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danij's activity

From 2014-04-11 to 2014-04-24

2014-04-24

18:29 Doomsday Engine Revision 8678ec98 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector
danij
18:29 Doomsday Engine Revision 22d7b615 (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates
Previously if a mapped Plane move occurred then all of the Surfaces
of LineSides in the cluster-linked Sector were ma...
danij
18:29 Doomsday Engine Revision 0438df7f (github): World|Sector: Cleanup
danij
18:29 Doomsday Engine Revision 3b79d409 (github): Refactor|World|Sector: Map has ownership of SectorClusters
SectorClusters are now owned by the Map, which provides a QMultiMap
for efficient lookup/traversal by Sector pointer.
danij
18:29 Doomsday Engine Revision 986a27f1 (github): World|Plane: Cleanup
danij
17:47 Doomsday Engine Revision c66a8f51 (github): Homepage|Forums: Reinstated forum status icons, numerous markup & style improvements
Revised implementation of forum status icons. The clickable area
was increased to cover the whole forum title and ico...
danij
17:35 Doomsday Engine Revision e195e483 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
03:32 Doomsday Engine Revision 7ce8fa68 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector
danij

2014-04-23

03:03 Doomsday Engine Revision 5710d3df (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates
Previously if a mapped Plane move occurred then all of the Surfaces
of LineSides in the cluster-linked Sector were ma...
danij
02:41 Doomsday Engine Revision ee85b270 (github): World|Sector: Cleanup
danij
02:33 Doomsday Engine Revision 908e0a33 (github): Refactor|World|Sector: Map has ownership of SectorClusters
SectorClusters are now owned by the Map, which provides a QMultiMap
for efficient lookup/traversal by Sector pointer.
danij

2014-04-22

19:45 Doomsday Engine Bug #1731: Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
Precisely. The bug is that this behavior is *not* replicated. danij

2014-04-21

22:41 Doomsday Engine Revision bb21ca25 (github): World|Plane: Cleanup
danij
22:20 Doomsday Engine Revision dddece77 (github): Homepage|Forums: Various accessibility issues wrt alt image descriptions
This again required some (simple) modifications to phpBB itself. danij
21:25 Doomsday Engine Revision 27f30275 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
21:25 Doomsday Engine Revision 5ffff398 (github): Homepage|IE: Fixed IE specific issue with responsive definition list reformatting
danij
20:09 Doomsday Engine Revision 14be0d6e (github): Homepage|IE: Trying out a server-side method to enable ClearType and Chrome Frame
As these are now enabled when the document headers are sent to the
browser rather than using a non-conforming meta ta...
danij
19:12 Doomsday Engine Revision c4173726 (github): Homepage: Revised main menu, removing non-conforming section usage
danij
05:36 Doomsday Engine Revision 5bd15447 (github): Homepage|Forums: Content block title alignment issue (obsolete style assignment)
danij
05:19 Doomsday Engine Revision d5067545 (github): Homepage|Fixed: Comparative alignment mismatch with news vs forum items
When compositing news on the homepage insert a real line break after
the header rather than expanding the margin. Doi...
danij
04:54 Doomsday Engine Revision 21453628 (github): Homepage|Forums: Minor alignment issues, cleanup (redundant style hooks)
danij
03:38 Doomsday Engine Revision d4464611 (github): Homepage|Forums: Reordered columns in forum/search listings (consistency)
danij
03:13 Doomsday Engine Revision 7f42eefa (github): Homepage|Forums: Responsive reformatting of search results
Applied responsive reformatting and markup improvements to search
results (e.g., new posts). Also moved the total num...
danij

2014-04-20

04:21 Doomsday Engine Revision cad919e2 (github): Homepage|Forums: More semantic markup for forum/topic listings
Todo: Update stylesheet removing the now unnecessary classes. danij

2014-04-19

19:55 Doomsday Engine Revision 3057cb2a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:55 Doomsday Engine Revision bcdd0aee (github): Homepage|Forums: Responsive reformatting of forum/topic listings
If the width of the window is small enough that a tabular layout for
forum and/or topic listings negatively affects r...
danij
19:30 Doomsday Engine Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Judging from the various user reports on this issue it is now pretty clear that some change after 1.12 stable has res... danij

2014-04-18

05:51 Doomsday Engine Revision b821984e (github): Homepage|Forums: Layout and style improvements for small windows
danij

2014-04-17

20:59 Doomsday Engine Revision 7a392a0e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:59 Doomsday Engine Revision 50e800db (github): Homepage|Forums: Further improved layouts, fixed minor style issues
Also shortened some overly verbose text string constructions which
seemingly can't be changed easily within a phpBB t...
danij
14:43 Doomsday Engine Revision c77db95d (github): Fixed|Homepage|Style: Miscalculated panorama panel height
Fixes the "black bar under panorama" issue at some window sizes. danij
14:20 Doomsday Engine Revision 10015f7c (github): Homepage|Build Repository: Static packages for Doomsday versions 1.10.4 - 1.13.2
danij

2014-04-15

10:52 Doomsday Engine Revision 8fcdeed9 (github): Fixed|Renderer|BiasTracker: Complier warnings (missing explicit init in copy-ctor)
danij
10:50 Doomsday Engine Revision 95a17445 (github): Fixed|libdeng2|Asset|Variable|Animation: Complier warnings (missing explicit init in copy-ctor)
danij
10:49 Doomsday Engine Revision 63f7139e (github): Fixed|libgui|Font|Image: Complier warnings (missing explicit init in copy-ctor)
danij
10:22 Doomsday Engine Revision d34248b3 (github): Fixed|Savegame Tool|Id1Translator: Benign compiler warning (limited type range comparison)
danij
10:17 Doomsday Engine Revision 8b1491e7 (github): Fixed|libcommon|AnimDefs: Benign compiler warning (missing initializer)
danij
01:12 Doomsday Engine Revision 3accc6f3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:12 Doomsday Engine Revision fc4fdd71 (github): Fixed|libdeng2|SavedSession: Info::Element::Value interpretation
danij

2014-04-14

17:05 Doomsday Engine Revision 802bc333 (github): Fixed|libcommon: ANIMATED lump ZDoom extension incompatibility
ZDoom interprets the first byte in a texture animation as a set of
flags rather than a boolean, adding a 'No Decals' ...
danij
14:26 Doomsday Engine Revision 215647d6 (github): Heretic|HUD: Don't warn about missing resources for unavailable ammo types
Some ammo types are unavailable in shareware, so don't attempt to
declare their nonexistent HUD icon patches.
danij
13:03 Doomsday Engine Revision c621c98c (github): Heretic|Inventory: Prevent giving items unavailable in shareware
Also, don't attempt to define their nonexistent patches, avoiding
spurious warnings during game startup.
danij
11:12 Doomsday Engine Revision 43301010 (github): libdeng2|SavedSession: Cleaned up MapStateReader construction
danij

2014-04-13

18:19 Doomsday Engine Revision c6818898 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
18:18 Doomsday Engine Revision 331291df (github): Network|Client: When leaving a server use S_MapChange for LSM reset
A full S_Reset() is a bit harsh and besides which, doesn't actually
clear the logical sound hash presently.
danij
15:36 Doomsday Engine Revision ec4fc371 (github): Network|Client|libcommon: Reset game side local world state when leaving a server
danij
15:14 Doomsday Engine Revision 25927911 (github): Network|Client: Reset the logical sound manager when leaving a server
The sound manager allocates storage from the Zone with the PU_MAP
purge level, so it will be purged automatically whe...
danij
14:27 Doomsday Engine Revision 3d3a3809 (github): Fixed|Multiplayer|All Games|Client: On map changes, end before beginning a new game session
danij
14:19 Doomsday Engine Revision d0793c05 (github): Network|Client: Fully reset the local WorldSystem when leaving a server
danij
12:37 Doomsday Engine Revision 612c9090 (github): Fixed|Multiplayer|All Games|libcommon: GameRuleset mismanagement in a networked game
The game rule configuration was being changed twice when starting a
networked server, once before the session began a...
danij
12:10 Doomsday Engine Revision fcc51c0b (github): Fixed|Server|All Games: "endgame" on server side cannot end the game session
Presently in a networked game there is no concept of an ongoing game
session, so attempting to use the singleplayer g...
danij
12:06 Doomsday Engine Revision 6efcbf4e (github): Network|Client: Improved warning about discarded known packet types if Not Ready
danij

2014-04-12

12:21 Doomsday Engine Revision e592630e (github): All Games: "endgame" supports bypassing user confirmation
If the "confirm" argument is given then the game will end immediately,
bypassing the usual user confirmation step.
danij
12:18 Doomsday Engine Revision da59e2b0 (github): Fixed|Console|All Games: "savegame" handling of user descriptions
A user description argument specified to the savegame command was not
used to replace the existing description when o...
danij
10:27 Doomsday Engine Revision aa935f9a (github): UI|Client: Include current map time if known when showing SavedSession info
danij
10:04 Doomsday Engine Revision 815d4883 (github): Hexen: Include mapTime and present players info in saved session metadata
danij
09:13 Doomsday Engine Revision 4af405b3 (github): Console|Resources: Generalized "inspectsavegame", moved into the engine
The inspectsavegame command can now be used to inspect the savegames
of any game at any time (e.g., while in Ring Zer...
danij
07:56 Doomsday Engine Revision 79911ea0 (github): Cleanup|libcommon: Removed last remnants of the old autosave mechanism
danij

2014-04-11

15:23 Doomsday Engine Revision 489cb9fa (github): libcommon|GameSession: Defer GameRuleset application until the session begins
Still applied immediately while in progress, though. danij
15:01 Doomsday Engine Revision 3371af7c (github): libcommon|GameSession: Revert changes inadvertently included in previous commit
danij
14:54 Doomsday Engine Revision 4395bce9 (github): libcommon: Apply complete GameRulesets as a unit to the GameSession
The GameSession API now prevents the current game rules from being
modified unless a whole GameRuleset is applied as ...
danij
14:32 Doomsday Engine Revision dfbec421 (github): libcommon: Remember the GameRuleset post game init as the "default" set
Rather than using the game rules of the current game session as a
"staging area", it is better to record rulesets sep...
danij
13:29 Doomsday Engine Revision f435d64e (github): Savegame Tool|NativeTranslator: Extract more metadata from legacy Hexen savegames
The present player list and time in the current map is now extracted
from old Hexen savegames and included in the met...
danij
13:14 Doomsday Engine Revision a10a11b6 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:25 Doomsday Engine Revision 1ce8628c (github): Fixed|Savegame Tool: Off-by-one error in naming of converted Hexen map state files
Note that any previously converted savegames will need to be removed
so that the originals will be reconverted.
Also...
danij
00:53 Doomsday Engine Revision 0f34dbdc (github): libcommon|GameSession: Ensure "game-skill" reflects the current skill mode
danij
00:39 Doomsday Engine Revision 048322ca (github): Fixed|libcommon: Applied undefined game rules loading legacy savegame
If the game plugin is not unloaded when the game mode changes then
the rules will be left in an undefined state prior...
danij
00:02 Doomsday Engine Revision 260b7467 (github): libcommon: GameSession owns the current game rules
danij
 

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