danij's activity
From 2014-01-31 to 2014-02-13
2014-02-13
-
22:39 Doomsday Engine Revision 6801b18a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
-
05:27 Doomsday Engine Revision 05c4b461 (github): libdoom|DoomV9GameStateReader|libheretic|HereticV13GameStateReader: Began cleaning up vanilla savegame reading/interpretation
-
04:25 Doomsday Engine Revision 09d6586a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
-
03:14 Doomsday Engine Revision f1ca7c7c (github): libcommon|GameStateWriter|GameStateReader: Moved more savegame writing/reading logic into GameStateWriter/Reader
-
01:46 Doomsday Engine Revision 748b390b (github): Refactor|libcommon: Continued remodeling savegame writing/reading
-
00:52 Doomsday Engine Revision 4d7c9ea4 (github): Refactor|libcommon: Implement player (de)serialization in C++, with Reader/Writer
-
00:12 Doomsday Engine Revision a1db7203 (github): Fixed|libcommon: Error at shutdown attempting to query cvars that no longer exist
- The games' SaveSlots are presently allocated as a global variable,
meaning that destruction will occur long after the...
2014-02-12
-
23:13 Doomsday Engine Revision d8dfdcd9 (github): Refactor|libcommon: Implement polyobj (de)serialization in C++, with Reader/Writer
-
22:43 Doomsday Engine Revision 801d35e8 (github): Refactor|libcommon: Switched p_player.h/c to C++, renamed as player.h/cpp, cleanup
-
21:39 Doomsday Engine Revision 2319cde1 (github): Refactor|libcommon: Implement mobj (de)serialization in C++, with Reader/Writer
-
21:20 Doomsday Engine Revision 2f2a3ce7 (github): libcommon: Switched mobj.c to C++
-
20:11 Doomsday Engine Revision 17810b38 (github): Fixed|libcommon: Passing a string argument to App_Log
-
20:01 Doomsday Engine Revision 81bdf4e7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
20:00 Doomsday Engine Revision c0820937 (github): libcommon: Continued cleaning up savegame writing/reading
2014-02-11
-
05:37 Doomsday Engine Revision 63010ebe (github): libcommon|SaveSlots: Cleanup
-
04:39 Doomsday Engine Revision fa9e60bd (github): libcommon|SaveSlots: Throw an error if an invalid savegame slot is specified
-
04:12 Doomsday Engine Revision b4774489 (github): libcommon|SaveInfo: Cleanup
-
03:57 Doomsday Engine Revision 67b7b249 (github): libcommon: Catch and log errors thrown during savegame loading
-
01:23 Doomsday Engine Revision abb3cd84 (github): libcommon|SaveSlots: Ensure all SaveInfos are free'd when SaveSlots is
-
01:14 Doomsday Engine Revision 4abb8614 (github): libcommon|SaveSlots: Cleanup
-
00:18 Doomsday Engine Revision fcd8f309 (github): libcommon: Cleanup
-
00:14 Doomsday Engine Revision 594db1a5 (github): libcommon|SaveSlots: Added a C wrapper API for SaveSlots and made use of it
2014-02-10
-
23:29 Doomsday Engine Revision d7502c99 (github): Refactor|libcommon: Extracted high level savegame management into new C++ class 'SaveSlots'
- At present the associated SaveInfos will continue to be owned by this
class. In the future these should be referenced... -
22:21 Doomsday Engine Revision 4a8ff0e7 (github): Refactor|libhexen: Prefer the term 'hub' wrt map progression in MAPINFO
- The term 'cluster' is less descriptive and map authors generally use
'hub' in any case.
2014-02-09
-
15:36 Doomsday Engine Revision ae0231c8 (github): Refactor|libdoom: Translated braindata_t into a simple C++ class named BossBrain
-
13:35 Doomsday Engine Revision 0aa892f5 (github): Refactor|libdoom: Moved "Boss brain" to new source files
-
11:48 Doomsday Engine Revision 2f4e8dd0 (github): libcommon: Cleanup
-
11:36 Doomsday Engine Revision f7873024 (github): Refactor|libcommon: Separated saved game thinker info db into new source files
-
10:07 Doomsday Engine Revision 8d79dbde (github): libcommon|MapStateWriter|MapStateReader: Moved more logic into MapStateWriter/Reader
-
09:42 Doomsday Engine Revision 4f2e70e5 (github): libcommon|MapStateReader: Throw a ReadError if a map saved state fails segment alignment check
-
08:34 Doomsday Engine Revision d03d8dd5 (github): Refactor|libcommon|MapStateWriter|MapStateReader: Better names for some MapStateWriter/Reader methods
-
08:23 Doomsday Engine Revision 919a3f98 (github): Documentation|libcommon: Improved apidocs for MapStateWriter, MapStateReader; cleanup
-
07:43 Doomsday Engine Revision 0d92b47f (github): libcommon|MapStateWriter: Typo
-
07:38 Doomsday Engine Revision 4641c7aa (github): libcommon: Continued work on remodeling saved game writing/reading
- Moved MapStateWriter/MapStateReader into new source files and applied
the pimpl idiom. All map data write/read routin... -
03:51 Doomsday Engine Revision 2bec6316 (github): libcommon|SaveInfo: Saved games now record the current map as a URI
- As the save version number has already been bumped to v14 for the
Doomsday 1.14 release, saved games made with unstab... -
01:44 Doomsday Engine Revision 732e088b (github): libcommon|SaveInfo: Removed unused map() and episode() methods of SaveInfo
-
01:38 Doomsday Engine Revision 0dd755f5 (github): libhexen: Cleanup
-
01:24 Doomsday Engine Revision 44cb574e (github): Refactor|libcommon: Use a map URI with G_NewGame() and G_DeferredNewGame()
- At present the logical episode and map numbers are parsed from the
map URI. In the future the episode should be speci...
2014-02-05
-
22:14 Doomsday Engine Revision 82e8c4b6 (github): libcommon|SaveInfo: Added method of returning the current map URI from SaveInfo
-
19:15 Doomsday Engine Revision f0bce312 (github): libappfw: Fix build (refactoring oversight)
-
03:28 Doomsday Engine Revision 0451b69a (github): libcommon: Continued remodeling savegame writing/reading
- All high level map state write/read logic is performed by the new
MapStateWriter/MapStateReader classes. -
03:00 Doomsday Engine Revision e28539e9 (github): Fixed|libdoom: DOOM v1.9 saved game interpretation
-
02:59 Doomsday Engine Revision f053b0dc (github): Fixed|libheretic: Heretic v1.3 saved game reader
2014-02-04
-
18:44 Doomsday Engine Revision a50af7d4 (github): Fixed|libheretic: Heretic v1.3 saved game thinker translation
- XSector's specialData should point to the new thinker_t instance.
-
08:46 Doomsday Engine Revision b6652fdd (github): libcommon: Removed cvar 'game-fastmonsters'
- Enabling/disabling of fast monsters and/or projectiles must be done
via the game rule mechanism. Game rules are appli... -
07:35 Doomsday Engine Revision 0807ce1b (github): libcommon: Cleanup
-
07:20 Doomsday Engine Revision 638f51d6 (github): libcommon: Ensure game rule changes are fully applied when staring a new game
-
06:29 Doomsday Engine Revision aea33950 (github): libcommon: Cleanup
-
05:28 Doomsday Engine Revision dc3f67c8 (github): libcommon: Ensure game rule changes are fully applied when loading a savegame
-
03:36 Doomsday Engine Revision 31f84191 (github): SaveInfo|libcommon: Use 0-based logical episode and map numbers natively
- Also fixed a new regression with deserializing v.13 format info.
-
02:27 Doomsday Engine Revision 8cae7d43 (github): SaveInfo|libcommon: Cleanup
-
02:19 Doomsday Engine Revision b4e9bc5d (github): GameRuleset|libcommon: Added a (de)serialization mechanism
- The save version was bumped to v14 as previous save state formats
interleaved the game rules with other game session ... -
01:22 Doomsday Engine Revision 30d105c0 (github): libcommon: Cleanup
-
01:00 Doomsday Engine Revision 63f04fd0 (github): Refactor|SaveInfo|libcommon: Removed the old saveheader_t abstraction
-
00:13 Doomsday Engine Revision 570bd2e8 (github): SaveInfo|libcommon: Encapsulate saveheader_t within SaveInfo
2014-02-03
-
23:55 Doomsday Engine Revision f477cd27 (github): Refactor|SaveInfo|libcommon: Group values comprising the saved ruleset for the game session
-
23:21 Doomsday Engine Revision d00a767d (github): Refactor|libcommon: Updated save state IO to use SaveInfo's C++ API, directly
-
23:00 Doomsday Engine Revision b9b93e80 (github): SaveInfo|libcommon: Began transforming SaveInfo into a C++ class
-
22:28 Doomsday Engine Revision 72968209 (github): Refactor|libheretic: Switched Heretic v1.3 save state interpreter/reader to C++
-
22:02 Doomsday Engine Revision 84b2733f (github): Refactor|libdoom: Switched DOOM v1.9 save state interpreter/reader to C++
-
20:51 Doomsday Engine Revision 06b4c96b (github): Refactor|libcommon: Switched all remaining sources dealing with save state IO to C++
2014-02-01
-
12:10 Doomsday Engine Revision da2c7823 (github): Fixed|libcommon: Compiler warnings (unused parameters)
-
09:09 Doomsday Engine Revision 1b850e5c (github): Typos
-
08:47 Doomsday Engine Revision 44f8a2d7 (github): Debug|ACS|Hexen: Error if a script tries to address outside its local value stack
-
08:04 Doomsday Engine Revision 59142387 (github): ACS|Hexen: Simplified ACScript => BytecodeScriptInfo lookup
- ACScript instances only ever exist while the bytecode which defines
said script is in memory. Once loaded/populated, ... -
07:03 Doomsday Engine Revision 298e4504 (github): libcommon: Continued cleaning up logical episode and/or map number usage
- The goal being a straight map from URI to logical [episode &] map
number(s), allowing for dynamic reindexing of maps ... -
06:05 Doomsday Engine Revision 2a4968ac (github): libcommon|Cleanup: Added G_CurrentMapUri()
-
05:14 Doomsday Engine Revision 3265a0b1 (github): libcommon: Cleanup
-
05:05 Doomsday Engine Revision 662edcc4 (github): ACS|Hexen: Deferred script tasks now reference maps with URI
-
02:29 Doomsday Engine Revision e7225765 (github): ACS|Hexen: Cleanup
-
01:42 Doomsday Engine Revision ebeffc05 (github): Console|Hexen: Improved output of "scriptinfo"
2014-01-31
-
23:50 Doomsday Engine Revision 2a934f1f (github): Fixed|libcommon: Compiler warnings (unused parameters)
-
23:03 Doomsday Engine Revision ce17792c (github): Refactor|libcommon: Completed save state (de)serialization Reader/Writer update
-
22:04 Doomsday Engine Revision 672bbe0e (github): Refactor|libcommon: Continued updating save state (de)serialization using Reader/Writer
-
22:02 Doomsday Engine Revision 0b11cb31 (github): Fixed|libcommon|Hexen DK: Crash during hexen-dk game init (invalid nextMap)
- Until a game has begun (and a map has been loaded) there is no valid
value for the current or next map. In previous v... -
21:54 Doomsday Engine Revision ed2f9053 (github): Fixed|MapInfoParser|Hexen: Incorrect assignment of logical map numbers to map URIs
-
21:52 Doomsday Engine Revision 69d5db64 (github): Fixed|libcommon: Implicit loading when revisited a map in the same cluster (typo)
Also available in: Atom