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skyjake's activity

From 2014-05-04 to 2014-05-17

2014-05-16

14:55 Doomsday Engine Revision 5178c1c7 (github): Changed libdoomsday's target name
The library should be called "deng_doomsday" so that there aren't
two targets called "doomsday". This would be a prob...
skyjake
10:36 Doomsday Engine Revision 63143669 (github): Cleanup|libcore: Typo in apidoc
skyjake
10:20 Doomsday Engine Revision 6f4f2314 (github): Log|libcore|libgui: Set names for individual bank classes
The log entries are more informative when it is clear that which bank is
doing the loading.
skyjake
09:32 Doomsday Engine Revision 7adf9d87 (github): Fixed|Client|Unix: Incorrect header name in include
skyjake

2014-05-15

08:19 Doomsday Engine Revision 3c1bd044 (github): Fixed|Client: Crash when handling an empty definition array
If std::vector is empty, one cannot take a reference to element zero. skyjake
08:18 Doomsday Engine Revision c5fb6fa0 (github): Fixed|Windows: MSVC solution generator script
skyjake

2014-05-14

20:44 Doomsday Engine Revision db563f04 (github): Fixed|Windows|libdoomsday: MSVC specific build problems and exports
skyjake

2014-05-13

12:08 Doomsday Engine Revision 9fc0e5b7 (github): Fixed|libcore|libcommon: File already exists when trying to save game
Two issues were fixed:
- ArchiveFeed would abort a repopulation prematurely due to a
"return" in place of "continu...
skyjake
12:07 Doomsday Engine Revision 5963904c (github): Bumped version number to 1.14.3
skyjake
12:04 Doomsday Engine Revision 9baae498 (github): Merge branch 'master' into defs-v2
skyjake
11:47 Doomsday Engine Revision 6e8c9f24 (github): Fixed|libcore|libcommon: File already exists when trying to save game
Two issues were fixed:
- ArchiveFeed would abort a repopulation prematurely due to a
"return" in place of "continu...
skyjake
11:40 Doomsday Engine Revision 2a4d0481 (github): Fixed|Windows|MSVC: Build and deployment with Qt 5 and VS 2013
skyjake
11:37 Doomsday Engine Revision b898e6e1 (github): libcore|FS: Added more log entries about file pruning
skyjake

2014-05-12

10:56 Doomsday Engine Revision 905c6008 (github): Cleanup
skyjake
09:55 Doomsday Engine Revision 6f97c17b (github): API|DEH Reader: Use revised DED structs, dropped deprecated API functions
The DED_AddValue and DED_NewEntries functions are no longer relevant
now that one can link against libdoomsday and ac...
skyjake
09:52 Doomsday Engine Revision c12b4e63 (github): Refactor|Client|Server: Use revised libdoomsday DED structs
Also, the various definitions intended to be shared between the
engine and the game plugins have been collected to an...
skyjake
09:45 Doomsday Engine Revision 25fe084b (github): Refactor|libdoomsday|DED: Definition memory management
This commit applies some C++ sugar so ease the handling of the DED v1
definitions. Since these are C POD structs, a D...
skyjake
09:31 Doomsday Engine Revision f1ce4b7f (github): liblegacy: Added a C-string duplication function
skyjake

2014-05-11

11:39 Doomsday Engine Revision 9aea6ac5 (github): Refactor|libdoomsday: Added dedarray.h for DED array management
skyjake
10:17 Doomsday Engine Revision bad00cc7 (github): Refactor|libdoomsday: Added a header for individual DED data structs
skyjake

2014-05-07

14:50 Doomsday Engine Revision 319071f0 (github): Updater|UI: Minor rephrasing of the update availability text
skyjake

2014-05-06

21:38 Doomsday Engine Revision d4b26f8e (github): libdoomsday|DEDParser: Accept "Info" in Flag as a known label
The value is ignored, though. skyjake
11:43 Doomsday Engine Revision d7ff0e34 (github): Cleanup|libdoomsday: DED Flag definition's text member ("Info") removed
This was not being used for anything (any more?). skyjake

2014-05-05

22:38 Doomsday Engine Revision c4fef0b9 (github): Refactor|libdoomsday: Encapsulated the DED parser into its own class
skyjake
19:19 Doomsday Engine Revision ef5c12bc (github): Refactor|Cleanup: Cleaning up the old DED sources
skyjake
10:37 Doomsday Engine Revision c9b04620 (github): Refactor|DED: Collecting ded_s related methods into the C++ class
Cleaning up the implementation by identifying what actually
constitutes the DED database.
skyjake
07:00 Doomsday Engine Revision 519cba5f (github): Cleanup: Compiler warning in release build (unused function)
skyjake

2014-05-04

21:09 Doomsday Engine Revision 01a23b75 (github): Refactor: Relocated DED parser and data structure to libdoomsday
Also cleaned up the code a little by removing internal use of
opaque Uri instances, since everything is now C++ and c...
skyjake
18:17 Doomsday Engine Revision 94e8c7b8 (github): Merge branch 'master' into defs-v2
skyjake
18:15 Doomsday Engine Revision 612915b2 (github): Fixed|Tests|OS X: Deployment of test apps
A symbolic link was attempted with the wrong destination path. skyjake
18:14 Doomsday Engine Revision d39adcea (github): Moved xgclass.h to API and DED data/parser to libdoomsday
Todo: The parser has linkages back to the DED data structure; more
code from def_main.cpp needs to be moved.
skyjake
12:53 Doomsday Engine Revision 51d0db18 (github): Cleanup|Client: Removed UI background InFine script
The UI framework is in control of drawing the UI (background included)
so InFine is no longer being used for this pur...
skyjake
12:46 Doomsday Engine Revision 73094ff2 (github): Fixed|Console|libdoomsday: Adding all games as known words
Added a callback for app-specific known words. libdoomsday has no
access to the set of all games at the moment.
skyjake
10:51 Doomsday Engine Revision 713409f1 (github): Windows|libdoomsday: Exported all public symbols
Also, the Windows version of strcasestr was moved to liblegacy (from winit),
so that it is available to FS1 in libdoo...
skyjake
08:17 Doomsday Engine Revision ddf24e24 (github): Refactor: Moved old WAV loader to libdoomsday and resource domain
This is analogous to, say, a PCX loader. skyjake
07:31 Doomsday Engine Revision dcab0183 (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
skyjake
 

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