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skyjake's activity

From 2013-10-02 to 2013-10-15

2013-10-11

12:18 Doomsday Engine Bug #10 (New): [InFine] Line spacing for text
At least in Heretic and Hexen, line spacing in blocks of text does not match the original games, causing the text to ... skyjake
10:05 Doomsday Engine Feature #9 (Progressed): Use local server to run single-player games
The objective is to make the engine always run in client/server mode, even locally in single-player games.
Complet...
skyjake
09:53 Doomsday Engine Feature #8 (Closed): New GL2 based model renderer
The 3D model renderer is a relatively isolated component in Doomsday. It should be possible to add a new GL2 based mo... skyjake
09:46 Doomsday Engine Feature #7 (Progressed): Next-gen renderer (codename "Gloom")
Doomsday's renderer in version 1.9 was fully based on OpenGL 1.4. There was no support for shaders, for instance.
...
skyjake
09:40 Doomsday Engine Feature #6 (Progressed): Draw lens flares using GL2
The old lens flares & halo renderer should be replaced with one that draws the flares using the new libgui GL2 classe... skyjake
07:36 Doomsday Engine Feature #5 (Closed): Multiplayer UI as part of taskbar
The old multiplayer connection UI is accessed via the game's main menu. Additionally/instead, the task bar should pro... skyjake
07:34 Doomsday Engine Feature #4 (In Progress): UI improvements
This issue tracks the status of the UI renovation from old version 1.9 engine UI to 2.x and beyond. skyjake

2013-10-09

21:20 Doomsday Engine Bug #1054: [Win XP] Jitter with sync in windowed mode
What about these:
- windowed + vsync off => no jitter?
- windowed + vsync on + mouse grabbed => ?
- windowed + v...
skyjake

2013-10-03

23:48 Doomsday Engine Feature #1458: Handling obsolete IWADs
I think that there should be a proper warning dialog that informs the client that the server is using a different IWA... skyjake
23:33 Doomsday Engine Feature #1583: [InFine] Disable texture compression for ximages
- **Milestone**: v1.8.6 --> Eventually
skyjake
 

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