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vermil's activity

From 2014-04-11 to 2014-04-24

2014-04-24

10:47 Doomsday Engine Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even when it's clearly... vermil
10:46 Doomsday Engine Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
If one switches to another window while Dday's MP gui is open, a duplicate of the MP gui is created on top of the old... vermil

2014-04-23

15:03 Doomsday Engine Bug #1776: [Doom] Invulnerability effect not cleared between maps (leaving a map)
While I'm here, I can't recall if I actually reported this in the past (I can't find it on here)
Dday changes the ...
vermil
14:43 Doomsday Engine Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
In Doom, the invulnerability screen filter isn't completely cleared between maps.
If the player exits a map with a...
vermil

2014-04-22

19:34 Doomsday Engine Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
Pretty much what the subject states. In the recent past, I ran into a user having issues with modern Dday crashing on... vermil
11:04 Doomsday Engine Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Well, my issue was that when there was a screen melt transition from a non-letterboxed screen, to a letterboxed one, ... vermil

2014-04-17

11:01 Doomsday Engine Bug #1750: [Deathkings] New game crash while viewing ending
Further testing reveals it's HeXen DK exclusively. The original HeXen doesn't appear to crash. vermil

2014-04-16

23:37 Doomsday Engine Bug #1750 (Closed): [Deathkings] New game crash while viewing ending
If one tries to start a new game of HeXen while the game ending is running, it causes a seg fault. vermil
 

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