danij's activity
From 2013-03-15 to 2013-03-28
2013-03-28
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21:04 Doomsday Engine Revision 86d1c59c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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21:03 Doomsday Engine Revision 2b9fb720 (github): Homepage|Master Browser|Fixed: Misinterpretation of a server's 'open' status
- Rather than denoting the existence of a password to join the game
session, the 'open' status instead refers to whethe... -
20:59 Doomsday Engine Revision 18ca9deb (github): Master Server: Added a 'locked' property for future use
- A locked server will require the user to supply a password in order
to join the game session as a player. Note that t... -
16:29 Doomsday Engine Revision b00cfabb (github): Fix typos
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15:30 Doomsday Engine Revision c729384d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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15:29 Doomsday Engine Revision ef3ae967 (github): Homepage|Build Repository: Made use of Version for nicer version number output
- The following new properties were added to the JSON object graphs:
- (integer) version_major = major version number
... -
15:22 Doomsday Engine Revision 029f2a03 (github): Homepage: Added Version class
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11:33 Doomsday Engine Revision 5e1e48bd (github): Homepage|Fixed: Adjusted positioning of the socialbookmark buttons
- Ohloh's new button is much larger and yet visually smaller than the
included iframe says it is...
2013-03-27
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03:08 Doomsday Engine Revision e96c8be0 (github): AudioDriver (Music): Cleanup
- With luck, fixed the "control may reach end of non-void function"
warnings output by GCC on Mac OS X 10.4, too. -
02:27 Doomsday Engine Revision 64ed0826 (github): Definitions: Fixed OBOE interpreting supplanted material anims
- A typo in the definition parser's handling of the case where a
texture animation defined by the default game ANIMDEFS...
2013-03-26
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17:24 Doomsday Engine Revision ea445c3b (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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17:23 Doomsday Engine Revision 83975f3a (github): libheretic|Fixed: Errant Firemace spawning/repositioning
- Also fixed a multiplayer specific bug where clients would spawn a
duplicate Firemace locally. -
13:56 Doomsday Engine Revision aad4be39 (github): Fix typo
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13:54 Doomsday Engine Revision fa588a73 (github): Smart Texture Filtering|Fixed: Inadvertently broken in a refactoring oversight; cleanup
2013-03-24
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03:56 Doomsday Engine Revision 11763e32 (github): Clarified a potentially misleading comment in material.cpp
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03:24 Doomsday Engine Revision 29c3701f (github): Materials: When caching, prepare all textures in a material animation
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02:22 Doomsday Engine Revision ccead57d (github): Material: Observe Texture DimensionsChanged
- Replaced mechanism for inheriting material world dimensions from a
Texture (which in turn may be taken from Image pix... -
00:01 Doomsday Engine Revision 8b88c67d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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00:00 Doomsday Engine Revision f19f9b1a (github): Revert "Fixed|Unix|FS1: Switch to correct path separators"
- This commit (c35524ea5cc7d02500a8881e86f7b5718893c394) results in
a fatal error on Windows during startup. Now revert...
2013-03-23
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17:28 Doomsday Engine Revision 7513e4c1 (github): Fixed|Map Renderer: Clarified precedence of operations in arithmetic expressions
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17:23 Doomsday Engine Revision 44e03b1e (github): Fixed: More compiler warnings (unused local variables)
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16:02 Doomsday Engine Revision 99057f44 (github): Material::Decoration::Stage|Fixed: fromDef() should use the "normalized" sysFlareIdx
2013-03-22
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02:52 Doomsday Engine Revision 91698051 (github): Map Renderer: Cleanup
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02:09 Doomsday Engine Revision a9a9d8cc (github): Material|Fixed: Declare the private impl with DENG2_PRIVATE
2013-03-21
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23:56 Doomsday Engine Revision 3630c802 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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09:07 Doomsday Engine Revision 449f5a49 (github): Texture: Notify observers of a DimensionsChange
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07:22 Doomsday Engine Revision dd6cf001 (github): TextureVariant: Cleanup
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07:14 Doomsday Engine Revision e512c04c (github): Refactor: Moved GL_TexturePrepare() to Texture::Variant::prepare()
- Functionally this logic is unchanged however it now operates within
the domain of Texture::Variant. -
03:13 Doomsday Engine Revision ea5804cd (github): GL Texture Manager: Cleanup
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03:01 Doomsday Engine Revision b7d59d17 (github): Refactor: Split texturecontent_t configuration from GL_PrepareTexture()
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02:20 Doomsday Engine Revision 3392e3c8 (github): Refactor: Restructured GL_PrepareTexture() (SOC)
- This function has been reorganized so as to cleanly separate the
distinct phases of preparing an image for uploading ... -
00:14 Doomsday Engine Revision 34d97a72 (github): Cleanup|MaterialSnapshot: MaterialSnapshot only exists on client-side
- MaterialSnapshot is now only used on client side so there is no need
to specify __CLIENT__ around specific sections o...
2013-03-20
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17:03 Doomsday Engine Revision edb32aca (github): libhexen|Fixed: Incorrect Material mods defs for X_FAC01/X_FAC09
- This animation is actually composed of two separate materials. Also
added a precache Group so that they'll be cached ...
2013-03-19
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14:32 Doomsday Engine Revision 35039f1d (github): Material|Refactor: Throw MissingAnimationError if none for a given context
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13:54 Doomsday Engine Revision 325763f9 (github): Refactor|FakeRadio: Inversed logic for determining plane -> wall shadowing
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09:02 Doomsday Engine Revision 1e308eb6 (github): Refactor: Moved tracked plane and scrolling surface code into GameMap
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06:45 Doomsday Engine Revision 03d70420 (github): Fix build
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06:29 Doomsday Engine Revision 45c4528a (github): Fix merge error
- Grr. Resolved means resolved. Not "please leave conflict resolution
markup in the source files and allow me to commit... -
06:18 Doomsday Engine Revision f8898e0b (github): Merge branch 'master' into mapdata-c++
- Conflicts:
doomsday/client/src/map/r_world.cpp
doomsday/client/src/render/lumobj.cpp
doomsday/client/src/render/rend_... -
06:06 Doomsday Engine Revision 27adc40e (github): Fixed|Heretic|Hexen: Out of date material definitions
- Outdated material definitions in Heretic and Hexen resulted in
rather odd looking, "strobing" glow lighting effects i... -
05:59 Doomsday Engine Revision 3f758467 (github): Definitions: Cleanup
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05:58 Doomsday Engine Revision 86f53d2f (github): Fixed|Definitions: Appending layer stages to auto-generated materials
- The unlikely but possible case of the mod directive being used to
append additional layer stages to an auto-generated... -
05:39 Doomsday Engine Revision 60f40acc (github): Fixed|Map Renderer: Glow strength factor "rend-glow" not applied consistently
- The global strength factor "rend_glow" was applied incorrectly,
preventing glowing materials from being disabled comp...
2013-03-18
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12:45 Doomsday Engine Revision d5aa73f4 (github): BspBuilder: Cleanup
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11:41 Doomsday Engine Revision 4326527c (github): Cleanup
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11:13 Doomsday Engine Revision bd7f764e (github): Refactor: Merged bsp::HPlanePartition into Partition
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09:36 Doomsday Engine Revision ac0a0c50 (github): Cleanup
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09:35 Doomsday Engine Revision 6fbab483 (github): Refactor: Reordered code in edit_map.cpp
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09:11 Doomsday Engine Revision 04645307 (github): Refactor: Reorganized load-time sector/plane data initialization
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08:44 Doomsday Engine Revision 60784837 (github): Refactor: Consolidated vertex line owner ring construction
- Now that the map data elements are no longer "hardened" there is
no need to split the vertex line owner ring construc... -
07:29 Doomsday Engine Revision 22c80d25 (github): Refactor: Further marginalized EditMap
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06:58 Doomsday Engine Revision 8a530010 (github): Cleanup
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06:09 Doomsday Engine Revision 6eeb2bea (github): Refactor: Update BspLeaf metadata once their geometry is finalized
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05:53 Doomsday Engine Revision 29b7bfbf (github): Cleanup
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05:27 Doomsday Engine Revision e64e9106 (github): Refactor: "Hardening" GameMap's lines, sidedefs and sectors is now unnecessary
- Instead we can simply acquire ownership of these map elements from
the editable map.
Todo: Cleanup... -
03:36 Doomsday Engine Revision f59dce85 (github): Merge branch 'master' into mapdata-c++
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03:34 Doomsday Engine Revision f9ed6ead (github): Refactor: Moved the EditMap class to edit_map.cpp; cleanup
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02:31 Doomsday Engine Revision 2756d6ec (github): Refactor: Collate BSP elements with an iterative pre-order algorithm
- It is no longer necessary to implement BSP map element collation
with a post-order algorithm (which was implemented r... -
01:41 Doomsday Engine Revision 07172357 (github): Refactor: Removed special case BSP map element collation
- It is no longer necessary to handle the case of BSP tree consisting
of single BspLeaf specially when collating BspBui... -
00:59 Doomsday Engine Revision 3cc6c09d (github): Refactor: Applied the pimpl macro in BspBuilder; cleanup
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00:55 Doomsday Engine Revision e139c9f0 (github): Refactor: Collate the BspBuilder's HEdges in collateBSP
- It is now unnecessary to split this job into a secondary traversal
as the builder now constructs two trees in paralle... -
00:51 Doomsday Engine Revision 34ff7bb8 (github): libdeng2|BinaryTree: Numerous improvements to the interface of de::BinaryTree<>
- - Methods for returning references to linked subtree elements.
- Throws de::Error exceptions where subtree elements a...
2013-03-17
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15:54 Doomsday Engine Revision de13ac55 (github): Refactor: Dumped the now unnecessary BspBuilder C wrapper API
- Also relocated the BSP "saving" logic to edit_map.cpp
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15:11 Doomsday Engine Revision 0b699846 (github): Refactor: "Hardening" GameMap's BSP nodes and leafs is now unnecessary
- We can now simply collate the BspNode and BspLeaf pointers, from
the BspBuilder (taking ownership in the process). -
14:33 Doomsday Engine Revision 057d29cf (github): Refactor: "Hardening" GameMap's half-edges is now unnecessary
- We can now simply collate the HEdge pointers, from the BspBuilder
(taking ownership in the process). -
13:48 Doomsday Engine Revision 4f612ad8 (github): Refactor: GameMap's HEdges can now be "finished" during collation
- As the vertexes list is no longer hardened, it is no longer necessary
defer the "finishing" logic. -
13:29 Doomsday Engine Revision 3c3416db (github): Refactor: "Hardening" GameMap's vertexes is now unnecessary
- We can now simply collate all the Vertex pointers, from both the
editable map and the BspBuilder (taking ownership in... -
10:20 Doomsday Engine Revision c39fed90 (github): SideDef: Added getter methods for all SideDef property values
- This commit concludes this phase of map data refactoring; all
de::MapElement-derived classes now marshal read access ... -
08:02 Doomsday Engine Revision ab09c7bb (github): HEdge: Added getter methods for all HEdge property values
- Also replaced all HEdge accessor/helper macros.
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02:12 Doomsday Engine Revision bd3bd35a (github): Plane: Removed the now unused accessor/helper macros
2013-03-16
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23:41 Doomsday Engine Revision 39ce4476 (github): Fix typo
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23:03 Doomsday Engine Revision 0edcb1cc (github): Merge branch 'master' into mapdata-c++
- Conflicts:
doomsday/client/src/client/cl_sound.cpp
doomsday/client/src/map/p_particle.cpp -
22:01 Doomsday Engine Revision d3e60a97 (github): Surface: Added getter methods for the rest of Surface's property values
- Plus various refactorings to Surface to separate the client-only
state for plotted decoration sources.
Todo for late... -
00:20 Doomsday Engine Revision e18a918d (github): Merge branch 'master' into mapdata-c++
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00:13 Doomsday Engine Revision 3f4a6623 (github): Fix build
2013-03-15
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23:48 Doomsday Engine Revision 38531f99 (github): Merge branch 'master' into mapdata-c++
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14:07 Doomsday Engine Revision db8b252e (github): Refactor|Surface: Surface can manage the missing-material-fix state internally
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12:46 Doomsday Engine Revision f33f9164 (github): Surface: Added getter methods for more Surface property values
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12:14 Doomsday Engine Revision ac4e195e (github): Cleanup
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11:05 Doomsday Engine Revision bd29df6a (github): Refactor|SideDef: Replaced SideDef accessor/helper macros
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10:10 Doomsday Engine Revision cb7151e4 (github): Refactor|Surface: Ensure Surface's owner link is never invalidated
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05:57 Doomsday Engine Revision 4cca36ae (github): Sector: Added getter methods for all Sector property values
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03:53 Doomsday Engine Revision aa0081a4 (github): map/sector.cpp and render/lumobj.cpp depend on QListIterator
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03:51 Doomsday Engine Revision 90646dd4 (github): Fix typos
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03:30 Doomsday Engine Revision badfb74d (github): Refactor|Sector: Replaced all linked MapElement pointer arrays
- The linked MapElement pointer arrays, such as the lists of lines
and BSP leafs have been replaced with QLists of poin...
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