danij's activity
From 2014-04-11 to 2014-04-24
2014-04-24
-
18:29 Doomsday Engine Revision 8678ec98 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector
-
18:29 Doomsday Engine Revision 22d7b615 (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates
- Previously if a mapped Plane move occurred then all of the Surfaces
of LineSides in the cluster-linked Sector were ma... -
18:29 Doomsday Engine Revision 0438df7f (github): World|Sector: Cleanup
-
18:29 Doomsday Engine Revision 3b79d409 (github): Refactor|World|Sector: Map has ownership of SectorClusters
- SectorClusters are now owned by the Map, which provides a QMultiMap
for efficient lookup/traversal by Sector pointer. -
18:29 Doomsday Engine Revision 986a27f1 (github): World|Plane: Cleanup
-
17:47 Doomsday Engine Revision c66a8f51 (github): Homepage|Forums: Reinstated forum status icons, numerous markup & style improvements
- Revised implementation of forum status icons. The clickable area
was increased to cover the whole forum title and ico... -
17:35 Doomsday Engine Revision e195e483 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
03:32 Doomsday Engine Revision 7ce8fa68 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector
2014-04-23
-
03:03 Doomsday Engine Revision 5710d3df (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates
- Previously if a mapped Plane move occurred then all of the Surfaces
of LineSides in the cluster-linked Sector were ma... -
02:41 Doomsday Engine Revision ee85b270 (github): World|Sector: Cleanup
-
02:33 Doomsday Engine Revision 908e0a33 (github): Refactor|World|Sector: Map has ownership of SectorClusters
- SectorClusters are now owned by the Map, which provides a QMultiMap
for efficient lookup/traversal by Sector pointer.
2014-04-22
-
19:45 Doomsday Engine Bug #1731: Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
- Precisely. The bug is that this behavior is *not* replicated.
2014-04-21
-
22:41 Doomsday Engine Revision bb21ca25 (github): World|Plane: Cleanup
-
22:20 Doomsday Engine Revision dddece77 (github): Homepage|Forums: Various accessibility issues wrt alt image descriptions
- This again required some (simple) modifications to phpBB itself.
-
21:25 Doomsday Engine Revision 27f30275 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
21:25 Doomsday Engine Revision 5ffff398 (github): Homepage|IE: Fixed IE specific issue with responsive definition list reformatting
-
20:09 Doomsday Engine Revision 14be0d6e (github): Homepage|IE: Trying out a server-side method to enable ClearType and Chrome Frame
- As these are now enabled when the document headers are sent to the
browser rather than using a non-conforming meta ta... -
19:12 Doomsday Engine Revision c4173726 (github): Homepage: Revised main menu, removing non-conforming section usage
-
05:36 Doomsday Engine Revision 5bd15447 (github): Homepage|Forums: Content block title alignment issue (obsolete style assignment)
-
05:19 Doomsday Engine Revision d5067545 (github): Homepage|Fixed: Comparative alignment mismatch with news vs forum items
- When compositing news on the homepage insert a real line break after
the header rather than expanding the margin. Doi... -
04:54 Doomsday Engine Revision 21453628 (github): Homepage|Forums: Minor alignment issues, cleanup (redundant style hooks)
-
03:38 Doomsday Engine Revision d4464611 (github): Homepage|Forums: Reordered columns in forum/search listings (consistency)
-
03:13 Doomsday Engine Revision 7f42eefa (github): Homepage|Forums: Responsive reformatting of search results
- Applied responsive reformatting and markup improvements to search
results (e.g., new posts). Also moved the total num...
2014-04-20
-
04:21 Doomsday Engine Revision cad919e2 (github): Homepage|Forums: More semantic markup for forum/topic listings
- Todo: Update stylesheet removing the now unnecessary classes.
2014-04-19
-
19:55 Doomsday Engine Revision 3057cb2a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
19:55 Doomsday Engine Revision bcdd0aee (github): Homepage|Forums: Responsive reformatting of forum/topic listings
- If the width of the window is small enough that a tabular layout for
forum and/or topic listings negatively affects r... -
19:30 Doomsday Engine Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- Judging from the various user reports on this issue it is now pretty clear that some change after 1.12 stable has res...
2014-04-18
-
05:51 Doomsday Engine Revision b821984e (github): Homepage|Forums: Layout and style improvements for small windows
2014-04-17
-
20:59 Doomsday Engine Revision 7a392a0e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
20:59 Doomsday Engine Revision 50e800db (github): Homepage|Forums: Further improved layouts, fixed minor style issues
- Also shortened some overly verbose text string constructions which
seemingly can't be changed easily within a phpBB t... -
14:43 Doomsday Engine Revision c77db95d (github): Fixed|Homepage|Style: Miscalculated panorama panel height
- Fixes the "black bar under panorama" issue at some window sizes.
-
14:20 Doomsday Engine Revision 10015f7c (github): Homepage|Build Repository: Static packages for Doomsday versions 1.10.4 - 1.13.2
2014-04-15
-
10:52 Doomsday Engine Revision 8fcdeed9 (github): Fixed|Renderer|BiasTracker: Complier warnings (missing explicit init in copy-ctor)
-
10:50 Doomsday Engine Revision 95a17445 (github): Fixed|libdeng2|Asset|Variable|Animation: Complier warnings (missing explicit init in copy-ctor)
-
10:49 Doomsday Engine Revision 63f7139e (github): Fixed|libgui|Font|Image: Complier warnings (missing explicit init in copy-ctor)
-
10:22 Doomsday Engine Revision d34248b3 (github): Fixed|Savegame Tool|Id1Translator: Benign compiler warning (limited type range comparison)
-
10:17 Doomsday Engine Revision 8b1491e7 (github): Fixed|libcommon|AnimDefs: Benign compiler warning (missing initializer)
-
01:12 Doomsday Engine Revision 3accc6f3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
01:12 Doomsday Engine Revision fc4fdd71 (github): Fixed|libdeng2|SavedSession: Info::Element::Value interpretation
2014-04-14
-
17:05 Doomsday Engine Revision 802bc333 (github): Fixed|libcommon: ANIMATED lump ZDoom extension incompatibility
- ZDoom interprets the first byte in a texture animation as a set of
flags rather than a boolean, adding a 'No Decals' ... -
14:26 Doomsday Engine Revision 215647d6 (github): Heretic|HUD: Don't warn about missing resources for unavailable ammo types
- Some ammo types are unavailable in shareware, so don't attempt to
declare their nonexistent HUD icon patches. -
13:03 Doomsday Engine Revision c621c98c (github): Heretic|Inventory: Prevent giving items unavailable in shareware
- Also, don't attempt to define their nonexistent patches, avoiding
spurious warnings during game startup. -
11:12 Doomsday Engine Revision 43301010 (github): libdeng2|SavedSession: Cleaned up MapStateReader construction
2014-04-13
-
18:19 Doomsday Engine Revision c6818898 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
18:18 Doomsday Engine Revision 331291df (github): Network|Client: When leaving a server use S_MapChange for LSM reset
- A full S_Reset() is a bit harsh and besides which, doesn't actually
clear the logical sound hash presently. -
15:36 Doomsday Engine Revision ec4fc371 (github): Network|Client|libcommon: Reset game side local world state when leaving a server
-
15:14 Doomsday Engine Revision 25927911 (github): Network|Client: Reset the logical sound manager when leaving a server
- The sound manager allocates storage from the Zone with the PU_MAP
purge level, so it will be purged automatically whe... -
14:27 Doomsday Engine Revision 3d3a3809 (github): Fixed|Multiplayer|All Games|Client: On map changes, end before beginning a new game session
-
14:19 Doomsday Engine Revision d0793c05 (github): Network|Client: Fully reset the local WorldSystem when leaving a server
-
12:37 Doomsday Engine Revision 612c9090 (github): Fixed|Multiplayer|All Games|libcommon: GameRuleset mismanagement in a networked game
- The game rule configuration was being changed twice when starting a
networked server, once before the session began a... -
12:10 Doomsday Engine Revision fcc51c0b (github): Fixed|Server|All Games: "endgame" on server side cannot end the game session
- Presently in a networked game there is no concept of an ongoing game
session, so attempting to use the singleplayer g... -
12:06 Doomsday Engine Revision 6efcbf4e (github): Network|Client: Improved warning about discarded known packet types if Not Ready
2014-04-12
-
12:21 Doomsday Engine Revision e592630e (github): All Games: "endgame" supports bypassing user confirmation
- If the "confirm" argument is given then the game will end immediately,
bypassing the usual user confirmation step. -
12:18 Doomsday Engine Revision da59e2b0 (github): Fixed|Console|All Games: "savegame" handling of user descriptions
- A user description argument specified to the savegame command was not
used to replace the existing description when o... -
10:27 Doomsday Engine Revision aa935f9a (github): UI|Client: Include current map time if known when showing SavedSession info
-
10:04 Doomsday Engine Revision 815d4883 (github): Hexen: Include mapTime and present players info in saved session metadata
-
09:13 Doomsday Engine Revision 4af405b3 (github): Console|Resources: Generalized "inspectsavegame", moved into the engine
- The inspectsavegame command can now be used to inspect the savegames
of any game at any time (e.g., while in Ring Zer... -
07:56 Doomsday Engine Revision 79911ea0 (github): Cleanup|libcommon: Removed last remnants of the old autosave mechanism
2014-04-11
-
15:23 Doomsday Engine Revision 489cb9fa (github): libcommon|GameSession: Defer GameRuleset application until the session begins
- Still applied immediately while in progress, though.
-
15:01 Doomsday Engine Revision 3371af7c (github): libcommon|GameSession: Revert changes inadvertently included in previous commit
-
14:54 Doomsday Engine Revision 4395bce9 (github): libcommon: Apply complete GameRulesets as a unit to the GameSession
- The GameSession API now prevents the current game rules from being
modified unless a whole GameRuleset is applied as ... -
14:32 Doomsday Engine Revision dfbec421 (github): libcommon: Remember the GameRuleset post game init as the "default" set
- Rather than using the game rules of the current game session as a
"staging area", it is better to record rulesets sep... -
13:29 Doomsday Engine Revision f435d64e (github): Savegame Tool|NativeTranslator: Extract more metadata from legacy Hexen savegames
- The present player list and time in the current map is now extracted
from old Hexen savegames and included in the met... -
13:14 Doomsday Engine Revision a10a11b6 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
01:25 Doomsday Engine Revision 1ce8628c (github): Fixed|Savegame Tool: Off-by-one error in naming of converted Hexen map state files
- Note that any previously converted savegames will need to be removed
so that the originals will be reconverted.
Also... -
00:53 Doomsday Engine Revision 0f34dbdc (github): libcommon|GameSession: Ensure "game-skill" reflects the current skill mode
-
00:39 Doomsday Engine Revision 048322ca (github): Fixed|libcommon: Applied undefined game rules loading legacy savegame
- If the game plugin is not unloaded when the game mode changes then
the rules will be left in an undefined state prior... -
00:02 Doomsday Engine Revision 260b7467 (github): libcommon: GameSession owns the current game rules
Also available in: Atom