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danij's activity

From 2013-12-06 to 2013-12-19

2013-12-19

21:38 Doomsday Engine Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
Vermil started a thread about this on Doomworld, which has resulted in some useful information from the modding commu... danij

2013-12-18

13:21 Doomsday Engine Feature #1666 (In Progress): [Dehacked] Support for sprite renaming
danij
13:03 Doomsday Engine Feature #1684: Launching without Snowberry
skyjake wrote:
> The IWAD path must be specified somehow, as without it no games can be played. Perhaps make it poss...
danij
10:22 Doomsday Engine Bug #1599 (Closed): Double Quit sound
danij
09:40 Doomsday Engine Bug #1670 (Closed): [Automap] Yellow/Red key activated switches don't glow
danij
07:46 Doomsday Engine Bug #1670 (Resolved): [Automap] Yellow/Red key activated switches don't glow
danij
06:26 Doomsday Engine Bug #1671 (Rejected): Doom Sector type 10 not 'releasing' sector after action has occurred
Doomsday appears to replicate the expected behavior. See the attached secspec10.wad, which has a door that closes 30 ... danij
05:38 Doomsday Engine Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
The original issue which this report concerns (sector lightlevels being set to zero on saving the game) has now been ... danij

2013-12-17

17:23 Doomsday Engine Feature #1605: Tutorial
It is important to bear in mind that within the traditional sphere of a DOOM source port there is basically no parall... danij
 

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