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From 2013-10-05 to 2013-10-18

2013-10-18

07:59 Doomsday Engine Revision dd7f0ec8 (github): Documentation: Fixed some warnings from Doxygen
A missing reference and an obsolete config setting. skyjake

2013-10-14

13:17 Doomsday Engine Revision 6c4531e8 (github): Refactor|libcommon: Pass sector-plane-impacted arguments via Sector_TouchingMobjsIterator
danij
11:07 Doomsday Engine Revision a20f18b2 (github): Refactor|libdoom: Pass mobj-avoid-dropoff arguments via Mobj_TouchedLinesIterator
Also fixed a potential bug here, where the bounding box of the mobj
attempted to avert the drop off was not initializ...
danij
09:30 Doomsday Engine Revision 7b748ea2 (github): Refactor|libcommon: Pass mobj-torque arguments via Mobj_TouchedLinesIterator
danij
08:44 Doomsday Engine Revision d88f846c (github): libcommon: Fix monster teleport behavior (refactoring oversight)
danij
08:01 Doomsday Engine Revision 3b756987 (github): libcommon: Cleaned up mobj teleporting/telefragging
danij
06:07 Doomsday Engine Revision dd99f584 (github): Refactor|libcommon: Pass spike-thrust/lostsoul-cross arguments via Mobj_BoxIterator
danij
05:21 Doomsday Engine Revision d1ed2056 (github): Refactor|libcommon: Pass radius-attack traverser arguments via Mobj_BoxIterator
danij
04:19 Doomsday Engine Revision c85a816e (github): Refactor|libcommon: Pass player-bounce/slide traverser arguments via the Interceptor
danij
03:46 Doomsday Engine Revision 70699afc (github): Refactor|libcommon: Pass player-use traverser arguments via the Interceptor
It is no longer necessary to use global variables for this purpose. danij
02:51 Doomsday Engine Revision 44a2367c (github): World|Interceptor: Cleanup
danij
01:55 Doomsday Engine Revision 53292642 (github): API|Map: Revised Intercept representation
One can now reference the Interceptor from which an Intercept was
produced via the Intercept info if needed, simplify...
danij

2013-10-13

20:31 Doomsday Engine Revision dd889e99 (github): Fixed|libdeng1|Reader: Reading 16/32-bit values
An incorrect return type for Reader_8() caused the higher bytes of
16/32-bit values to be truncated to zero.
skyjake
19:12 Doomsday Engine Revision 6742dd2d (github): Fixed|libdeng1|Reader: Possibly undefined operation
Attempting to fix a warning about post-increments. skyjake
19:05 Doomsday Engine Revision d4c7ba91 (github): Fixed|libdeng1|Reader|Writer: Avoiding pointer alignment issues
Some CPU architectures do not look kindly upon pointer misalignment. skyjake
14:13 Doomsday Engine Revision 7cf66dba (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:09 Doomsday Engine Revision 88376fa0 (github): qmake: Don't link libgui to the game plugins
A server build does not include libgui, so the plugins shouldn't
rely on it at this stage.
skyjake
14:02 Doomsday Engine Revision abfc2a10 (github): Fixed|libcommon: Build errors and warnings in p_map.cpp
Jumping over variable initialization with goto is illegal. Moved
the variables before the gotos.
Also, fixed warning...
skyjake
08:50 Doomsday Engine Revision 94990248 (github): libcommon: Updated wrt intercept_t changes
danij
08:39 Doomsday Engine Revision 544470cb (github): Refactor|World|Map|Interceptor: Relocated intercept list functionality into Interceptor
Still global/shared, though. danij
07:47 Doomsday Engine Revision cf1468d9 (github): API|Map: Cleanup
danij
07:38 Doomsday Engine Revision 17b5d982 (github): World|Map: Derived Interceptor from previously global path traversal logic
Interceptor instances are visible publicly as opaque pointers. danij
04:34 Doomsday Engine Revision 77119471 (github): libcommon: Further cleaned up common/src/p_map.cpp
danij
03:47 Doomsday Engine Revision def81556 (github): libcommon: Cleanup
danij
03:26 Doomsday Engine Revision 59fd4753 (github): Refactor|libcommon: Switched common/src/p_map to C++
danij
01:49 Doomsday Engine Revision 0469da54 (github): World|Map: Defined missing Map::lumobj(int index) lookup method
danij
01:42 Doomsday Engine Revision 86eb38c6 (github): API|Map: Removed divline_t
danij
00:39 Doomsday Engine Revision ec3c3002 (github): API|Map: Unused functions removed; P_PathTraverse reformatted
danij

2013-10-12

20:41 Doomsday Engine Revision 76c5eef3 (github): Fixed: Build failure (invalid operands)
gcc 4.6.3 on Raspbian says that '&&' cannot take int and va_list as
operands. The variable argument list parameter sh...
skyjake
20:00 Doomsday Engine Revision a604b47d (github): Fixed|libgui: Build failure in the dummy DisplayMode
The dummy version of the native DisplayMode routines had not been
updated since the latest changes to the API.
skyjake
03:13 Doomsday Engine Revision f10c62d6 (github): API: Revised mechanism for map element interception traces
Each trace now uses a TraceState which passed as an argument to the
path trace callback function. The old global vari...
danij
00:20 Doomsday Engine Revision 14d39567 (github): World|Map: Removed unnecessary sector filter from Map::bspLeafBoxIterator()
The caller can just as easily implement this in the callback. danij

2013-10-11

22:47 Doomsday Engine Revision 1d7f6c0a (github): World|Map: Cleanup
danij
22:33 Doomsday Engine Revision 104d96c0 (github): Refactor|World|Map: Extracted algorithm for map element path interception
Map now provides all the API mechanisms to implement this algorithm
outside of the map itself. In the future this can...
danij
20:13 Doomsday Engine Revision ece0b618 (github): Refactor|World|Map: Moved blockmap path traversal into Blockmap
danij
18:36 Doomsday Engine Revision b07e2716 (github): World|Map: Continued unraveling Blockmap path traversal
danij
17:45 Doomsday Engine Revision 28502cea (github): Fixed|World|Map: Qt 4.7 compatibility (no QVarLengthArray operator <<)
danij

2013-10-10

13:25 Doomsday Engine Revision 5f243e67 (github): World|Map: Pass the trace origin into the blockmap path traversers
In future the trace state will not be contained within de::Map, so
don't assume that we can access this once the trac...
danij
04:05 Doomsday Engine Revision 85dd2f92 (github): Typo
danij
04:02 Doomsday Engine Revision 20c8af10 (github): World|Blockmap: Cleanup
danij
03:23 Doomsday Engine Revision da323278 (github): Map Renderer|Client: Cleanup
danij
02:57 Doomsday Engine Revision a349f76e (github): Map Renderer|Client: Use a viewer-local QBitArray for flagging visible BSP leafs; cleanup
danij
01:20 Doomsday Engine Revision ee2dc17b (github): World|Map: Use QVarLengthArray to collect map element pointers from link nodes
danij

2013-10-09

23:26 Doomsday Engine Revision 7ceb5333 (github): World|Map: Continued cleaning up map internal data structure init/traversals
danij
10:03 Doomsday Engine Revision f439b9f5 (github): World|Blockmap: Cleanup
danij
09:00 Doomsday Engine Revision 01dc408a (github): World: Added LineBlockmap
danij
08:10 Doomsday Engine Revision 5e2bd632 (github): Refactor|World|Blockmap: BlockmapCellBlock is now inclusive-exclusive
Previously an inclusive-inclusive representation was used. Although
this representation is immediately easier to use ...
danij
04:03 Doomsday Engine Revision b9dfdfce (github): Typos
danij
03:54 Doomsday Engine Revision 985c2920 (github): Server: Removed gridmap.h/cpp from the project
danij
03:53 Doomsday Engine Revision 9c2631c6 (github): Fixed|All Games: Latent links to deceased mobjs in the Blockmap
Whenever a mobj is moved on the XY plane, regardless of the distance,
it is paramount that the engine is informed of ...
danij

2013-10-08

23:22 Doomsday Engine Revision 00d2eb32 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
23:21 Doomsday Engine Revision 1d4129ac (github): Refactor|World|Blockmap: Blockmap now encapsulates Gridmap
The level at which Gridmap was abstracted from Blockmap is not useful.
There are however two meaningful abstractions;...
danij
19:05 Doomsday Engine Revision 675e466c (github): Cleanup
skyjake
19:04 Doomsday Engine Revision 11284dac (github): UI|Client: Polished About dialog contents
skyjake
19:03 Doomsday Engine Revision 7743378a (github): libdeng2|Time: Parsing time from built-in preprocessor defines
This works with "__DATE__ __TIME__". skyjake
09:40 Doomsday Engine Revision 31661438 (github): Gridmap|Data: Cleanup
danij
03:19 Doomsday Engine Revision deb5f4a5 (github): Map Renderer|BlockmapVisual: Cleanup
danij
02:48 Doomsday Engine Revision ba75ecc9 (github): World|Mobj|Lumobj: Added Mobj_AABox() and Lumobj::aaBox() methods; cleanup
danij

2013-10-07

14:14 Doomsday Engine Revision 8e755167 (github): OS X|Audio: Use CoreAudio's DLS soundfont if no other specified
If 'music-soundfont' is empty (the default), we will now try to load
the CoreAudio basic DLS soundfont.
skyjake
10:52 Doomsday Engine Revision 4351e382 (github): World|Blockmap: Blockmap is used as a base for ContactBlockmap
danij
09:44 Doomsday Engine Revision 9ad97ec8 (github): World|Map: Cleanup
danij
09:06 Doomsday Engine Revision 7c502c0b (github): Refactor|World|Client: Renamed ContactBlockmap source files
These files now contain Contact and ContactList. danij
08:37 Doomsday Engine Revision 2b51264c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
08:36 Doomsday Engine Revision 7279e048 (github): Refactor|World: Split contact spreading algorithm from the contact blockmap
Todo for later: I'm not satisfied with this API... danij
07:48 Doomsday Engine Revision 68932831 (github): Updater: Notification uses accent color when update available
Now the small notification icon uses the accent color if an update
is available, so that it is visually distinct from...
skyjake
06:16 Doomsday Engine Revision 9f892e63 (github): World|Map|Client: de::Map has ownership of the contact blockmaps
Todo: Cleanup. danij
04:45 Doomsday Engine Revision 33c7490b (github): World|ContactBlockmap|Client: Use a regular Blockmap for Contact spreading
danij

2013-10-06

19:13 Doomsday Engine Revision 0e495687 (github): Optimize|World|ContactBlockmap|Client: Flag spread ContactBlockmap cells with a separate bit array
Storing the "already spread" state for blockmap for a cell within the
data for the cell itself is less efficient -- i...
danij
15:56 Doomsday Engine Revision a4ca2adc (github): Homepage: Updated source package for 1.12.0
skyjake
11:11 Doomsday Engine Revision 806da2b2 (github): World|ContactBlockmap|Client: Avoid unnecessary allocations when spreading contacts
Spreading doesn't actually alter the blockmap, so we don't need to
allocate cell data simply because a given cell is ...
danij
10:47 Doomsday Engine Revision 5e2d2523 (github): World|ContactBlockmap|Client: Base ContactBlockmap on Gridmap
danij
08:58 Doomsday Engine Revision 36e53347 (github): World|ContactBlockmap|Client: Cleanup
danij
08:44 Doomsday Engine Revision 10db338c (github): Refactor|World|ContactBlockmap|Client: Reworked ContactBlockmap into a C++ class
danij
08:04 Doomsday Engine Revision 5c2f3f64 (github): World|ContactBlockmap|Client: Use separate BSP leaf contact lists for each contact type
danij
06:37 Doomsday Engine Revision 74e05ee0 (github): World|ContactBlockmap|Client: Cleanup
danij
05:53 Doomsday Engine Revision 581a39db (github): Refactor|World|ContactBlockmap|Client: Renamed source files for ContactBlockmap
danij
05:28 Doomsday Engine Revision b2c291f0 (github): World|ContactBlockmap|Client: Cleanup
danij
05:07 Doomsday Engine Revision b898b81e (github): Refactor|World|Client: Objlink blockmap refactoring continues...
In the absence of better alternative I've opted to rename these as
"ContactBlockmaps" for now.
danij
03:24 Doomsday Engine Revision 0a14f07d (github): World: Cleanup
danij
02:11 Doomsday Engine Revision 7af0914c (github): Refactor|World|Client: Further objlink blockmap cleanup
danij
01:02 Doomsday Engine Revision 07050238 (github): Refactor|World|Client: Cleaned up "objlink blockmap" somewhat
We really need a better name for this... danij

2013-10-05

22:21 Doomsday Engine Revision adfd278b (github): Refactor|World|Map: Renamed map element/object traverser/iterator funcs (consistency)
danij
15:41 Doomsday Engine Revision 2d2849a3 (github): Fixed|Hexen: Overly large hub ending messages
Scaled the hub ending messages smaller so that all the text fits
on the screen.
The font metrics are not the same as...
skyjake
12:50 Doomsday Engine Revision 82f1bdf5 (github): Updater: Don't open a dialog when update available
When the automatic updater notices that an update is available, only
the small notification is now shown. The user ca...
skyjake
06:45 Doomsday Engine Revision 2cd38a13 (github): BSP Builder: Cleanup
danij
06:11 Doomsday Engine Revision aaccbd87 (github): Fixed|Resources: Fatal error attempting to load a map containing lines with no sides
Now that the engine is using the half-edge data structure and sector
clusters for the majority of tasks, such lines c...
danij
00:42 Doomsday Engine Revision 5f9a8b61 (github): Map Renderer|Client: Use sector clusters for the vertex indices debug visual
Note that the vertex visuals are sometimes misplaced presently due to
the fact we don't currently link the "outside" ...
danij
 

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