skyjake's activity
From 2013-11-13 to 2013-11-26
2013-11-26
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20:42 Doomsday Engine Revision fe0393d2 (github): Cleanup
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20:38 Doomsday Engine Revision 545a5dfa (github): Renderer|FX: Working on lens flare arrangement; added angle condition
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19:02 Doomsday Engine Revision ceed0534 (github): Builder|Fixed: Handle error situation counting words in a log file
- Also, the 'saucy' builder is now instructed to make a source package
for the PPA.
2013-11-25
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21:18 Doomsday Engine Revision d6cef243 (github): Renderer|FX: Working on the arrangement of flares
- Todo: Factor in the angle from the view center.
Todo: Add more flares. -
12:55 Doomsday Engine Revision 8301181d (github): Renderer|FX: Adding multiple flares, determining mirroring in shader
- It is quite trivial to do flare mirroring after projection.
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12:12 Doomsday Engine Revision cee903fd (github): Fixed: Benign compiler warning (init order)
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12:10 Doomsday Engine Revision 9346404e (github): Fixed|Updater: Downloading files from SourceForge
- Apparently SourceForge now requires that the User-Agent is specified
in the GET request. -
12:10 Doomsday Engine Revision 7867443b (github): Fixed|Updater: Notification has an overly large shadow
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12:09 Doomsday Engine Revision 434c03fe (github): Fixed|Updater: Downloading files from SourceForge
- Apparently SourceForge now requires that the User-Agent is specified
in the GET request. -
12:01 Doomsday Engine Revision d3371dd9 (github): Fixed|Updater: Notification has an overly large shadow
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09:54 Doomsday Engine Revision c78558d1 (github): UI|Client: Use kd-tree allocator in root widget’s atlas
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09:32 Doomsday Engine Revision 532bd753 (github): Fixed|Builder|Ubuntu: libncurses-dev is required for building
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08:59 Doomsday Engine Revision ad621c34 (github): Builder|Ubuntu: Create a separate source package for Saucy
- The package version contains a distribution-specific part so
that they may coexist in the PPA.
2013-11-24
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20:40 Doomsday Engine Revision 8fc7743b (github): Renderer|FX: Use the KD-tree allocator for flare atlas
- The more sophisticated algorithm allows the images to fit into a
smaller space. -
20:29 Doomsday Engine Revision 08626690 (github): libgui: Added KdTreeAtlasAllocator
- KdTreeAtlasAllocator uses a 2D BSP tree to allocate space from an
atlas. Optimization is done by allocating the bigge...
2013-11-23
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18:14 Doomsday Engine Revision 78142e78 (github): Renderer|FX: Added a basic set of lens flare textures
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18:14 Doomsday Engine Revision 07f95ae6 (github): Client|LogWidget: Avoid a race condition in the log sink
- It was possible that when entries are added into the MemoryLogSink,
there was a situation where an invalid index was ...
2013-11-22
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18:56 Doomsday Engine Revision 6d623c0b (github): libdeng2|Bank: Print a wait time only if item had to be waited on
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17:57 Doomsday Engine Revision 34b52038 (github): Merge branch 'master' into gl2-lensflare
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17:50 Doomsday Engine Revision 28980a04 (github): Fixed|ClientApp: Subsystem deletion order
- When the appearance editor is open, the window system is dependent
on the settings in the render subsystem (ClientWin... -
17:41 Doomsday Engine Revision 26c07243 (github): UI|Client: Black background until app startup is complete
- Allows for a cleaner launch experience when the DE background is not
showing. -
17:23 Doomsday Engine Revision f9de783d (github): UI|Client: Draw post-busy transition in BusyWidget
- This commit fixes the issue where the transition was not drawn
correctly when the sidebar is open. Previously the dra... -
14:18 Doomsday Engine Revision 46958aa0 (github): Cleanup
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13:42 Doomsday Engine Revision 04d2777f (github): Cleanup
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13:41 Doomsday Engine Revision 46270152 (github): libdeng2|Bank: Adjusted log levels of messages from Bank
- Even at debug level it is not that helpful to output more than one
message per object load. -
13:40 Doomsday Engine Revision bb0af825 (github): libdeng2|Widgets: Added method for querying RuleRectangle’s size in integer
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09:49 Doomsday Engine Revision 73d1db24 (github): UI|Client: Further adjusted shadow of ProgressWidget text
- Better results could be produced using a shadow shader.
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09:48 Doomsday Engine Revision d3c33e14 (github): Debug|libdeng2|Log: Added assert for possible out-of-range list access
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08:57 Doomsday Engine Revision cea76872 (github): Fixed|Builder: Unicode in commit author fields
2013-11-21
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20:45 Doomsday Engine Revision eba29697 (github): Merge branch 'master' into gl2-lensflare
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20:39 Doomsday Engine Revision c9da4dbc (github): Refactor|Client: Renamed ContentTransform to WindowTransform
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18:28 Doomsday Engine Revision 0d221e5d (github): Merge branch 'master' into low-latency-input
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18:25 Doomsday Engine Revision 7ab8002d (github): Merge branch 'master' into gl2-lensflare
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18:17 Doomsday Engine Revision e0b19b08 (github): Merge branch 'oculus-rift'
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18:06 Doomsday Engine Revision 6f1c6eb2 (github): UI|Client: Don’t recreate canvas during busy mode
- It appears to be a little risky to recreate the Canvas during busy
mode’s secondary event loop (crashes in OS X somet... -
18:04 Doomsday Engine Revision 1e739771 (github): UI|Client: Adjusted shadow of ProgressWidget text
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11:02 Doomsday Engine Revision 237f13b8 (github): Merge branch 'oculus-rift' into gl2-lensflare
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10:53 Doomsday Engine Revision 3a9bb66c (github): Unix|qmake: Using ccache with gcc
- The previous options were only suitable for clang.
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10:52 Doomsday Engine Revision 8f05c541 (github): Unix|qmake: Using ccache with gcc
- The previous options were only suitable for clang.
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09:14 Doomsday Engine Revision 9d374c7b (github): libdeng2|Log: Use (v) to identify verbose messages
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09:02 Doomsday Engine Revision 2ac6c21b (github): UI|Client: Added shadow behind ProgressWidget’s text
- Make it more readable on light backgrounds.
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08:46 Doomsday Engine Revision 5766fae0 (github): Merge branch 'master' into oculus-rift
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08:46 Doomsday Engine Revision d96c7dbc (github): Merge branch 'oculus-rift' into low-latency-input
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08:45 Doomsday Engine Revision 50adc0f5 (github): Merge branch 'oculus-rift' into gl2-lensflare
- Conflicts:
doomsday/libgui/include/de/gui/opengl.h -
08:43 Doomsday Engine Revision 94f58d57 (github): Unix|qmake: Added build option for using ccache
- “deng_ccache” now makes the build use ccache for faster compilation.
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08:43 Doomsday Engine Revision af748260 (github): Unix|qmake: Added build option for using ccache
- “deng_ccache” now makes the build use ccache for faster compilation.
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08:06 Doomsday Engine Revision 2a120a35 (github): UI|Client: Tweaked appearance of ProgressWidget
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08:06 Doomsday Engine Revision c3551c93 (github): Refactor|Client: Renamed GuiWidget::deleteLater()
- Avoiding potential conflict with QObject::deleteLater().
2013-11-20
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20:07 Doomsday Engine Revision b5d030d8 (github): Client|UI: Minor improvements for robustness
- It is a little bit safer not to immediately delete a widget; better
to always use deleteLater(). Also make sure the c... -
20:05 Doomsday Engine Revision 6ebf2840 (github): Fixed|libdeng2|Widget: Crash when notifying a tree
- If a widget tree was modified while it was being notified, a crash
could occur because the widget list used for itera... -
13:41 Doomsday Engine Revision fb6d16d9 (github): libdeng2|Widget: Ensure containers are accessed in const mode
- When there is no need to modify the containers, make sure they aren’t
implicitly copied unnecessarily. -
12:16 Doomsday Engine Revision 704c9425 (github): Stereo 3D: Only use a stereo GL format if necessary
- Whenever the VR mode changes, the canvas GL format is checked for
possible changes. -
11:57 Doomsday Engine Revision d5bd255c (github): Cleanup
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08:39 Doomsday Engine Revision f3aa4aaa (github): Fixed|Stereo 3D|qmake: Debug/release build settings
- qmake’s own “debug” and “release” CONFIG values don’t work as one
would expect. Always use “deng_debug” instead. -
08:34 Doomsday Engine Revision 2a396b45 (github): Merge branch 'oculus-rift' of ssh://github.com/skyjake/Doomsday-Engine into oculus-rift
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08:33 Doomsday Engine Revision 84f3b664 (github): Busy Mode|API|libcommon: Busy transition frame is rendered rather than grabbed
- This commit changes how the “screen capture” is done for busy mode.
Instead of taking a screen shot of everything in ... -
08:24 Doomsday Engine Revision ac066db1 (github): Merge pull request #9 from cmbruns/oculus-rift
- Oculus rift
2013-11-19
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18:40 Doomsday Engine Revision e00f4f16 (github): Merge branch 'oculus-rift' of ssh://github.com/skyjake/Doomsday-Engine into oculus-rift
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18:35 Doomsday Engine Revision 841c23bb (github): Fixed|libgui|Windows: Missing exports
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17:57 Doomsday Engine Revision 88bacf61 (github): Merge branch 'oculus-rift' of ssh://Architecture.local/Users/jaakko/Projects/deng into oculus-rift
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11:49 Doomsday Engine Revision a0a3c517 (github): Fixed|Windows|Client|GL: Order of includes
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10:52 Doomsday Engine Revision 8d66a20a (github): Merge branch 'oculus-rift' of github.com:skyjake/Doomsday-Engine into oculus-rift
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10:46 Doomsday Engine Revision 1d7f146a (github): Cleanup: SDL is no longer needed (except for joystick and SDL_mixer)
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10:43 Doomsday Engine Revision 1b7834b9 (github): Fixed|Unix|GL: Fetching GL entrypoints
- When linking against libGL, only OpenGL 1.x functionality is available.
Later versions of the API (as well as extensi... -
08:02 Doomsday Engine Revision e2b65aea (github): Fixed|qmake: Warning about missing header files
- The convenience headers DrawList(s) were not using the correct case.
2013-11-18
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21:06 Doomsday Engine Revision 97cca147 (github): UI|Busy Mode|Client: Removed additional UI root for busy mode
- Busy mode now uses the same widget tree as the normal UI, meaning
that the task bar, notifications, and other game-un... -
21:04 Doomsday Engine Revision b090591d (github): UI|Client: Buttons and line editors can be disabled
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21:03 Doomsday Engine Revision a0559b5f (github): Refactor|libdeng2|Widgets: Checking for behavior flags in ancestors
- Both the ‘Hidden’ and ‘Disabled’ flags are inherited from parents.
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20:03 Doomsday Engine Revision c58a798d (github): Busy Mode: Drawing game widgets to texture for busy transition
- Instead of grabbing a screenshot, which unavoidably is already
affected by VR transforms, we will now render the game... -
18:23 Doomsday Engine Revision 45e1ae85 (github): Merge branch 'oculus-rift' of github.com:skyjake/Doomsday-Engine into low-latency-input
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18:17 Doomsday Engine Revision 2c0c73c5 (github): Merge branch 'master' into oculus-rift
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18:16 Doomsday Engine Revision e2b089ea (github): Renderer|FX|LensFlares: Drawing a white quad
- Next: texturing.
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17:50 Doomsday Engine Revision 5528f3d1 (github): Refactor|RenderSystem: Moved the shader bank to RenderSystem, added renderer.pack
- Shaders, appearance profiles, and other rendering-related files will
now be collected into “renderer.pack”.
The GLSh... -
17:10 Doomsday Engine Revision 8d7b84cb (github): Renderer|FX|LensFlares: Aspect correction in view space
- Calculate the appropriate view unit vector. This is dependent on the
GL viewport. -
15:59 Doomsday Engine Revision 314e57a2 (github): Renderer|FX: Added missing model-view transformation in fx::LensFlares
- Duh, the projection alone isn’t enough…
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15:55 Doomsday Engine Revision d8c8b73b (github): Merge branch 'oculus-rift' of github.com:skyjake/Doomsday-Engine into oculus-rift
2013-11-17
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22:25 Doomsday Engine Revision d00ca4d3 (github): Renderer|FX: Working on basic lens flare shader rendering
- Trying to get a simple white quad to appear on screen. This is not
quite working yet. -
22:23 Doomsday Engine Revision 15de061b (github): Renderer|FX: Added a convenience method for accessing GLShaderBank
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22:22 Doomsday Engine Revision 9f99a1a0 (github): Refactor|GL: Moved 3D projection matrix to its own function
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22:21 Doomsday Engine Revision 9fb12ad5 (github): libdeng2|Vector: Added a method for xzy swapping
2013-11-16
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09:41 Doomsday Engine Revision 1265ad8e (github): Client|libdeng2: Replaced use of glFrustum with Matrix4::frustum()
- In the long run, we must stop using OpenGL matrix functions as they
are not present in GLES.
2013-11-15
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22:43 Doomsday Engine Revision 59b84f28 (github): libgui|GLBuffer: Added vertex formats with more texture coordinates
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22:32 Doomsday Engine Revision dba57b31 (github): Cleanup
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19:54 Doomsday Engine Revision 9ee0af2a (github): Renderer|FX: Added some API documentation
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19:53 Doomsday Engine Revision b1a0552b (github): Renderer: Added an interface for point light sources
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14:27 Doomsday Engine Revision 6964e8ad (github): Amethyst: Imported latest library files
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14:12 Doomsday Engine Revision 614a8c6e (github): Console: Improved output after invalid use of command arguments
- The message can be more specific as to what was the problem.
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12:14 Doomsday Engine Revision 03ce79a7 (github): Documentation|Console: Help for “postfx”
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11:48 Doomsday Engine Revision 46f4f844 (github): Renderer|FX|Console: Animation duration is optional for “postfx”
- Also printing more log messages from fx::PostProcessing.
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11:46 Doomsday Engine Revision afe89149 (github): Fixed|libgui|GLProgram: Rebuilding a program
- The state of the GLProgram was not properly updated when its was
rebuilt. The existing uniform bindings are retained,... -
09:53 Doomsday Engine Revision bf039d45 (github): Fixed|DialogWidget: Modal dialog should not flash when Shift pressed
- As far as the UI is concerned, Shift and other modifiers should not
be considered actionable input. -
09:53 Doomsday Engine Revision 61e50ace (github): Fixed|DialogWidget: Modal dialog should not flash when Shift pressed
- As far as the UI is concerned, Shift and other modifiers should not
be considered actionable input. -
09:30 Doomsday Engine Revision d0f6f716 (github): Renderer|FX: Monochrome shaders for frame post-processing
- “fx.post.monochrome.inverted” replicates the original Doom
invulnerability effect. -
09:29 Doomsday Engine Revision 5fd6348c (github): Renderer|FX|Console: Added cmd ‘postfx’ for setting the post-processing shader
- The ‘postfx’ command can start a shader fade-in animation, or fade
out the current shader. Each console is treated se... -
09:27 Doomsday Engine Revision 2f1db96f (github): Renderer|FX: Post-processing animations
- There is now a queue of animation tasks in fx::PostProcessing, for
fading shaders in and out. -
09:26 Doomsday Engine Revision c78cf163 (github): libgui|GLProgram: Rebuilding the program forces update of uniforms
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09:19 Doomsday Engine Revision 775efc3e (github): Builder|OS X|Fixed: Detecting OS X 10.9 (log filenames)
2013-11-14
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18:21 Doomsday Engine Revision c388eadb (github): Cleanup
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18:20 Doomsday Engine Revision 5aa73869 (github): Documentation: Description of LensFx
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18:15 Doomsday Engine Revision 8bde4654 (github): Refactor|Renderer: Post-processing is now a console effect
- fx::PostProcessing will cause the frame to be rendered to a texture,
which will then be drawn to the normal target wh... -
16:01 Doomsday Engine Revision ca95681d (github): Client|Added: Frame post-processing effect as part of LensFx
- This hard-coded test shader flips the frame upside down.
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16:00 Doomsday Engine Revision fc0dd45f (github): libgui: GLES2 preprocessor definition; colorless makeQuad
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15:59 Doomsday Engine Revision 57e234d5 (github): libgui: Resizing a GLTarget
- Internally, this will replace attached texture contents using the
same image format as was used previously. Render bu... -
11:10 Doomsday Engine Revision 191b2b7f (github): Client: Removed the “rend-info-tris” cvar
- IssueID #723
2013-11-13
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14:44 Doomsday Engine Revision 308c43f8 (github): Cleanup
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13:12 Doomsday Engine Revision c812b9ab (github): Cleanup
- Using de::Shared.
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13:09 Doomsday Engine Revision da1161c7 (github): libdeng2: Added template for creating shared, reference-counted objects
- de::Shared automatically creates and destroys the shared payload type
when acquiring and releasing references to the ...
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