danij's activity
From 2012-07-06 to 2012-07-19
2012-07-16
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21:44 Doomsday Engine Revision 73197e30 (github): Automap|Fixed: Polyobj lines not visible on automap
- See bug: http://sourceforge.net/tracker/?func=detail&aid=3538319&group_id=74815&atid=542099
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19:24 Doomsday Engine Revision 25898639 (github): Cleanup
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19:24 Doomsday Engine Revision 4100676a (github): Automap|Hexen|Fixed: Attempted out-of-range PLAYPAL lookup with "reveal 3"
- When playing Hexen and the full automap is revealed and invalid
palette index was used when attempting to draw the th... -
18:45 Doomsday Engine Revision c3dc7a05 (github): Game Menu|Fixed: Cannot alter "Use custom automap colors"
- Caused during recent refactorings where the MNLIST objects were not
linked with the appropriate cvar name during menu...
2012-07-15
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16:56 Doomsday Engine Revision 6801cd58 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:54 Doomsday Engine Revision bfc1fc55 (github): Game Menu|Added: Delete save state from "SaveGame" and "LoadGame" pages
- When not editing the name of a save state, the user can delete an
existing save by highlighting it's name and pressin... -
14:58 Doomsday Engine Revision 0cc2b8d8 (github): Added: Console command "deletegamesave"
- Delete a save slot by name or slot identifiers, with confirmation
dialog (unless affirmed with the "confirm" argument).
2012-07-13
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10:23 Doomsday Engine Revision e0773c32 (github): All Games|Fixed: Ensure automap and/or inventory closed when map warping
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10:21 Doomsday Engine Revision 054b7b85 (github): Game Menu: Do not close when opening the control panel
- Do not close the game menu when the control panel is opened via the
Options page (uniform behavior with other access ... -
10:19 Doomsday Engine Revision a454d983 (github): libcommon: Cleanup
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07:52 Doomsday Engine Revision fdd12185 (github): libcommon: Fix misleading comment in G_DoLeaveMap()
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07:50 Doomsday Engine Revision 4bfaee16 (github): libcommon: Cleanup
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06:25 Doomsday Engine Revision 64c8aac4 (github): Game Save|Doom|Heretic|Hacx|Chex: Clear the auto save slot when a new game begins
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06:12 Doomsday Engine Revision 40b5f3f4 (github): libcommon: Cleanup
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05:33 Doomsday Engine Revision c17c5ba7 (github): Hexen|Refactor: Don't call G_InitForNewGame() when leaving for a map in the same hub
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05:10 Doomsday Engine Revision 080d367c (github): libcommon: Cleanup
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04:49 Doomsday Engine Revision 4f23b6d2 (github): libcommon: Cleanup
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03:52 Doomsday Engine Revision 37f00cdf (github): libcommon|Cleanup: Removed some dead code
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03:38 Doomsday Engine Revision c28d76b0 (github): libcommon: G_DoWorldDone() is never called in busy mode
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03:32 Doomsday Engine Revision 0ac8b0e4 (github): libcommon: Cleanup
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03:04 Doomsday Engine Revision 11629aa6 (github): libcommon|Refactor: Further unified game actions for all games
- A saved map state for a previously visited map (in the current game
session) is now deserialized during G_DoLoadMap()... -
01:34 Doomsday Engine Revision 027ed7ed (github): libcommon: Minor fixes
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01:01 Doomsday Engine Revision f5a462e6 (github): libcommon|Refactor: Completed integration of Hexen's logic into the common G_DoWorldDone()
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00:44 Doomsday Engine Revision c871cbff (github): libcommon: Set skill level when map warping if a game is not in progress
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00:36 Doomsday Engine Revision 135b3966 (github): API: Enhanced Def_Get() - 'out' argument now optional for Finale defs
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00:25 Doomsday Engine Revision dc018d86 (github): libcommon|Fixed: Further map music queuing fixes
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00:20 Doomsday Engine Revision c4f5ce7c (github): libcommon|Fixed: Map music not queued if there is no briefing
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00:09 Doomsday Engine Revision 882df979 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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00:08 Doomsday Engine Revision 0dce45d8 (github): libcommon|Refactor: Duplicate G_InitNew() logic in the Hexen branch of G_DoWorldDone()
2012-07-12
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20:29 Doomsday Engine Revision e9b67ff1 (github): libcommon|Refactor: Began commonizing G_DoWorldDone()
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02:59 Doomsday Engine Revision 515b50cf (github): libcommon|Refactor: Restructured high level map loading interface
2012-07-11
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20:32 Doomsday Engine Revision f768a5e5 (github): libcommon|Refactor: G_GenerateSaveGameName() now returns an AutoStr
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20:14 Doomsday Engine Revision bec2495c (github): libcommon|Refactor: Fog for a map can be initialised in G_LoadMapWorker()
- The engine's deferred GL task system means we can now setup the
fog properties for a given map from the worker thread. -
04:05 Doomsday Engine Revision 4b375c6e (github): Refactor: Removed R_SetupMap() mode DDSMM_AFTER_BUSY
- Enhanced public API type ddmapinfo_t to also include the fog setup
properties and exported the R_SetupFog() and R_Set... -
03:00 Doomsday Engine Revision c8869a3d (github): libcommon: Cleanup
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02:59 Doomsday Engine Revision 45754021 (github): libcommon|Refactor: Relocated map banner printing to G_BeginMap()
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02:35 Doomsday Engine Revision 8ee71a79 (github): libcommon|Refactor: Further reorganised G_DoLoadMap()
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01:11 Doomsday Engine Revision 0e692d77 (github): libcommon|Refactor: Relocated player (re)init in G_DoLoadMap() to P_ResetWorldState()
- Todo for later: This logic doesn't belong in P_ResetWorldState()
either - players should explicitly "join" each map d...
2012-07-10
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19:19 Doomsday Engine Revision 76271f0e (github): Documentation|Fixed: There is no '@fixme' tag in Doxygen - use '@todo' instead
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19:03 Doomsday Engine Revision 12847fe8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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06:31 Doomsday Engine Revision dc0799d7 (github): Refactor|libcommon: Specify the map URI as an argument to P_SetupMap()
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05:34 Doomsday Engine Revision b58ea7a5 (github): Cleanup|libcommon: Removed now redundant P_SetupMap() arguments
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05:26 Doomsday Engine Revision 0db43ca2 (github): Refactor|libcommon: Enter busy mode outside P_SetupMap()
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04:59 Doomsday Engine Revision 29ede793 (github): Refactor|libcommon: Enter busy mode outside SV_SaveGame()
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04:23 Doomsday Engine Revision 5396bb49 (github): Cleanup
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03:54 Doomsday Engine Revision 820fa09e (github): Refactor|Busy Mode: Configure the transition once before running any tasks
- The transition for list of tasks is now determined prior to running
the first task (the transition configuration cvar... -
02:48 Doomsday Engine Revision 8ce6d2dd (github): Cleanup|Busy Mode: Further minor cleanup
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02:31 Doomsday Engine Revision 2cb0d0be (github): libcommon: Use the revised Busy Mode API
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02:27 Doomsday Engine Revision 9bf8c0be (github): Cleanup
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02:04 Doomsday Engine Revision a708a857 (github): Refactor|Busy Mode: Moved BusyTask state vars to globals in the Busy Mode module
- The 'willAnimateTransition' and 'wasIgnoringInput' state values do
not belong at task level. -
01:49 Doomsday Engine Revision 8e80ba51 (github): Cleanup: Removed the now redundant busytask.cpp
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01:32 Doomsday Engine Revision f4716a45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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01:31 Doomsday Engine Revision 5f325d6a (github): Refactor|Busy Mode: Simplified busy mode API interface for task lists
- Also separated the busy mode visual drawer to render/busyvisual
2012-07-09
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20:40 Doomsday Engine Revision 62cc7152 (github): Refactor: BusyTask is now a member of the public API
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15:09 Doomsday Engine Revision a5c06707 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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15:07 Doomsday Engine Revision c00bac99 (github): Fixed|Game Save|libcommon: Viewer origins upon loading an original Doom or Heretic save state
2012-07-08
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23:20 Doomsday Engine Revision dddb8a49 (github): Game Save|libcommon: Minor Cleanup
2012-07-06
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05:48 Doomsday Engine Revision 387907b4 (github): Game Save|libcommon: Cleanup
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