danij's activity
From 2013-12-06 to 2013-12-19
2013-12-19
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21:38 Doomsday Engine Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
- Vermil started a thread about this on Doomworld, which has resulted in some useful information from the modding commu...
2013-12-18
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13:21 Doomsday Engine Feature #1666 (In Progress): [Dehacked] Support for sprite renaming
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13:03 Doomsday Engine Feature #1684: Launching without Snowberry
- skyjake wrote:
> The IWAD path must be specified somehow, as without it no games can be played. Perhaps make it poss... -
10:22 Doomsday Engine Bug #1599 (Closed): Double Quit sound
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09:40 Doomsday Engine Bug #1670 (Closed): [Automap] Yellow/Red key activated switches don't glow
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07:46 Doomsday Engine Bug #1670 (Resolved): [Automap] Yellow/Red key activated switches don't glow
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06:26 Doomsday Engine Bug #1671 (Rejected): Doom Sector type 10 not 'releasing' sector after action has occurred
- Doomsday appears to replicate the expected behavior. See the attached secspec10.wad, which has a door that closes 30 ...
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05:38 Doomsday Engine Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
- The original issue which this report concerns (sector lightlevels being set to zero on saving the game) has now been ...
2013-12-17
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17:23 Doomsday Engine Feature #1605: Tutorial
- It is important to bear in mind that within the traditional sphere of a DOOM source port there is basically no parall...
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