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From 2012-11-23 to 2012-12-06

2012-12-06

23:33 Doomsday Engine Revision 62454e17 (github): Revert "Fixed: Fatal error when a font is not set"
This reverts commit 5e2f9240d6c4bf4fe30159df132e2f2af5f3f5a7.
Attempting to perform any of these operations without ...
danij
22:47 Doomsday Engine Revision 7ae765ac (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:47 Doomsday Engine Revision 3a4ec17a (github): Fixed typo
skyjake
20:13 Doomsday Engine Revision 7f2fddd5 (github): Fixed|Windows: Fixed build
skyjake
20:05 Doomsday Engine Revision 77044b30 (github): libdeng2|Mac OS X: Path prettification considers the app bundle path
Many paths contain the app bundle path instead of the basedir. skyjake
20:04 Doomsday Engine Revision 1e3262d0 (github): libdeng2: Initialize internal::Logs the first time a Log is used
skyjake
20:02 Doomsday Engine Revision 5e2f9240 (github): Fixed: Fatal error when a font is not set
Killing the entire engine when a font is not set seems a bit too
harsh...
skyjake
17:13 Doomsday Engine Revision 6560e584 (github): Debug|libdeng2: Investigating odd log behavior (invalid freed pointers)
skyjake
17:12 Doomsday Engine Revision c3341bee (github): Refactor|libdeng2: Added a separate method for removing base path
Prettifying a native path is not the same as removing the base path.
Now there is NativePath::omitBasePath(), while N...
skyjake
16:06 Doomsday Engine Revision c3ae324b (github): libdeng2: Describing files in a human-friendly manner
Because the libdeng2 FS is a fully virtual file system, the user needs
to know exactly where the data comes from in o...
skyjake
11:21 Doomsday Engine Revision 55472714 (github): libdeng2: Reverted incorrect path manipulations
The earlier changes were invalid because:
- forcing libdeng2 paths to NativePath does not produce valid native
pat...
skyjake
10:17 Doomsday Engine Revision 1c2af12c (github): Refactor: Switched rend_model.c to C++
danij
08:43 Doomsday Engine Revision 2c5d2f93 (github): Documentation|Fixed: Minor apidoc fixes
danij
05:59 Doomsday Engine Revision acd23510 (github): Fixed|Path|libdeng2: Inverted logic in Path::operator <
danij
05:55 Doomsday Engine Revision 75ccacac (github): Documentation|Fixed|Path: Some minor apidoc fixes for de::Path
danij
05:52 Doomsday Engine Revision e9a0dd92 (github): libdeng2|filesys: Log full paths making use of NativePath where suitable
Logging just the name of the file is not particularly helpful. danij
04:48 Doomsday Engine Revision ec2b0f5e (github): Optimize: Use de::Path with FS1::PathListItem
Representing paths with de::Path has significant performance benefits
when doing lots of path comparisons/processing ...
danij
03:46 Doomsday Engine Revision b7451712 (github): Fixed|FileHandle: Fixed memory leak in FileHandle
danij
03:36 Doomsday Engine Revision b7e2e57d (github): Cleanup
danij
03:08 Doomsday Engine Revision df52f839 (github): Documentation|Fixed: Various Doxygen markup fixes
danij
02:34 Doomsday Engine Revision eb136f42 (github): Fixed|PathTree: Memory leak in PathTree::Node::path()
Also added a comment about a worthwhile performance optimization. danij
00:17 Doomsday Engine Revision f486eb53 (github): Minor cleanup
danij
00:01 Doomsday Engine Revision 0bed2c85 (github): Cleanup
danij

2012-12-05

23:32 Doomsday Engine Revision 4870e2a2 (github): Fixed|FS1: Memory leak in FS1::findAllPaths()
danij
22:37 Doomsday Engine Revision c63f8470 (github): Fixed: Crash when a model was not found
Uninitialized pointers could be returned.
Also, added missing headers for a Linux build.
skyjake
22:05 Doomsday Engine Revision 59e1ca11 (github): Fixed|Multiplayer: Crash when looking for a mobj's model
Clients may have mobjs with an actual null pointer state. skyjake
21:48 Doomsday Engine Revision 0d04cee7 (github): libdeng2: Files are Lockable and lock themselves automatically
Applied Guards to protect files during multithreaded access. (Currently
a NativeFile is used for flushing messages in...
skyjake
18:53 Doomsday Engine Revision d87e0a93 (github): Merge branch 'master' into vanilla-blockmap
skyjake
18:01 Doomsday Engine Revision b1a14dca (github): Optimize: Use Unicode in file name pattern matching
This does not perform any faster than the original, but it removes
the need to convert the path and pattern to UTF-8 ...
skyjake
15:06 Doomsday Engine Revision 2052b164 (github): libdeng2|Log: Cleanup
skyjake
14:53 Doomsday Engine Revision 16f2705a (github): libdeng2|Documentation: Internal types should be in de::internal namespace
skyjake
14:46 Doomsday Engine Revision 88755f58 (github): Documentation|libdeng2: Improved de::Log apidoc
skyjake
13:47 Doomsday Engine Revision 3c17b04c (github): Optimize|LumpIndex: Only prune duplicates when needed
Messing about with the potentially large QBitArray is unnecessary if
the "need prune duplicates" flag is unset.
skyjake
09:19 Doomsday Engine Revision ac5da31d (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
09:10 Doomsday Engine Revision 0984aa9d (github): Optimize|libdeng2: Path comparison uses segment hashes
When comparing two paths, it is faster to determine inequality
quickly by checking if the hashes are different.
Redu...
skyjake
02:13 Doomsday Engine Revision 374a5e3e (github): Fixed: Sky models and various map properties invalid after an engine reset
danij
00:58 Doomsday Engine Revision 6a0161d4 (github): Cleanup: Removed more legacy cruft from the Textures interface
danij

2012-12-04

23:16 Doomsday Engine Revision d68f45ef (github): Optimize|libdeng2: App remembers the native base path once determined
App::nativeBasePath() may be called very often, so there is no point
in determining the base path location again and ...
skyjake
21:58 Doomsday Engine Revision 1160f0c4 (github): Adjusting messages visible in non-verbose release build
skyjake
21:57 Doomsday Engine Revision 21f05d3a (github): Cleanup
skyjake
21:16 Doomsday Engine Revision 62858877 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
21:13 Doomsday Engine Revision 2435d330 (github): Refactor|API: Replaced DD_MaterialForTextureUniqueId with DD_MaterialForTextureUri
The public API function DD_MaterialForTextureUniqueId was necessary
prior to the standardization of the texture colle...
danij
20:53 Doomsday Engine Revision 77a8d09a (github): Fixed: Compiler warnings
Ignoring/suppressing warnings. skyjake
20:50 Doomsday Engine Revision 1ca2b929 (github): qmake|libdeng2: Updated with renamed files
skyjake
20:06 Doomsday Engine Revision e1837942 (github): libdeng2: Cleanup
skyjake
19:51 Doomsday Engine Revision a54459a7 (github): Fixed: Release build
Missing include. skyjake
19:42 Doomsday Engine Revision 01912bfd (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
19:36 Doomsday Engine Revision f40e2916 (github): Refactor|libdeng2: Entering log messages
Log messages are now entered using LogEntryStager. It is constructed
on the stack and makes sure all the arguments ha...
skyjake
18:49 Doomsday Engine Revision fa7f8e0b (github): Cleanup
danij
18:37 Doomsday Engine Revision 5e19be79 (github): Refactor|TextureManifest: To produce a logical texture from a manifest is to "derivate"
Todo: Production of TextureVariants should be remodeled such that a
TextureManifest given a TextureSpecification yiel...
danij
18:19 Doomsday Engine Revision 03ad4401 (github): Fixed: Broken build
Defined textureid_t in one place, added missing //. skyjake
18:18 Doomsday Engine Revision 652007cc (github): Refactor: Moved TextureScheme to new source files
danij
17:57 Doomsday Engine Revision 1a49f666 (github): Refactor: Moved TextureManifest implementation to resource/texturemanifest.cpp
danij
17:39 Doomsday Engine Revision 2c4f11b4 (github): Refactor: Renamed *MetaFile => *Manifest
Applied this rename refactoring as discussed. danij
16:00 Doomsday Engine Revision ed8169a4 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
Conflicts:
doomsday/engine/include/resource/rawtexture.h
danij
15:59 Doomsday Engine Revision 38d01af0 (github): Refactor: Reimplemented texture resource bookkeeping
Management of the logical Texture instances, metafiles and related
objects was revised to crystallize the design and ...
danij
15:24 Doomsday Engine Revision f3ced89a (github): Documentation|libdeng2: API documentation improvements
skyjake
15:14 Doomsday Engine Revision 367db832 (github): libdeng2: Protect log entries against multithreaded access
The libdeng2 Log is a multithreaded system. Entries may be created in
any thread, and they get collected into a centr...
skyjake
14:28 Doomsday Engine Revision bafde25f (github): Debug|libdeng2: Tracking allocated memory in PathTree
Count the number of nodes owned by a PathTree. Added assertions for
making sure PathTree doesn't leak memory.
skyjake
13:59 Doomsday Engine Revision 99e83fff (github): Fixed|libdeng2: de::Reader was missing a destructor
Reader's internal Instance was never freed. skyjake
13:01 Doomsday Engine Revision 16cd87ab (github): Fixed: new[] / delete discrepancies
When using new[], one should use delete[] (issues reported by the valgrind
memory check tool).
skyjake
12:22 Doomsday Engine Revision 1f6b05a5 (github): Fixed|FluidSynth: Failure to stop the song
The FluidSynth player object was not being stopped properly when the song
was stopped.
skyjake
11:49 Doomsday Engine Revision 4dfeabf6 (github): Cleanup
skyjake

2012-12-03

22:31 Doomsday Engine Revision 1e3ebd50 (github): Documentation|Readme|Unix: For man pages, use a shorter title
"doomsday" is the name of the executable/package. skyjake
21:51 Doomsday Engine Revision 0c2ed44b (github): Linux: Deploy plugins to PREFIX/lib/doomsday
This should be more in line with platform conventions. skyjake
18:46 Doomsday Engine Revision 726c0104 (github): Fixed|Window Manager: Centering window after mode switch
With the window centering flag (the default), the window's position
needs to be calculated *after* the display mode h...
skyjake
15:46 Doomsday Engine Revision db0c144a (github): libdeng2|Config: Detect upgrades only once
Once the new version has been detected, we can forget about
__oldversion__.
skyjake
15:26 Doomsday Engine Revision b4e632b8 (github): libdeng2: Cleanup
skyjake
14:41 Doomsday Engine Revision 293c04eb (github): Refactor|Window Manager: Removed QSettings usage, replaced with de::Config
The default values for the window manager are in Config.de. skyjake
14:40 Doomsday Engine Revision f697fa04 (github): libdeng2|Test: Updated kitchen sink test script with new language features
- text slicing
- Record()
- making a copy of a record
- record as a return value from function
skyjake
14:39 Doomsday Engine Revision 501de076 (github): libdeng2|Script: Allow slice operator on text values
skyjake
14:38 Doomsday Engine Revision 477f5650 (github): libdeng2|Script: Detect a missing statement after ':'
This Python-like syntax is not accepted in Doomsday Script:
if value:
print value
skyjake
14:36 Doomsday Engine Revision 907da930 (github): libdeng2: Cleanup
skyjake
14:35 Doomsday Engine Revision 23f6b486 (github): libdeng2|Script: More convenient way to add values into an array
skyjake
14:33 Doomsday Engine Revision ea21e6e1 (github): Refactor|libdeng2|Script: Added DeleteStatement
Deleting is now a proper statement, which matches the semantics of
the script language.
This forces records to obser...
skyjake
14:27 Doomsday Engine Revision 390525b5 (github): libdeng2: LOG_DEV_TRACE messages omitted completely in release builds
skyjake
14:25 Doomsday Engine Revision 81bb1e6f (github): libdeng2|Script: Added built-in function Record
Makes an empty record or a copy of an existing record. skyjake
14:20 Doomsday Engine Revision 172548dc (github): Refactor|libdeng2: Replaced /config with /modules
There is no need to have a folder just for config scripts. Instead,
the /modules folder is now used for storing all s...
skyjake

2012-12-02

16:28 Doomsday Engine Revision 273a5a8a (github): Refactor|libdeng2: UpdaterSettings uses de::Config instead of QSettings
The updater settings are no longer stored using QSettings, but are
included in persist.pack as part of the Config nam...
skyjake
16:20 Doomsday Engine Revision 5c8902a3 (github): libdeng2: Cleanup
skyjake
16:12 Doomsday Engine Revision 482e355a (github): libdeng2: Added TimeValue, fixed bugs in de::Time
TimeValue allows manipulating time in expressions and lets variables
hold a Time as a value.
There were some bugs in...
skyjake
12:27 Doomsday Engine Revision 3dc0d04f (github): libdeng2: Adding boolean (number) values to a Record
skyjake
12:27 Doomsday Engine Revision 3739b591 (github): libdeng2: Cleanup
Indentation in the Value class headers. skyjake

2012-12-01

20:47 Doomsday Engine Revision 2d79da97 (github): libdeng2|LogBuffer: Start flushing log messages after log file is known
The log messages printed before Config is restored won't get omitted
from the log file.
skyjake
20:19 Doomsday Engine Revision a6515951 (github): libdeng2: Cleanup
skyjake
20:12 Doomsday Engine Revision 8fabe4d1 (github): Cleanup
skyjake
12:21 Doomsday Engine Revision fa943112 (github): Language
skyjake
12:00 Doomsday Engine Revision 7a85e24e (github): Documentation|libdeng2: More PackageFolder documentation, fixes
skyjake

2012-11-30

22:40 Doomsday Engine Revision 53b0b67c (github): libdeng2: Config is stored persistently in persist.pack
skyjake
22:34 Doomsday Engine Revision 021e3683 (github): libdeng2: Added persist.pack for storing state persistently
The special package /home/persist.pack will contain all of the engine's
persistent state.
skyjake
22:28 Doomsday Engine Revision 05716fdc (github): libdeng2|FS: Improved log messages, use ArchiveEntryFile and PackageFolder
skyjake
22:26 Doomsday Engine Revision 73c4bafe (github): Fixed|libdeng2: Deflating might produce corrupt data
The zlib API was used incorrectly to attempt to deflate a block's
data into a fixed-size buffer.
skyjake
22:25 Doomsday Engine Revision f16be0d4 (github): libdeng2: Folder population behavior
A folder can be instructed to either populate the full tree or just
itself.
skyjake
22:23 Doomsday Engine Revision a09aee70 (github): libdeng2: Improved Archive
Renamed a few methods for consistency. skyjake
22:21 Doomsday Engine Revision 9d583143 (github): libdeng2: Renamed ArchiveFile to ArchiveEntryFile, added PackageFolder
The name "ArchiveFile" was not consistent with the intended naming
convention: it does not represent an Archive, only...
skyjake
17:36 Doomsday Engine Revision c449095d (github): Homepage: Added "libdoom" etc. to keywords
skyjake
17:24 Doomsday Engine Revision 00585f6a (github): libdeng2: Handling failure to remove a file
If a DirectoryFeed cannot remove a native file, an exception will
be thrown.
skyjake
15:48 Doomsday Engine Revision a668e754 (github): FluidSynth: Apply music volume when using FluidSynth's own driver
skyjake
14:42 Doomsday Engine Revision 94a96341 (github): Documentation|libdeng2: Fixed a Doxygen error
skyjake
14:39 Doomsday Engine Revision 2408ac5f (github): Documentation|Doxygen: Removed j-prefixes
skyjake
14:15 Doomsday Engine Revision 47cc76e1 (github): Documentation|Readme: Checked for use of old plugin names
skyjake
13:56 Doomsday Engine Revision b0f97d70 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
13:55 Doomsday Engine Revision ccbe4355 (github): Fixed|Linux: Fixed build (missing headers)
skyjake
12:16 Doomsday Engine Revision 8dc4a776 (github): libdeng2|Documentation: Added a clarifying comment in deng.de
skyjake
12:05 Doomsday Engine Revision 704e448d (github): libdeng2|Test: Test record reference deserialization
The kitchen sink test script now includes a case for serializing and
then restoring references between records.
skyjake
12:05 Doomsday Engine Revision 672e6c7c (github): libdeng2: Cleanup
skyjake
12:04 Doomsday Engine Revision 06e0e59e (github): libdeng2: Cleaner text representation of Records
Records are converted to text in a way that retains the structure of
the record more clearly: both subrecords and ref...
skyjake
11:45 Doomsday Engine Revision e70b3976 (github): libdeng2: Added a semantic hint for number values
The semantic hint suggests what the number is being used for. Added
a hint for Boolean values. These will be shown as...
skyjake

2012-11-29

22:15 Doomsday Engine Revision e19206b2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
22:13 Doomsday Engine Revision b97e4824 (github): libdeng2: Revised the deng.de script
Added the function useDefaults() that is used to setup a namespace
with the default configuration. The function is se...
skyjake
21:32 Doomsday Engine Revision 651caebb (github): libdeng2: Applied pimpl idiom in App
skyjake
21:30 Doomsday Engine Revision b43e1762 (github): libdeng2|Script: Added "export" statement and keyword
"export" can be used to lift variables to the next higher namespace.
It can be used on existing variables and with as...
skyjake
21:26 Doomsday Engine Revision c92a82fd (github): Fixed|libdeng2: Script parser bug related to ':' in if statement
If the condition expression contained a ':', it was confused for the
':' that may come after the expression.
skyjake
18:34 Doomsday Engine Revision 1708f4fb (github): Refactor|libdeng2|scriptsys: Simplified Record's internal structure
de::Record no longer keeps member variables and subrecords separate.
Instead, any member variable that owns a record ...
skyjake
13:17 Doomsday Engine Revision a09ff1a8 (github): libdeng2: Added LOG_DEV_TRACE macro
Developer-only debug messages only included in debug builds. These
should only be used for internal things that only ...
skyjake
05:59 Doomsday Engine Revision efbff636 (github): Fix Windows build
danij

2012-11-28

22:19 Doomsday Engine Revision 4e637132 (github): Fixed|libdeng2: Files can only be immutable input streams
The assumption with modifiable input streams is that the read bytes
are gone after having been read. This assumption ...
skyjake
19:47 Doomsday Engine Revision ae61c08d (github): Cleanup
skyjake
15:07 Doomsday Engine Revision a0add8b5 (github): libdeng2: More readable log entry output with abbreviated sections
Entry sections can get abbreviated in three ways:
- Identical to previous line: ^ : Message content.
- Extends previ...
skyjake
12:38 Doomsday Engine Revision 941eea05 (github): Refactor: Added Uri constructor for "scheme + path" use case
Now that Path is disambiguated from other strings, we can have a nicer
constructor for Uri that takes the arguments i...
skyjake
11:28 Doomsday Engine Revision d9c1f401 (github): Use libdeng2 for real-world timing (example)
This is how de::Time is supposed to be used for timing instead of
the old libdeng1 timer routines.
skyjake
11:14 Doomsday Engine Revision 83dd757a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
11:13 Doomsday Engine Revision c8ff6659 (github): Fixed|Windows: Exports of the libdeng1 vector math routines
No longer part of doomsday.def. skyjake
10:49 Doomsday Engine Revision 5bc4b2d5 (github): Fixed an issue with previous commit
skyjake
10:16 Doomsday Engine Revision 2182daed (github): Fixed|Clang: Compiler warnings and errors
Resolved ambiguous constructors wrt. char const *, QString, String,
Path, and Uri.
Added C++ constructor for ColorRa...
skyjake
09:33 Doomsday Engine Revision f6e5899c (github): Documentation: Fixed public API Doxygen issues
skyjake
06:45 Doomsday Engine Revision 54ac97a1 (github): Refactor: Switched ui2_main.c to C++ plus minor cleanup
danij
05:48 Doomsday Engine Revision c88f9b95 (github): Refactor: Switched r_lumobjs.c to C++ plus minor cleanup
danij
04:59 Doomsday Engine Revision 2ebfd0d9 (github): Refactor: Switched dgl_common.c to C++
danij
04:39 Doomsday Engine Revision 10474f9a (github): Refactor: Switched r_draw.c to C++
danij
03:56 Doomsday Engine Revision 1bded92a (github): Refactor: Switched r_things.cpp to C++
danij
03:20 Doomsday Engine Revision eb07ba23 (github): Refactor: Switched gl_main.c to C++ plus minor cleanup
danij
02:34 Doomsday Engine Revision 9c44fd59 (github): Fixed|String: Path concatenation assumed a Unix-style absolute path
danij
02:21 Doomsday Engine Revision f3837c3d (github): Cleanup
danij
00:44 Doomsday Engine Revision ee1fcbf7 (github): Merge branch 'master' into overhaul-resources
Conflicts:
doomsday/engine/include/render/r_lumobjs.h
doomsday/engine/src/render/r_sky.c
danij
00:31 Doomsday Engine Revision f60c494d (github): Refactor: Began updating gl_texmanager.c to C++
danij
00:30 Doomsday Engine Revision 8c28298a (github): Refactor: Updated texture collection initialization
Made use of CompositeTexture and reimplemented all texture collection
initialization using components of the 2.0 arch...
danij
00:27 Doomsday Engine Revision 94bc9a6e (github): CompositeTexture: Completed (initial) class implementation
danij

2012-11-27

22:45 Doomsday Engine Revision b05d33f9 (github): Fixed: Handling of relative paths when opening files
F_Open() emulates the behavior of fopen(); therefore relative paths
should be relative to the current working directory.
skyjake
21:02 Doomsday Engine Revision 404b6da9 (github): Fixed: Restoring cvar values during startup
When a file was being opened, relative paths were prematurely converted
to absolute paths by prepending the base path...
skyjake
19:14 Doomsday Engine Revision e33f2737 (github): Cleanup
skyjake
19:07 Doomsday Engine Revision 35cdd2e3 (github): Relocated engine's C vector math to libdeng1
skyjake
15:11 Doomsday Engine Revision 8dcbd4d1 (github): Merge branch 'master' into vanilla-blockmap
skyjake
14:49 Doomsday Engine Revision 3f542755 (github): Relocated fixed-point math to libdeng1
skyjake
14:01 Doomsday Engine Revision cd965111 (github): Documentation|libdeng2: I/O streams are in the data group
skyjake
13:58 Doomsday Engine Revision 9e476262 (github): Relocated JSON parser to libdeng2
skyjake
13:47 Doomsday Engine Revision ce954b88 (github): Cleanup
skyjake
13:43 Doomsday Engine Revision edc77254 (github): Relocated the de::BinaryTree template to libdeng2
skyjake
11:21 Doomsday Engine Revision 3b3e952d (github): libdeng2: Predictable size for Vector2/3/4 classes
Should not derive from ISerializable.
This necessitates having serialization operators outside the class.
skyjake
10:25 Doomsday Engine Revision 821a9e9e (github): Moved m_mus2midi to "audio" and obsolete source files to the attic
m_md5 and m_linkedlist are no longer needed. skyjake

2012-11-26

21:59 Doomsday Engine Revision 845052c8 (github): All Games: Use fixed-precision collision tests with non-player mobjs
Player movement needs to have consistent collision tests, or we can
run into anomalies where some tests pass and othe...
skyjake
21:25 Doomsday Engine Revision 4f241579 (github): Refactor|libdeng2: Take advantage of NativePath in UnixInfo
skyjake
21:06 Doomsday Engine Revision 3d057fad (github): Fixed|Unix: Regression related to path configuration
skyjake
19:05 Doomsday Engine Revision 01364efe (github): Refactor|libdeng2: PathTree always maintains local branch hashes
There is actually no need to optionally allow disabling the local
branch hashes.
skyjake
19:03 Doomsday Engine Revision a5d6a058 (github): libdeng2: StringPool may run out of 32-bit identifiers
Added StringPool::FullError. skyjake
18:17 Doomsday Engine Revision 080a8d2e (github): Updated Textures_TextureForResourcePath() PathTree traversal
danij
18:05 Doomsday Engine Revision 6aaa7052 (github): Merge branch 'master' into overhaul-resources
danij
18:03 Doomsday Engine Revision 6b2aa30f (github): Refactor: Switched r_data.c to C++ and began reimplementation
danij
18:01 Doomsday Engine Revision 0999a34e (github): Added: PatchName models a named id-tech 1 Patch reference
danij
17:58 Doomsday Engine Revision 4d12d4d7 (github): Added: PatchCompositeTexture models an id-tech 1 texture definition
PatchCompositeTexture is intended to replace patchcompositetex_t,
the old C struct which is presently used to model a...
danij
15:37 Doomsday Engine Revision 27ff3b32 (github): libdeng2|Archive: Cleanup
skyjake
15:21 Doomsday Engine Revision ab037077 (github): Refactor: PathTree node child hashes separate for leaves and branches
If a path tree maintains local child indices for branches, they are
now separated to leaves and branches.
skyjake
14:02 Doomsday Engine Revision 112540ee (github): Cleanup
skyjake
13:53 Doomsday Engine Revision a4eed64a (github): Documentation|libdeng2: Language
skyjake
12:59 Doomsday Engine Revision e95b1105 (github): Documentation: Cleanup
skyjake
12:59 Doomsday Engine Revision dfcb888d (github): Fixed: PathTree search behavior when looking for root branch
Respect the comparison flags: if the user is not looking for branches,
can't return the root branch.
skyjake
12:54 Doomsday Engine Revision 7a224e92 (github): Refactor|libdeng2: PathTree nodes index their own children
Branch nodes now have the ability to keep track on who their immediate
child nodes are. This is a crucial property of...
skyjake
11:48 Doomsday Engine Revision 0c5310ce (github): Refactor: Adapting PathTree for use in Archive
Removed the possible fail case when inserting a node in PathTree; if
the string pool is full, one should throw an exc...
skyjake
09:37 Doomsday Engine Revision 97e4c668 (github): Refactor|libdeng2: Updated terminology used in PathTree implementation
skyjake
09:29 Doomsday Engine Revision e4fff12c (github): Refactor|libdeng2: Archive and ZipArchive use PathTree for indexing
Todo: PathTree does not yet allow removing nodes from the tree, which
is required by Archive.
skyjake
08:45 Doomsday Engine Revision e4870479 (github): Refactor: Switched rend_sprite.c to C++
danij
07:54 Doomsday Engine Revision d0504baf (github): Refactor: Merged render/r_sky.c/h render/rend_sky.c/h and switched to C++
danij
06:48 Doomsday Engine Revision cbef5cf3 (github): Refactor: Switched bitmapfont.c to C++
danij
06:23 Doomsday Engine Revision 1b5efe91 (github): Refactor: Switched gl_texmanager.c to C++
danij
05:28 Doomsday Engine Revision 0b784b87 (github): Refactor|Textures: Generalized and merged texture-for-resource-path lookups
danij
05:23 Doomsday Engine Revision d78b4774 (github): Refactor: Updated R_RegisterModelSkin() and moved to resource/models.cpp
danij
04:09 Doomsday Engine Revision c9167457 (github): Cleanup
danij
04:05 Doomsday Engine Revision 473eab8f (github): Refactor: Moved font_t creation to fonts.cpp/h
danij
04:00 Doomsday Engine Revision 2fe79273 (github): LumpIndex|Refactor: Added firstIndexForPath()
Locate the first path in the index which matches the search term. danij
03:54 Doomsday Engine Revision ccce4247 (github): Refactor: Moved R_TextureUniqueId() to resource/textures.cpp/h
danij
03:50 Doomsday Engine Revision a1aa005f (github): Refactor: Moved some definition selection logics to def_main.cpp/h
danij
03:45 Doomsday Engine Revision 1af72974 (github): Refactor: Moved various renderer domain resource caching functions
The highest level of caching (that which occurs during map loading)
is now Rend_CacheForMap() in r_main.c
danij
03:36 Doomsday Engine Revision 7a8d538b (github): Refactor|Texture: Renamed methods of Texture and Textures for consistency
danij
03:29 Doomsday Engine Revision b3bd7b5a (github): Refactor: Merged render/r_fakeradio.h into render/rend_fakeradio.h
Also relocated shadowlink_t here and renamed various functions
according to existing conventions in this module.
danij
03:23 Doomsday Engine Revision 81baee69 (github): Refactor: Moved rawtexture_t to resource/rawtexture.cpp/h
danij
03:15 Doomsday Engine Revision 10d09957 (github): Refactor: Moved animgroups to resource/animgroups.cpp/h
danij
03:08 Doomsday Engine Revision 381250f3 (github): Refactor: Moved translation tables to resource/colorpalettes.cpp/h
danij
03:01 Doomsday Engine Revision 63782ff4 (github): Refactor: Moved vector light bookkeeping to render/vlight.cpp/h
danij
02:51 Doomsday Engine Revision cc51755e (github): Refactor: Moved rendpoly stuff to render/rendpoly.cpp/h
danij
02:39 Doomsday Engine Revision 658906a5 (github): Refactor: Moved color palette bookkeeping to resource/colorpalettes.cpp/h
danij
02:26 Doomsday Engine Revision 1501440b (github): Refactor: Moved ColorRawf to color.cpp/h
danij
02:11 Doomsday Engine Revision d1852624 (github): Refactor: Dumped the unnecessary resource namespace name macros
danij

2012-11-25

18:25 Doomsday Engine Revision 0d2d31df (github): Refactor: PathTree specialization
There is now a way to specialize PathTree with custom nodes. libdeng2
provides some basic utilities:
- PathTreeT<> t...
skyjake
15:45 Doomsday Engine Revision 4102d480 (github): Documentation: Doxygen style tweak
skyjake
11:35 Doomsday Engine Revision 05750e84 (github): libdeng2: Unified terminology of PathTree and Path
Paths are composed of segments. skyjake
11:15 Doomsday Engine Revision 2d9d72a4 (github): libdeng2: Continued code style update (usage of const)
skyjake

2012-11-24

23:14 Doomsday Engine Revision 4ae3a47e (github): Documentation: Fixes
skyjake
22:57 Doomsday Engine Revision e208938e (github): libdeng2|libdeng: Continued code style update
skyjake
22:48 Doomsday Engine Revision 6f5d6f1c (github): Tests: Updated code style convention
skyjake
22:46 Doomsday Engine Revision 273badad (github): libdeng: Updated code style convention
skyjake
22:11 Doomsday Engine Revision 2725eabb (github): libdeng2: Continued code style update
A few more updates. skyjake
22:04 Doomsday Engine Revision a30430a9 (github): Fixed|MSVC: Compilation issue
skyjake
21:52 Doomsday Engine Revision 0840826f (github): libdeng2: Continued code style update
Missed a few cases in the first commit. skyjake
21:20 Doomsday Engine Revision 92ebec62 (github): Documentation: Cleanup
skyjake
20:46 Doomsday Engine Revision dc94ebaf (github): Fixed|GCC: Compiler errors
skyjake
20:45 Doomsday Engine Revision a77173cb (github): libdeng2: Updated code style convention
Updated libdeng2 with the revised code style conventions. skyjake
20:04 Doomsday Engine Revision 402a0cef (github): libdeng2: Use the de::internal namespace for internal classes
skyjake
19:05 Doomsday Engine Revision c1442647 (github): Documentation: Visual tweak
Set a maximum width for text blocks in the API documentation. skyjake
19:00 Doomsday Engine Revision 0b7ea1d8 (github): Documentation|libdeng2: Fixed a broken @copydoc
skyjake
18:53 Doomsday Engine Revision 4986e6b8 (github): Windows|libdeng2: Exported de::PathTree
skyjake
18:52 Doomsday Engine Revision 9d4a4438 (github): Refactor: Updated engine to use de::PathTree from libdeng2
skyjake
18:52 Doomsday Engine Revision 468346f5 (github): libdeng2: Relocated PathTree from engine to libdeng2
Tidied up the headers, interface and implementation a little to
adhere to libdeng2 conventions:
- @file docs not in ...
skyjake
17:08 Doomsday Engine Revision 3a15c4ee (github): Refactor: PathTree uses Path instead of Uri
Now PathTree and Path form a logical pairing.
This removes some of the ugly Uri(…, RC_NULL) constructor usage, as it...
skyjake
14:11 Doomsday Engine Revision dbe60067 (github): Windows|libdeng2: Exported de::LogBuffer
skyjake
14:01 Doomsday Engine Revision 0b53fbff (github): Windows|libdeng2: Exported de::Path::Segment
skyjake
13:42 Doomsday Engine Revision ab5fbff5 (github): Refactor|libdeng2: NativePath is derived from Path
NativePath is now a special Path that takes care of native FS related
path processing (e.g., expanding ~) and enforce...
skyjake
13:34 Doomsday Engine Revision d7eedf72 (github): libdeng2|Fixed: CommandLine expands response file path (after @)
skyjake
13:32 Doomsday Engine Revision 7d2842bc (github): Refactor: Uri uses a de::Path to store the path of the URI
The Uri class no longer has to worry about path-related matters,
cleaning up the implementation noticeably.
Note: Th...
skyjake

2012-11-23

14:32 Doomsday Engine Revision 91eeac47 (github): Refactor|libdeng2: Slight tweaks to de::Path; added missing methods
Also fixed an off-by-one error introduced during the refactoring. skyjake
14:13 Doomsday Engine Revision 0dd088f3 (github): libdeng2: Extracted path functionality from Uri, moved to de::Path
Generic path functionality is needed in many places, thus deserving its
own class. Improved the existing implementati...
skyjake
11:27 Doomsday Engine Revision 9a53be7d (github): Documentation|libdeng2: Improved apidoc for Archive
skyjake
11:20 Doomsday Engine Revision ca0845db (github): Fixed build
skyjake
11:20 Doomsday Engine Revision 54ef9043 (github): libdeng2: Language
skyjake
11:01 Doomsday Engine Revision 4ed02da5 (github): Fix build
danij
10:52 Doomsday Engine Revision 90fe3a20 (github): libdeng2|ByteRefArray: Exported ByteRefArray via the public API
danij
10:50 Doomsday Engine Revision a7ab8170 (github): Refactor|LumpIndex: Specifiy the search argument with Uri
danij
09:29 Doomsday Engine Revision bc66f7cc (github): Documentation|libdeng2: Moved internal classes to the de::internal namespace
Cleans up the API documentation so that the internal classes don't
get mixed up with public classes.
skyjake
 

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