skyjake's activity
From 2013-12-29 to 2014-01-11
2014-01-06
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13:56 Doomsday Engine Feature #1708 (Closed): Logging by domain (with filtering)
- It has long been an issue for developers that when working on a particular subsystem with a high verbosity of log mes...
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08:41 Doomsday Engine Bug #1707: [NVIDIA] Antialiasing with forced driver setting (black screen)
- See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1664#topic
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08:39 Doomsday Engine Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen)
- There is an issue with the framebuffer changes introduced in 1.13 where certain driver settings (like forcing AA on) ...
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06:11 Doomsday Engine Bug #788 (Closed): Momentary pause during looped MIDI playback
2014-01-04
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13:17 Doomsday Engine Bug #788: Momentary pause during looped MIDI playback
- This should be re-tested now that SDL has been upgraded.
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13:16 Doomsday Engine Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer
- Upgraded SDL to 1.2.15 and SDL_mixer to 1.2.12.
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00:55 Doomsday Engine Feature #1692 (In Progress): [Windows] Upgrade SDL / SDL_mixer
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00:24 Doomsday Engine Bug #1704 (In Progress): Busy mode background images
2014-01-03
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20:11 Doomsday Engine Bug #1703 (Closed): [OS X] Shell uses the wrong UI font
- There is a bug in Qt 4.8 on OS X 10.9 Mavericks where the wrong font is used for UI widgets.
See: "QTBUG-32789":http... -
20:02 Doomsday Engine Bug #1691 (Closed): UI and full screen/window toggle
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20:01 Doomsday Engine Bug #1702 (Closed): Crash when multiple clients join a game
- See: http://dengine.net/forums/viewtopic.php?f=7&t=1662#topic
If no bindings exist for a player, @P_IsControlBound... -
16:44 Doomsday Engine Feature #1509 (Closed): Option to stop active/sight sounds if emitter killed
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16:40 Doomsday Engine Bug #1667 (Rejected): Player weapon sounds interrupt "dont_stop" sounds
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16:25 Doomsday Engine Feature #1596 (Closed): [Updater] Notify when network connection fails
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16:24 Doomsday Engine Feature #1700 (Closed): Warning/error alerts
- When a warning is entered into the log or an error occurs, there should be a clear alert notification given to the us...
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12:40 Doomsday Engine Feature #1699 (New): Particle renderer 2.0
- The current particle effects system has some severe bottlenecks (it does not utilize the GPU (shaders, VBOs), instead...
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12:36 Doomsday Engine Feature #1698 (New): Editor for particle generators
- There should be an in-game editor UI for designing particle effects.
* Adjust parameters in real time.
* See how th...
2014-01-01
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22:30 Doomsday Engine Bug #1691 (Resolved): UI and full screen/window toggle
- I've made it so that any open popups will now check global key bindings before preventing the event from progressing ...
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17:10 Doomsday Engine Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining
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16:59 Doomsday Engine Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining
- While waiting for a network connection to form, the game widget contents are not being drawn. They should have been f...
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17:09 Doomsday Engine Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile
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16:48 Doomsday Engine Bug #1693 (In Progress): Crash when joining multiplayer game with Vanilla profile
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15:06 Doomsday Engine Bug #1696 (Closed): BspLeaf::cluster: No sector cluster is attributed
- A few reports from the forums:
* http://dengine.net/forums/viewtopic.php?f=7&t=1660 (1.13 without addons)
* http://... -
12:20 Doomsday Engine Feature #1695 (Closed): Option to prevent LAN server discovery
- There should be a way to stop the client from trying to find servers on the local network. For instance, a command li...
2013-12-30
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20:28 Doomsday Engine Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile
- See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1633#topic
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18:03 Doomsday Engine Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer
- Potentially fixes a MIDI looping stutter issue.
2013-12-29
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19:35 Doomsday Engine Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found
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