Project

General

Profile

danij's activity

From 2012-07-06 to 2012-07-19

2012-07-16

21:44 Doomsday Engine Revision 73197e30 (github): Automap|Fixed: Polyobj lines not visible on automap
See bug: http://sourceforge.net/tracker/?func=detail&aid=3538319&group_id=74815&atid=542099 danij
19:24 Doomsday Engine Revision 25898639 (github): Cleanup
danij
19:24 Doomsday Engine Revision 4100676a (github): Automap|Hexen|Fixed: Attempted out-of-range PLAYPAL lookup with "reveal 3"
When playing Hexen and the full automap is revealed and invalid
palette index was used when attempting to draw the th...
danij
18:45 Doomsday Engine Revision c3dc7a05 (github): Game Menu|Fixed: Cannot alter "Use custom automap colors"
Caused during recent refactorings where the MNLIST objects were not
linked with the appropriate cvar name during menu...
danij

2012-07-15

16:56 Doomsday Engine Revision 6801cd58 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
16:54 Doomsday Engine Revision bfc1fc55 (github): Game Menu|Added: Delete save state from "SaveGame" and "LoadGame" pages
When not editing the name of a save state, the user can delete an
existing save by highlighting it's name and pressin...
danij
14:58 Doomsday Engine Revision 0cc2b8d8 (github): Added: Console command "deletegamesave"
Delete a save slot by name or slot identifiers, with confirmation
dialog (unless affirmed with the "confirm" argument).
danij

2012-07-13

10:23 Doomsday Engine Revision e0773c32 (github): All Games|Fixed: Ensure automap and/or inventory closed when map warping
danij
10:21 Doomsday Engine Revision 054b7b85 (github): Game Menu: Do not close when opening the control panel
Do not close the game menu when the control panel is opened via the
Options page (uniform behavior with other access ...
danij
10:19 Doomsday Engine Revision a454d983 (github): libcommon: Cleanup
danij
07:52 Doomsday Engine Revision fdd12185 (github): libcommon: Fix misleading comment in G_DoLeaveMap()
danij
07:50 Doomsday Engine Revision 4bfaee16 (github): libcommon: Cleanup
danij
06:25 Doomsday Engine Revision 64c8aac4 (github): Game Save|Doom|Heretic|Hacx|Chex: Clear the auto save slot when a new game begins
danij
06:12 Doomsday Engine Revision 40b5f3f4 (github): libcommon: Cleanup
danij
05:33 Doomsday Engine Revision c17c5ba7 (github): Hexen|Refactor: Don't call G_InitForNewGame() when leaving for a map in the same hub
danij
05:10 Doomsday Engine Revision 080d367c (github): libcommon: Cleanup
danij
04:49 Doomsday Engine Revision 4f23b6d2 (github): libcommon: Cleanup
danij
03:52 Doomsday Engine Revision 37f00cdf (github): libcommon|Cleanup: Removed some dead code
danij
03:38 Doomsday Engine Revision c28d76b0 (github): libcommon: G_DoWorldDone() is never called in busy mode
danij
03:32 Doomsday Engine Revision 0ac8b0e4 (github): libcommon: Cleanup
danij
03:04 Doomsday Engine Revision 11629aa6 (github): libcommon|Refactor: Further unified game actions for all games
A saved map state for a previously visited map (in the current game
session) is now deserialized during G_DoLoadMap()...
danij
01:34 Doomsday Engine Revision 027ed7ed (github): libcommon: Minor fixes
danij
01:01 Doomsday Engine Revision f5a462e6 (github): libcommon|Refactor: Completed integration of Hexen's logic into the common G_DoWorldDone()
danij
00:44 Doomsday Engine Revision c871cbff (github): libcommon: Set skill level when map warping if a game is not in progress
danij
00:36 Doomsday Engine Revision 135b3966 (github): API: Enhanced Def_Get() - 'out' argument now optional for Finale defs
danij
00:25 Doomsday Engine Revision dc018d86 (github): libcommon|Fixed: Further map music queuing fixes
danij
00:20 Doomsday Engine Revision c4f5ce7c (github): libcommon|Fixed: Map music not queued if there is no briefing
danij
00:09 Doomsday Engine Revision 882df979 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
00:08 Doomsday Engine Revision 0dce45d8 (github): libcommon|Refactor: Duplicate G_InitNew() logic in the Hexen branch of G_DoWorldDone()
danij

2012-07-12

20:29 Doomsday Engine Revision e9b67ff1 (github): libcommon|Refactor: Began commonizing G_DoWorldDone()
danij
02:59 Doomsday Engine Revision 515b50cf (github): libcommon|Refactor: Restructured high level map loading interface
danij

2012-07-11

20:32 Doomsday Engine Revision f768a5e5 (github): libcommon|Refactor: G_GenerateSaveGameName() now returns an AutoStr
danij
20:14 Doomsday Engine Revision bec2495c (github): libcommon|Refactor: Fog for a map can be initialised in G_LoadMapWorker()
The engine's deferred GL task system means we can now setup the
fog properties for a given map from the worker thread.
danij
04:05 Doomsday Engine Revision 4b375c6e (github): Refactor: Removed R_SetupMap() mode DDSMM_AFTER_BUSY
Enhanced public API type ddmapinfo_t to also include the fog setup
properties and exported the R_SetupFog() and R_Set...
danij
03:00 Doomsday Engine Revision c8869a3d (github): libcommon: Cleanup
danij
02:59 Doomsday Engine Revision 45754021 (github): libcommon|Refactor: Relocated map banner printing to G_BeginMap()
danij
02:35 Doomsday Engine Revision 8ee71a79 (github): libcommon|Refactor: Further reorganised G_DoLoadMap()
danij
01:11 Doomsday Engine Revision 0e692d77 (github): libcommon|Refactor: Relocated player (re)init in G_DoLoadMap() to P_ResetWorldState()
Todo for later: This logic doesn't belong in P_ResetWorldState()
either - players should explicitly "join" each map d...
danij

2012-07-10

19:19 Doomsday Engine Revision 76271f0e (github): Documentation|Fixed: There is no '@fixme' tag in Doxygen - use '@todo' instead
danij
19:03 Doomsday Engine Revision 12847fe8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
06:31 Doomsday Engine Revision dc0799d7 (github): Refactor|libcommon: Specify the map URI as an argument to P_SetupMap()
danij
05:34 Doomsday Engine Revision b58ea7a5 (github): Cleanup|libcommon: Removed now redundant P_SetupMap() arguments
danij
05:26 Doomsday Engine Revision 0db43ca2 (github): Refactor|libcommon: Enter busy mode outside P_SetupMap()
danij
04:59 Doomsday Engine Revision 29ede793 (github): Refactor|libcommon: Enter busy mode outside SV_SaveGame()
danij
04:23 Doomsday Engine Revision 5396bb49 (github): Cleanup
danij
03:54 Doomsday Engine Revision 820fa09e (github): Refactor|Busy Mode: Configure the transition once before running any tasks
The transition for list of tasks is now determined prior to running
the first task (the transition configuration cvar...
danij
02:48 Doomsday Engine Revision 8ce6d2dd (github): Cleanup|Busy Mode: Further minor cleanup
danij
02:31 Doomsday Engine Revision 2cb0d0be (github): libcommon: Use the revised Busy Mode API
danij
02:27 Doomsday Engine Revision 9bf8c0be (github): Cleanup
danij
02:04 Doomsday Engine Revision a708a857 (github): Refactor|Busy Mode: Moved BusyTask state vars to globals in the Busy Mode module
The 'willAnimateTransition' and 'wasIgnoringInput' state values do
not belong at task level.
danij
01:49 Doomsday Engine Revision 8e80ba51 (github): Cleanup: Removed the now redundant busytask.cpp
danij
01:32 Doomsday Engine Revision f4716a45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
01:31 Doomsday Engine Revision 5f325d6a (github): Refactor|Busy Mode: Simplified busy mode API interface for task lists
Also separated the busy mode visual drawer to render/busyvisual danij

2012-07-09

20:40 Doomsday Engine Revision 62cc7152 (github): Refactor: BusyTask is now a member of the public API
danij
15:09 Doomsday Engine Revision a5c06707 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
15:07 Doomsday Engine Revision c00bac99 (github): Fixed|Game Save|libcommon: Viewer origins upon loading an original Doom or Heretic save state
danij

2012-07-08

23:20 Doomsday Engine Revision dddb8a49 (github): Game Save|libcommon: Minor Cleanup
danij

2012-07-06

05:48 Doomsday Engine Revision 387907b4 (github): Game Save|libcommon: Cleanup
danij
 

Also available in: Atom