skyjake's activity
From 2012-12-16 to 2012-12-29
2012-12-29
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23:05 Doomsday Engine Revision 72dc958a (github): Merge branch 'separate-server'
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23:03 Doomsday Engine Revision 2391063f (github): Server: Added more dummy functions
2012-12-28
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22:12 Doomsday Engine Revision 3fcc8c4f (github): Server: Added more dummy functions needed by game plugins
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22:12 Doomsday Engine Revision 154502a4 (github): Fixed|Server: Compiler warning about unused symbol
2012-12-26
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18:12 Doomsday Engine Revision 23fa9164 (github): Fixed: Duplicate variables in blockmapvisual
2012-12-23
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15:58 Doomsday Engine Revision 07daf8ea (github): Server: Fixing missing symbol errors
- A lot of audiovisual functional is not present in the server build;
it needs to be replaced with empty stubs. -
15:57 Doomsday Engine Revision 185f132a (github): Fixed: Duplicate variables in blockmapvisual
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15:15 Doomsday Engine Revision 9858a72a (github): Merge branch 'master' into separate-server
- Conflicts:
doomsday/engine/src/map/r_world.cpp
doomsday/engine/src/network/net_main.c
doomsday/engine/src/render/r...
2012-12-22
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23:45 Doomsday Engine Revision 8594170b (github): Server: Sorting out compilation and linkage issues
- Missing symbols.
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23:02 Doomsday Engine Revision bf04ee16 (github): Working on a functional "doomsday-server"
- __SERVER__ marks the code that is exclusive to the (dedicated) server.
__CLIENT__ marks the code that is exclusive t...
2012-12-21
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23:22 Doomsday Engine Revision 7e0098f5 (github): Server|qmake|Mac OS X: Adjusting build settings and bundling
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21:35 Doomsday Engine Revision fdb514da (github): Dedicated mode is determined by build config
- Removed the command line option '-dedicated', as the build config now
determines whether we are running a server or not. -
21:33 Doomsday Engine Revision e0f69725 (github): qmake: Added separate server.pro for the server
- The server is always dedicated. During the transition period to fully
unified networking, the server will be sharing ... -
15:10 Doomsday Engine Revision c91aaaf5 (github): Bumped minor version from 9 to 10 (=> 1.10.0)
- Old meaning of version components:
- 1: major
- 9: minor
- 10: revision
- 0: patch
Updated new meaning, dropping dow...
2012-12-19
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18:56 Doomsday Engine Revision 019bd732 (github): Switched release type to "Stable" for 1.9.10
2012-12-18
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21:53 Doomsday Engine Revision 410ea7b5 (github): All Games: Removed "j" prefixes in definition and conhelp files
- These changes affect file comments only (no impact on runtime).
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20:21 Doomsday Engine Revision f0a8580a (github): libdeng2: Clear log buffer before unloading any library
- It is possible that the library has created log entries that are still
in the log buffer. Previously this was done in... -
09:02 Doomsday Engine Revision 5ec7cab0 (github): Documentation: Fixed a couple of Doxygen issues
2012-12-17
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15:31 Doomsday Engine Revision 511759e0 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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15:31 Doomsday Engine Revision ba27fb5d (github): Cleanup
2012-12-16
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18:44 Doomsday Engine Revision be4c579c (github): Fixed: Buffer overrun in model skin setup
- Some models may not have any skins defined (numSkins == 0 in the model
info). This means that a zero-length skins[] a... -
18:41 Doomsday Engine Revision 91dfd7fa (github): libdeng2: Longer timeout for Lockable
- Under some circumstances (e.g., very slow disk I/O) it might take more
than 10 seconds to get a lock. The timeout is ... -
18:39 Doomsday Engine Revision beb650df (github): Cleanup
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18:38 Doomsday Engine Revision 736f5032 (github): Debug|libdeng2: Added a tripwire on StringPool
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14:38 Doomsday Engine Revision 0411c03b (github): qmake: Moved Tripwired to the correct place (data.pri)
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14:36 Doomsday Engine Revision 6a2528be (github): libdeng2: Added Tripwired for detecting threading issues
- Tripwired is a special debugging aid that can be used to detect when
a class needs to be Lockable. -
14:32 Doomsday Engine Revision f3467827 (github): Documentation|libdeng2: Removed inappropriate file grouping
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13:41 Doomsday Engine Revision 76c98fc9 (github): Fixed|libdeng2: Removing native files
- DirectoryFeed now ignores a native file removal request if the file
does not exist in the native file system. -
11:13 Doomsday Engine Revision 1e6e5c55 (github): libdeng2: Applied guards on log entries
- Log entries must not be deleted if they are still being flushed.
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