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skyjake's activity

From 2012-07-01 to 2012-07-14

2012-07-13

10:10 Doomsday Engine Bug #1061: After map Infine causes duplicate Intermission
- **labels**: --> libcommon, InFine
- **summary**: After map Infine causes Dday to crash --> After map Infine causes...
skyjake

2012-07-11

11:27 Doomsday Engine Bug #1042: [Windows] Alt key and console activation
If you change the console activation key to some other key, does it affect this? skyjake

2012-07-10

19:09 Doomsday Engine Bug #1055: [Mac OS X] Missing MIDI instruments
You can change the sound bank used by Doomsday by setting the cvar "music-soundfont". It needs the full path of a .dl... skyjake
14:14 Doomsday Engine Bug #1055: [Mac OS X] Missing MIDI instruments
After some investigation this seems like a problem with the DLS used on Lion.
The MUS-to-MIDI conversion is workin...
skyjake
13:39 Doomsday Engine Bug #1065: [HeXen] loading a pwad breaks player colours
- **status**: closed --> fixed
skyjake
09:49 Doomsday Engine Bug #1065: [HeXen] loading a pwad breaks player colours
The problem was that after engine reset, the game was not reloading the color palettes even though they had been clea... skyjake

2012-07-03

10:13 Doomsday Engine Bug #1062: [Hexen] Warp cheat not quite functioning
At least "warp" verifies that the map is present in the WAD directory before commencing the map change. Not sure abou... skyjake
 

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