Um, AFAICS there is no "resetbindings" console command. Is this an alias you've defined, Vermil?
BTW, neither "cle...
2014-05-25
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19:34 Doomsday Engine Bug #1809: Postfx causes other splitscreen consoles to go black/white
- I'm actually only 80% sure this is a scissoring issue.
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19:31 Doomsday Engine Bug #1809 (Closed): Postfx causes other splitscreen consoles to go black/white
- When postfx is being drawn, it has to be scissored to only affect the current console being drawn. Otherwise, a view ...
2014-05-20
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10:43 Doomsday Engine Bug #1808: New sprites in addons do not work
- Is this with the latest build? Is there an older build where this worked correctly?
2014-05-19
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20:13 Doomsday Engine Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- @adamcirillo: Were you using a resource pack of some kind with the attached saves?
If you also attach your _doomsd... -
14:55 Doomsday Engine Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- vermil wrote:
> Z_CheckHeap: invalid total size of blocks (33524320 != 33554384)
> Z_CheckHeap: zone book-keeping i... -
13:29 Doomsday Engine Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- vermil wrote:
> Trying to load a save game made on Shadow Wood, after all six switches are pressed causes Dday to re... -
09:44 Doomsday Engine Bug #1804 (In Progress): [Hexen] Puzzle progress in main hub not showing up
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09:30 Doomsday Engine Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- Which version of Doomsday are you using? (1.14.3?)
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19:39 Doomsday Engine Bug #1807 (Closed): [FMOD] Crash when starting a song
- The FMOD audio plugin does not take a copy of a string that is being provided as a temporary (the sound font file name).
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09:07 Doomsday Engine Bug #1803 (Closed): [Hexen] Number of inventory items increases when going through a portal
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07:22 Doomsday Engine Bug #1803 (In Progress): [Hexen] Number of inventory items increases when going through a portal
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07:34 Doomsday Engine Feature #1806 (Rejected): "Headless" vanilla playsim for old demo compatibility
- We've long ago made the decision to break vanilla demo compatibility due to numerous playsim changes. However, at lea...
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