danij's activity
From 2013-12-06 to 2013-12-19
2013-12-19
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22:56 Doomsday Engine Revision dd4d0f84 (github): WadMapConverter: Cleanup
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21:38 Doomsday Engine Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
- Vermil started a thread about this on Doomworld, which has resulted in some useful information from the modding commu...
2013-12-18
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13:21 Doomsday Engine Feature #1666 (In Progress): [Dehacked] Support for sprite renaming
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13:03 Doomsday Engine Feature #1684: Launching without Snowberry
- skyjake wrote:
> The IWAD path must be specified somehow, as without it no games can be played. Perhaps make it poss... -
10:22 Doomsday Engine Bug #1599 (Closed): Double Quit sound
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10:20 Doomsday Engine Revision 200dc74c (github): Fixed|All Games|Menu: Double quit sound
- Menu buttons will automatically play the relevant sound effect when
activated/triggered. The quit game menu action do... -
09:40 Doomsday Engine Bug #1670 (Closed): [Automap] Yellow/Red key activated switches don't glow
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07:46 Doomsday Engine Bug #1670 (Resolved): [Automap] Yellow/Red key activated switches don't glow
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07:45 Doomsday Engine Revision 5381ab8f (github): Fixed|Doom|Automap: Missing glow on some key activated switch lines
- Switch line specials should glow irrespective of the sidedness of a
map line.
IssueID #1670 -
06:26 Doomsday Engine Bug #1671 (Rejected): Doom Sector type 10 not 'releasing' sector after action has occurred
- Doomsday appears to replicate the expected behavior. See the attached secspec10.wad, which has a door that closes 30 ...
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05:38 Doomsday Engine Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
- The original issue which this report concerns (sector lightlevels being set to zero on saving the game) has now been ...
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05:19 Doomsday Engine Revision 5de0f8f4 (github): Fixed|Sector: Ensure sector lightlevels are clamped to the normalized [0..1] range
- Note that presently Doomsday does not support id Tech 1 map hacks
which depend on sector lightlevels outside of the [...
2013-12-17
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19:38 Doomsday Engine Revision d7de80de (github): Renderer: Clamp lightlevels applied uniformly to a chunk of map geometry
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18:03 Doomsday Engine Revision bd6c41b8 (github): Fixed|Homepage: Updated "Report Bugs" / "Request Features" links to the new tracker
- Also fixed a minor positioning issue with the top panel.
IssueID #1683 -
17:23 Doomsday Engine Feature #1605: Tutorial
- It is important to bear in mind that within the traditional sphere of a DOOM source port there is basically no parall...
2013-12-15
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21:15 Doomsday Engine Revision e54eb5de (github): Fixed|CompositeBitmapFont: Inadvertent creation of redundant texture variants
- R_GetPatchInfo should not be used here because obtaining the info
has the side effect of generating a redundant varia... -
17:47 Doomsday Engine Revision c4f614e0 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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17:46 Doomsday Engine Revision 5ef9c683 (github): Fixed|ResourceSystem: Automatically destroy a Material along with it's MaterialManifest
- Todo: The way this is set up is now somewhat confused. The original
idea was to allow multiple material URIs to resol... -
16:12 Doomsday Engine Revision 7821ff60 (github): SFX|Audio|Client: Ensure a sample is loaded in a channel before comparing ids
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15:53 Doomsday Engine Revision e24c481f (github): Refactor|SFX|Audio|Client: Use de::Log for logging purposes; cleanup
2013-12-14
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14:39 Doomsday Engine Revision aae6a422 (github): Refactor|Renderer|Viewport: Represent viewport and viewwindow geometry as de::Rectanglei
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07:54 Doomsday Engine Revision 245e41b4 (github): Fixed|Renderer: Fatal error drawing a lit, shiny surface (refactoring oversight)
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06:32 Doomsday Engine Revision 1621484b (github): Cleanup
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04:53 Doomsday Engine Revision cace0423 (github): ColorPalette: Cleanup
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04:31 Doomsday Engine Revision d81da0bf (github): API|Resource: Replaced color palette translation map management
- Palette translation mapping tables are now handled by ColorPalette.
Each palette has it's own set of translations, ea...
2013-12-13
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21:46 Doomsday Engine Revision b5e0ff01 (github): Refactor|Resources: Represent image_t dimensions as de::Vector2ui, cleanup
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16:30 Doomsday Engine Revision 5a60fccf (github): Refactor|Resources: image_t API cleanup
2013-12-12
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17:03 Doomsday Engine Revision f0bf6474 (github): Fixed|ResourceSystem: Clearing material resources on shutdown
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16:35 Doomsday Engine Revision 1ba7a3ea (github): Resources: Clear all materials when a new game is loaded
- It is presently necessary to clear all materials from the resource
system when loading a new game.
Todo for later: I... -
01:41 Doomsday Engine Revision 8c64e8e2 (github): Memory Zone: Removed the now unused PU_REFRESHRAW purge level
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01:31 Doomsday Engine Revision 17c67f5d (github): Ring Zero: Announce game resource loading has begun only if there is work to do
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00:55 Doomsday Engine Revision 6c220c4b (github): Merge branch 'master' into resourcesystem
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00:53 Doomsday Engine Revision fa8c0fe6 (github): Line|Map: Respect logical constness when manipulating Line::Side's shadow count
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00:30 Doomsday Engine Revision 17e1de64 (github): Merge branch 'master' into resourcesystem
- Conflicts:
doomsday/client/src/render/rend_fakeradio.cpp -
00:19 Doomsday Engine Revision 67d35c4e (github): Refactor|ResourceSystem: Use a QHash for raw textures and return a QList of instance pointers
2013-12-11
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12:22 Doomsday Engine Revision 8f5c5f1d (github): Merge branch 'master' into resourcesystem
- Conflicts:
doomsday/client/src/gl/gl_texmanager.cpp
2013-12-10
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03:44 Doomsday Engine Revision 6d2f3994 (github): Renderer: Call Viewports_Register() from RenderSystem
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03:43 Doomsday Engine Revision 895b4f7d (github): ResourceSystem: Cleanup
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03:19 Doomsday Engine Revision 3a98e536 (github): Renderer: Use de::Vector3<>::xzy(); cleanup
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01:56 Doomsday Engine Revision 480a1c84 (github): Fixed|Renderer: Non-functional "texreset raw"
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01:36 Doomsday Engine Revision b3afeeb2 (github): ResourceSystem: Cleanup
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00:10 Doomsday Engine Revision 0ac7425e (github): Renderer: Cleanup
2013-12-09
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21:36 Doomsday Engine Revision 05e308a0 (github): Resources|Cleanup: Removed the now unused resource/models.cpp
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21:29 Doomsday Engine Revision de1d624d (github): Merge branch 'master' into resourcesystem
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21:13 Doomsday Engine Revision bde72ba4 (github): Merge branch 'master' into resourcesystem
- Conflicts:
doomsday/client/include/dd_pinit.h
doomsday/client/include/de_render.h
doomsday/client/include/render/r_ma... -
15:47 Doomsday Engine Revision d6a1636b (github): Refactor|Resources: ResourceSystem has ownership of raw textures
2013-12-08
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21:59 Doomsday Engine Revision b76d2657 (github): Cleanup
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21:58 Doomsday Engine Revision 56985bcb (github): Refactor|Renderer: Represent viewer origin points and vectors with de::Vector<>
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17:48 Doomsday Engine Revision 1e2b8199 (github): Refactor: Moved old UI font selection to ui_main.cpp/h; cleanup
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17:17 Doomsday Engine Revision e8d105a5 (github): Refactor: Continued dismantling the old "refresh" subsystem
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14:01 Doomsday Engine Revision 96f89c87 (github): Cleanup
2013-12-07
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14:26 Doomsday Engine Revision 917ea1f9 (github): EntityDatabase|World: Throw an error if an expected map entity property value is missing
- Occurred when attempting to load a "DOOM in Hexen" format map in DOOM.
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14:21 Doomsday Engine Revision 73e2e8c0 (github): Sprite|Resources: Added support for sprites with 16 view angle rotations
- Emulate ZDoom's sprite frame rotation naming extension and duplication
behavior to support sprites with up to 16 disc... -
06:06 Doomsday Engine Revision 6ccfbfd0 (github): ResourceSystem|Optimize: Store temporary auto-generated SpriteDefs in a QHash; cleanup
- Previously an in-place O(n) algorithm was used to ensure only one
sprite definition is generated for a given name. -
02:37 Doomsday Engine Revision 6e9d0136 (github): Refactor|ResourceSystem: Moved mobj visualization resource selection out of ResourceSystem
- Sprite and model selection logic is now handled by Mobj_Sprite() and
Mobj_ModelDef() respectively. Sprite radius calc...
2013-12-06
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17:48 Doomsday Engine Revision 74de24ca (github): ResourceSystem: Cleanup prepared GL texture release
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17:17 Doomsday Engine Revision 920c7600 (github): Texture|Resources: Ensure any prepared GL texture is released on Texture::Variant deletion
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16:55 Doomsday Engine Revision b15406e8 (github): ResourceSystem: Always respect the cacheGroups argument when caching materials
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13:46 Doomsday Engine Revision f5c5bb2b (github): ResourceSystem: Cleaned up the material cache queue
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