skyjake's activity
From 2013-10-02 to 2013-10-15
2013-10-11
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12:18 Doomsday Engine Bug #10 (New): [InFine] Line spacing for text
- At least in Heretic and Hexen, line spacing in blocks of text does not match the original games, causing the text to ...
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10:05 Doomsday Engine Feature #9 (Progressed): Use local server to run single-player games
- The objective is to make the engine always run in client/server mode, even locally in single-player games.
Complet... -
09:53 Doomsday Engine Feature #8 (Closed): New GL2 based model renderer
- The 3D model renderer is a relatively isolated component in Doomsday. It should be possible to add a new GL2 based mo...
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09:46 Doomsday Engine Feature #7 (Progressed): Next-gen renderer (codename "Gloom")
- Doomsday's renderer in version 1.9 was fully based on OpenGL 1.4. There was no support for shaders, for instance.
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09:40 Doomsday Engine Feature #6 (Progressed): Draw lens flares using GL2
- The old lens flares & halo renderer should be replaced with one that draws the flares using the new libgui GL2 classe...
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07:36 Doomsday Engine Feature #5 (Closed): Multiplayer UI as part of taskbar
- The old multiplayer connection UI is accessed via the game's main menu. Additionally/instead, the task bar should pro...
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07:34 Doomsday Engine Feature #4 (In Progress): UI improvements
- This issue tracks the status of the UI renovation from old version 1.9 engine UI to 2.x and beyond.
2013-10-09
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21:20 Doomsday Engine Bug #1054: [Win XP] Jitter with sync in windowed mode
- What about these:
- windowed + vsync off => no jitter?
- windowed + vsync on + mouse grabbed => ?
- windowed + v...
2013-10-03
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23:48 Doomsday Engine Feature #1458: Handling obsolete IWADs
- I think that there should be a proper warning dialog that informs the client that the server is using a different IWA...
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23:33 Doomsday Engine Feature #1583: [InFine] Disable texture compression for ximages
- - **Milestone**: v1.8.6 --> Eventually
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