skyjake's activity
From 2014-05-04 to 2014-05-17
2014-05-16
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14:55 Doomsday Engine Revision 5178c1c7 (github): Changed libdoomsday's target name
- The library should be called "deng_doomsday" so that there aren't
two targets called "doomsday". This would be a prob... -
10:36 Doomsday Engine Revision 63143669 (github): Cleanup|libcore: Typo in apidoc
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10:20 Doomsday Engine Revision 6f4f2314 (github): Log|libcore|libgui: Set names for individual bank classes
- The log entries are more informative when it is clear that which bank is
doing the loading. -
09:32 Doomsday Engine Revision 7adf9d87 (github): Fixed|Client|Unix: Incorrect header name in include
2014-05-15
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08:19 Doomsday Engine Revision 3c1bd044 (github): Fixed|Client: Crash when handling an empty definition array
- If std::vector is empty, one cannot take a reference to element zero.
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08:18 Doomsday Engine Revision c5fb6fa0 (github): Fixed|Windows: MSVC solution generator script
2014-05-14
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20:44 Doomsday Engine Revision db563f04 (github): Fixed|Windows|libdoomsday: MSVC specific build problems and exports
2014-05-13
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12:08 Doomsday Engine Revision 9fc0e5b7 (github): Fixed|libcore|libcommon: File already exists when trying to save game
- Two issues were fixed:
- ArchiveFeed would abort a repopulation prematurely due to a
"return" in place of "continu... -
12:07 Doomsday Engine Revision 5963904c (github): Bumped version number to 1.14.3
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12:04 Doomsday Engine Revision 9baae498 (github): Merge branch 'master' into defs-v2
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11:47 Doomsday Engine Revision 6e8c9f24 (github): Fixed|libcore|libcommon: File already exists when trying to save game
- Two issues were fixed:
- ArchiveFeed would abort a repopulation prematurely due to a
"return" in place of "continu... -
11:40 Doomsday Engine Revision 2a4d0481 (github): Fixed|Windows|MSVC: Build and deployment with Qt 5 and VS 2013
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11:37 Doomsday Engine Revision b898e6e1 (github): libcore|FS: Added more log entries about file pruning
2014-05-12
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10:56 Doomsday Engine Revision 905c6008 (github): Cleanup
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09:55 Doomsday Engine Revision 6f97c17b (github): API|DEH Reader: Use revised DED structs, dropped deprecated API functions
- The DED_AddValue and DED_NewEntries functions are no longer relevant
now that one can link against libdoomsday and ac... -
09:52 Doomsday Engine Revision c12b4e63 (github): Refactor|Client|Server: Use revised libdoomsday DED structs
- Also, the various definitions intended to be shared between the
engine and the game plugins have been collected to an... -
09:45 Doomsday Engine Revision 25fe084b (github): Refactor|libdoomsday|DED: Definition memory management
- This commit applies some C++ sugar so ease the handling of the DED v1
definitions. Since these are C POD structs, a D... -
09:31 Doomsday Engine Revision f1ce4b7f (github): liblegacy: Added a C-string duplication function
2014-05-11
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11:39 Doomsday Engine Revision 9aea6ac5 (github): Refactor|libdoomsday: Added dedarray.h for DED array management
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10:17 Doomsday Engine Revision bad00cc7 (github): Refactor|libdoomsday: Added a header for individual DED data structs
2014-05-07
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14:50 Doomsday Engine Revision 319071f0 (github): Updater|UI: Minor rephrasing of the update availability text
2014-05-06
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21:38 Doomsday Engine Revision d4b26f8e (github): libdoomsday|DEDParser: Accept "Info" in Flag as a known label
- The value is ignored, though.
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11:43 Doomsday Engine Revision d7ff0e34 (github): Cleanup|libdoomsday: DED Flag definition's text member ("Info") removed
- This was not being used for anything (any more?).
2014-05-05
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22:38 Doomsday Engine Revision c4fef0b9 (github): Refactor|libdoomsday: Encapsulated the DED parser into its own class
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19:19 Doomsday Engine Revision ef5c12bc (github): Refactor|Cleanup: Cleaning up the old DED sources
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10:37 Doomsday Engine Revision c9b04620 (github): Refactor|DED: Collecting ded_s related methods into the C++ class
- Cleaning up the implementation by identifying what actually
constitutes the DED database. -
07:00 Doomsday Engine Revision 519cba5f (github): Cleanup: Compiler warning in release build (unused function)
2014-05-04
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21:09 Doomsday Engine Revision 01a23b75 (github): Refactor: Relocated DED parser and data structure to libdoomsday
- Also cleaned up the code a little by removing internal use of
opaque Uri instances, since everything is now C++ and c... -
18:17 Doomsday Engine Revision 94e8c7b8 (github): Merge branch 'master' into defs-v2
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18:15 Doomsday Engine Revision 612915b2 (github): Fixed|Tests|OS X: Deployment of test apps
- A symbolic link was attempted with the wrong destination path.
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18:14 Doomsday Engine Revision d39adcea (github): Moved xgclass.h to API and DED data/parser to libdoomsday
- Todo: The parser has linkages back to the DED data structure; more
code from def_main.cpp needs to be moved. -
12:53 Doomsday Engine Revision 51d0db18 (github): Cleanup|Client: Removed UI background InFine script
- The UI framework is in control of drawing the UI (background included)
so InFine is no longer being used for this pur... -
12:46 Doomsday Engine Revision 73094ff2 (github): Fixed|Console|libdoomsday: Adding all games as known words
- Added a callback for app-specific known words. libdoomsday has no
access to the set of all games at the moment. -
10:51 Doomsday Engine Revision 713409f1 (github): Windows|libdoomsday: Exported all public symbols
- Also, the Windows version of strcasestr was moved to liblegacy (from winit),
so that it is available to FS1 in libdoo... -
08:17 Doomsday Engine Revision ddf24e24 (github): Refactor: Moved old WAV loader to libdoomsday and resource domain
- This is analogous to, say, a PCX loader.
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07:31 Doomsday Engine Revision dcab0183 (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
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